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Community Discussion: Blog by AgentMOO | Burnout Paradise 360 Demo Impressions: Is it the Crashiest?Destructoid
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What is AMMO?
Agent MOO: Maximum Overdeath is a 2D deathmatch game featuring weapons such as rockets, guns, and the trusty sack of oranges. If that doesn't suit your fancy, climb in a car to get some vehicular homicide kills! Features original soundtrack by I KILL PXLS.

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AMMO Homepage: agentmoo.com/AMMO

Previously on Agent MOO's Blog
The Great Red Experiment
Cincinnati Mega-NARP: THE MUSIC
Look, I Brew - DESTRUCTOID Beer!
Short GTA4 Multiplayer Review
Poll: New Character in AMMO
Coming soon to NBC!
EA doesn't like wheels.
I'm an awful, awful person.
Taze in style
Prof. Moo's Gaming History Lesson: Why wasn't Johnny Cage in MK3?
Street Fighter IV Exclusive Gameplay Footage





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Last night I did a playthrough of the new Burnout Paradise demo.

Significant changes to the series:

Stunt mode: A "me too" need for speed drift mode, the burnout spin on the mode is that you get rewarded for destroying things. You are supposed to drift, but the engine is tweaked towards impossible arcade cornering, so it is useless. I didn't play with the handling long enough to beat the target for this mode.

Race/time trial mode: Wow, this is a big departure from most racing games. The HUD shows you the street you are on, and the upcoming streets on the right and left. When in a race, the wrong turns are not blocked off so you need to rely on a combination of creative routs and/or listening to the HUD when it reccomends a next turn. This requires a good deal of concentration, and I am curious as to how it will work in practice for the full game. This could be really great, or horrendously bad, depending on how nasty the paths get.

Free roaming multiplayer mdoe: You and 3 other people get dropped into the map and you get to drive around and crash into each other. There are bout 6 categories of stats, like longest jump, and when someone beats a record, it gets announced. Oh yeah, and you can do takedowns. Strangely, the total number of takedowns is never shown, just how many "up" you are.

Good: Crashes are very detailed and satisfying, you will find yourself looking for a wall to crash into to watch your car crumble into a cube. Free roaming multiplayer lets you just drive around and be a dick crashing into people. Open world for races.

Bad: I don't see a crash mode, for the love of jeebus please tell me this awful stunt mode isn't a replacement for it. Pathfinding could be a masochistic experience if poorly executed in the full version. Nothing to do in multiplayer except drive around and be a dick crashing into people. You need to drive back to the starting point to retry a race.



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Legacy Comments (will be imported soon)


if there's no more crash mode I am boycotting burnout forever
Burnout without crash mode is just ridge racer. And ridge racer makes me want to scoop my eyes out with a melon baller.
Once I learned to combo in stunt mode it became pretty fun. It also helps to know the area so you know where ramps and stuff are. When you 1st start, go immediately right then left onto the train tracks and that will give you a couple of ramps before giving you a straight away to that ramp area on the beach.

I'm a little worried about the races too with the path finding but I'll reserve judgment for the full game. I'm hoping there is SOME kind of crash mode too that's just not in the demo.
I'm with you Bahamut, crash mode was the best thing about Burnout. Maybe one of the best things to happen to racing games.
I just re-read a preview and it mentioned the new version of crash mode was called "Showtime". It still involves causing the most damage with car pile-ups at intersections but it doesn't really say anything beyond that.
I don't understand why they didn't include showtime mode in the demo. I'm looking it up, and it doesn't seem like it's going to have set-ups like before. That was the best part of the crash feature, having the ramp right there, then trying the jump with subtle variations each time. It looks like now the setup will be, line up to ramp, boost, jump, hope you got it right, watch crash, drive back to the ramp, and repeat.
Crash mode will be back, its been the backbone of Burnout since Point of Impact. I do want to see a warp system or at least a retry option after failing a challenge or race.

Its worth mentioning that stunt mode is more geared towards doing stupid stuff off jumps than drifts. I don't think drifts actually earn points.
Yeah, drifts just help you keep the combo going in between ramps and jumps.

As for Showtime, I'm hoping that once it's activated, something gets set up the same way race mode sets up opponents out of nowhere. I guess we'll see.
Free roaming mode is epic win
I need my Crash mode dammit
No crash mode != Burnout

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