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About Me


What is AMMO?
Agent MOO: Maximum Overdeath is a 2D deathmatch game featuring weapons such as rockets, guns, and the trusty sack of oranges. If that doesn't suit your fancy, climb in a car to get some vehicular homicide kills! Features original soundtrack by I KILL PXLS.

Where can I play it?
AMMO is now available for the XBOX 360 on the XBOX Live Indie Games Marketplace here.

AMMO Homepage: agentmoo.com/AMMO

Previously on Agent MOO's Blog
The Great Red Experiment
Cincinnati Mega-NARP: THE MUSIC
Look, I Brew - DESTRUCTOID Beer!
Short GTA4 Multiplayer Review
Poll: New Character in AMMO
Coming soon to NBC!
EA doesn't like wheels.
I'm an awful, awful person.
Taze in style
Prof. Moo's Gaming History Lesson: Why wasn't Johnny Cage in MK3?
Street Fighter IV Exclusive Gameplay Footage





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Mii: NUMBERSSSS
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STFUAJMG: My game Prototype! Try it out!
AgentMOO | 9:12 AM on 01.24.2008 17 comments




Over the past few months I have been working on a multiplayer 2d shooter in XNA. I don't have a title for it yet, but the game is playable and you can download the beta and try it out. There's no instruction manual per se, but you basically load up the game, and start a new one (host) or join a game from the list. Also set your player name, it gets confusing with a bunch of Roy G. Bivs running amok.

I plan on being around for testing tonight at 8 eastern, my AIM is agent mu and gtalk is agent moo.

Requirements:
Windows XP
DirectX 9 or better Video Card
http://agentmoo.com/games/mooproto/setup.exe ( 27MB )

Please sign up on the game forums if you'd like to post suggestions, bugs, or just get updates on the progress of the project.
Agentmoo.com forums



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17 comments | showing # 1 to 17
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Snaileb 's Avatar - Comment posted on 01/24/2008 09:16
Snaileb
Crazy! I have XNA program. Anyone want one?
galagabug 's Avatar - Comment posted on 01/24/2008 09:18
galagabug
this is awsome. i've been itching to play with XNA but i still don't think its supported by vista.
sTo0z's Avatar - Comment posted on 01/24/2008 09:23
sTo0z
I have been playing just about every version of this since it's inception, a lot of the ideas in there are a product of me yelling at moo to put 'em in, and his genius implementing them in hilarious ways.

Everyone should try it out, it's a great laugh of fun. :D
Kryptinite's Avatar - Comment posted on 01/24/2008 09:23
Kryptinite
When I'm suppose to be working on other projects at work, I crack open XNA since I use Visual Studios to do my work, it looks like I'm working.

Hope to have a prototype by the end of year.
AgentMOO's Avatar - Comment posted on 01/24/2008 09:41
AgentMOO
@snail
I like progrems!

@galagabug
XNA 2.0 just came out in december, it may have addressed vista compatibility, I'm not sure.

@kryptinite
I even added a work mode to my game (F1), it's an excel spreadsheet, and in settings you can change the transparency of it.

@sto0z
get to the choppa
HawtPawkitHero's Avatar - Comment posted on 01/24/2008 09:57
HawtPawkitHero
It's a virus.
Jordan Devore's Avatar - Comment posted on 01/24/2008 10:17
Jordan Devore
Great prototype, Moo. The sound effects are hilarious.
ShawnKelfonne's Avatar - Comment posted on 01/24/2008 10:21
ShawnKelfonne
I haven't tried using XNA to make anything yet. How easy is it to use really?
Brian Szabelski's Avatar - Comment posted on 01/24/2008 10:32
Brian Szabelski
Does it work in XP?
AgentMOO's Avatar - Comment posted on 01/24/2008 10:41
AgentMOO
The game is XP compatible, that's what I'm using to develop and test in.

XNA is the most programmer friendly language I've worked in so far. It is on the .NET platform so you can develop in C#, and it works with the (FREE!) Visual C# Express Edition. If you're familiar with visual studio programming, it should be pretty comfortable to program in.
king3vbo's Avatar - Comment posted on 01/24/2008 12:00
king3vbo
Sweet deal meng
Origim's Avatar - Comment posted on 01/24/2008 12:32
Origim
According to the XNA site 2.0 will run on Vista.
tazarthayoot's Avatar - Comment posted on 01/27/2008 18:43
tazarthayoot
THIS GAME = AMAZING.
Chaosye's Avatar - Comment posted on 01/27/2008 19:47
Chaosye
I am installing it right now.
BahamutZero's Avatar - Comment posted on 01/27/2008 22:46
BahamutZero
how hard is xna to learn for a computer literate but non-programmer person of normal height and weight?
Chaosye's Avatar - Comment posted on 01/28/2008 00:37
Chaosye
THIS IS THE GREATEST GAME EVAR.

Ghost Riding, Heh.
AgentMOO's Avatar - Comment posted on 01/28/2008 11:39
AgentMOO
@bamhut

XNA (C# .NET) is much easier to learn than C++, the memory management is more forgiving and you don't have to work with pointers. For a beginner I would recommend getting some starter books in C#, and playing around in Visual C# express.

If you go to the xna site http://microsoft.com/xna you can download everything you need to develop windows games for free. The best way to start is to read a about the theory of the language and apply it by tweaking a running program; there are plenty of examples on the XNA Creators club site and various forums online if you do some googling.
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