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Gyno Cobra wins with this epic photoshop of himself kicking ass. I will create a character for my game for him as the winner of this contest - keep your eyes peeled for the character in Agent MOO: Maximum Overdeath!
Like many of my generation, my first exposure to video games was Mario Bros & Duck Hunt, but the commodore 64 showed up on my doorstep one day and blew away my "read only" console based perception of gaming. Yes, you read correctly - I was retro gaming back in the NES days. The Commodore 64 was a true family computer, with a wide array of games, applications, its own BASIC programming language and a distinctive command line interface.
The C64 game library was diverse in a time where genres were just beginning to be carved out. There were of course the typical buckets of Action, Adventure, Sports, and breakdancing. Without a playbook of templates to choose from, game developers had to solve problems and come up with new activities on their own. The games I have played on the c64 have been very influential on my tastes in both the games I play and those want to make.
In modern game development the formula for producing a game is often to create the environment, and then apply the story and characters to it - this was not the case in the C64 era. Developers were tasked with making games from scratch and taking new risks each time. This risk taking worked two ways, resulting in either a genuinely enjoyable experience, or the type of encounter that makes you want to shower for hours until you feel clean again.
Games abounded with quirky mechanics and jokes. In Ultimate Wizard, each level had a title that would display - one level was called "Where's Mario?", a reference to the Donkey Kong inspired mechanics that it and Jumpman shared. Years before Shaq broke boards at LSU, you could break backboards in Dr. J and Larry Bird One on One and the janitor would show up to clean your mess.
In Platoon, the game based on the gritty film portrayal of the Vietnam war, one of the key indicators is morale. As you play the game your morale is displayed as low, as you die over and over until your real life morale drops and you never want to play the game again. This game had a powerful effect on me and made me fear the possibility of another draft even as a small child.
I don't mean to give the impression that all licensed games were bad back then - GI Joe was absurdly fun. This game used an array of GI Joe and Cobra characters all with their own unique weapons, plus a vehicle overworld. The boss weakness concept was used extensively, in a period that pre-dates Mega Man.
Ultimate Wizard was a remarkably underappreciated game. The genre of side scrolling platform/ladder jumpers had a short history at this point. First Donkey Kong invented the style, then Jumpman played around with the mechanics to make it more interesting - finally Ultimate Wizard took the whole thing and turned it on its head.
As you can see from this clip - the very first level introduces an amazing amount of action contained on screen. The game's environment is very interactive, as you pick up treasures, the level will switch around and reveal new passageways or traps. For each level you are equipped with offensive or defensive magic to fend off enemies who have special abilities of their own. From the moment you start up the level, the sounds draw you in as the environment is generated and you contemplate how you will approach your challenges. As opposed to a simplistic game like Donkey Kong, this is something that would keep you occupied for hours.
In addition to the core gameplay, Ultimate Wizard also provides a level editor built in to the game. The level editor gives you the freedom to try out traps and play with the game mechanics in a way previously not available in commercial games. I personally liked to make a vat of treasures to swim around in like Scrooge McDuck.
The Commodore 64 was the precursor to the PC gaming platform. This was truly a single machine that could handle work tasks as well as play a wide library of games. For me personally, playing around with a level editor and being able to run BASIC statements that could exclaim "Agent MOO is cool" made me realize that gaming is a small world after all. With the concepts of PC gaming that this platform introduced, the way for amateur game developers was paved. read more
I am among those who just couldn't wait - I had to get a first run XBOX360. I'm sure you
can all see where I'm going with this. Literally one month after the original warranty expired I saw visions of the three red ring-men of the apocalypse. Having no warranty to void at the time, I cracked it open and unsuccessfully tried arctic silver and towel tricks. Then I just replaced it and moved on.
Since I have nothing to lose, I've decided to revisit this quagmire and test out a product
designed to fix this failure. The X-Clamp-Fix from The Next Generation operates under the premise that Microsoft's x-clamp warps the CPU connections under high heat. I am skeptical of such a cheap item fixing 300 worth of hardware but I would love to be proven wrong!
Step 1: Open beer It's dangerous to go alone, drink this.
Step 2: Disassemble the 360 I'm not going to attempt to explain the full disassembly, mine involved more akward poking and prying than a prom date. Others have done a better job.
Step 3: I'd mount that! Mount the heatsink back on, with the new screws and washers.
Step 5: Bake it! Now, re-assemble the 360 enough so that you can put the top clamshell on it - making sure that the fans are disconnected. You'll want to cook it for 15 minutes. The machine will start with the 3 rings for the general fault, and then go into two rings when it is overheated. This overheating is part of the process of warping the board back into place.
Step 6: HEY NIKO! It is well known that Nico Bellic is a bad mother-shut-your-mouth and he sticks up for his own. Apply him to your system to guard against Blu-rays and general misfortunes. If you don't have any stickers handy, ask cheeburga.
Step 7: Cool down Now you just have to turn the system off let the components get back to room temperature. Make sure the fans are connected before closing it up.
Step 8: Live, damn you! Pop in an old game and try booting up! If you are lucky like I was, then you'll be welcomed with the following comforting screen.
At this point my 360 was back up and running just as if I had towel tricked it. So far it has
been over 24 hours and I have left it on throughout, with occasional half hour cool downs
thrown in. I will keep you all posted with the progress, especially after I play through Lego Indiana Jones on this machine.
What is AMMO? AMMO stands for Agent MOO: Maximum Overdeath, my 2D deathmatch game! In this game you can play as several Destructoid editors, including your robot overlord Niero or community manager Ron Workman. Weapons include rockets, guns, and the trusty sack of oranges. If that doesn't suit your fancy, climb in a car to get some vehicular homicide kills!
How do I join? Well first off, you need a Windows PC with a directX 9 or better card. Then go to http://agentmoo.com/AMMO and install the game. Once it's installed, just join the game in progress at 11pm through the menu (don't forget to set your player name!).
* search here for your card if you are unsure what version of DirectX your card supports.
How do I play? From the main screen, first set your player name, then you can choose your control scheme. The game supports a USB XBOX360 gamepad, the controls for default keyboard or 360 gamepad are as follows:
Move Arrow Keys/Left analog stick
Change Weapons Z and X/Left Button and Right Button
Shoot Left Shift/Right Trigger
Jump Left Ctrl /A
Enter/Exit Vehicle Space/B
Zoom - and +/X and Y
Contact info Either PM me or send me an email at agentmoo at gmail dot com if you have any trouble with the game or would like to be added to the mail list.
From time to time I brew up a batch of beer, and this time around I made a green robot drank for St. Paddy's Day. Check these babies out, dry irish stout complete with smoking robot. Happy Birthday Destructoid, I tip by mug to you!
Roll that beer footage!
All the bots are all lined up
Also, if you're looking for something to do tonight when going numb from alcohol, try out my game! read more
What is AMMO? AMMO stands for Agent MOO: Maximum Overdeath, my 2D deathmatch game! In this game you can play as several Destructoid editors, including your robot overlord Niero. Weapons include rockets, guns, and the trusty sack of oranges. If that doesn't suit your fancy, climb in a car to get some vehicular homicide kills!
How and when do I join? I host a game every Friday at 11PM ET - a cblog goes up each week with the details.
First off, you need a Windows PC with a directX 9 or better card. Then go to http://agentmoo.com/AMMO and install the game. Once it's installed, just join the game in progress (don't forget to set your player name!).
* search here for your card if you are unsure what version of DirectX your card supports.
How do I play? From the main screen, first set your player name, then you can choose your control scheme. The game supports a USB XBOX360 gamepad, the controls for default keyboard or 360 gamepad are as follows:
Move Arrow Keys/Left analog stick
Change Weapons Z and X/Left Button and Right Button
Shoot Left Shift/Right Trigger
Jump Left Ctrl /A
Enter/Exit Vehicle Space/B
Zoom - and +/X and Y
Contact info Either PM me or send me an email at agentmoo at gmail dot com if you have any trouble with the game or would like to be added to the mail list.