Over the past few months I have been working on a multiplayer 2d shooter in XNA. I don't have a title for it yet, but the game is playable and you can download the beta and try it out. There's no instruction manual per se, but you basically load up the game, and start a new one (host) or join a game from the list. Also set your player name, it gets confusing with a bunch of Roy G. Bivs running amok.
I plan on being around for testing tonight at 8 eastern, my AIM is agent mu and gtalk is agent moo.
Requirements:
Windows XP
DirectX 9 or better Video Card
http://agentmoo.com/games/mooproto/setup.exe ( 27MB )
Please sign up on the game forums if you'd like to post suggestions, bugs, or just get updates on the progress of the project.
Agentmoo.com forums
Everyone should try it out, it's a great laugh of fun. :D
Hope to have a prototype by the end of year.
I like progrems!
@galagabug
XNA 2.0 just came out in december, it may have addressed vista compatibility, I'm not sure.
@kryptinite
I even added a work mode to my game (F1), it's an excel spreadsheet, and in settings you can change the transparency of it.
@sto0z
get to the choppa
XNA is the most programmer friendly language I've worked in so far. It is on the .NET platform so you can develop in C#, and it works with the (FREE!) Visual C# Express Edition. If you're familiar with visual studio programming, it should be pretty comfortable to program in.
Ghost Riding, Heh.
XNA (C# .NET) is much easier to learn than C++, the memory management is more forgiving and you don't have to work with pointers. For a beginner I would recommend getting some starter books in C#, and playing around in Visual C# express.
If you go to the xna site http://microsoft.com/xna you can download everything you need to develop windows games for free. The best way to start is to read a about the theory of the language and apply it by tweaking a running program; there are plenty of examples on the XNA Creators club site and various forums online if you do some googling.