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Currently majoring in CS and I hope to eventually go into independent development. That being said I've always enjoyed art and technology which is the driving force behind my career choice.

other than that I'm not too hard to please so I enjoy a wide variety of games. if it controls well and has a good story and/or mechanics I'm there.

Besides games I enjoy camping, theatre, art, and a few other things.
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Xbox LIVE:Ars addo
PSN ID:Omnitious
Steam ID:Agent9
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while perusing through my email today I saw that the Mega Man amiibo was back in stock apparently. Most of the times I look and check I just can’t find them but as of typing he’s there for the picking. For those of you dtoiders who just wanted a Mega Man amiibo but not at the mega price tag I suggest you jump on the chance to nab one. I already have one but I know a lot of my friends who never really got the chance to get one. Anyway here is the link:

Happy hunting everyone.

I was one of the people who liked the original majoras mask. I didn’t buy into the BS about the game not being like OoT and there for being inferior. For a game with only 4 dungeons it is actually a rather large game with many events of the game connecting together to advance progression that doesn’t feel as tired as OoT, even if they do share similar elements.

What can I say to express my love for this game? To me it’s the best thing invented since air conditioning on a hot summer day. It’s a game that’s satisfying to play as a kid. As an adult it’s even deeper since I can understand and appreciate much more of the games story. I mean hot damn some of that shit is really deep. So deep in fact that I can’t get through it all, but I’ll list some of my favorite moments. They’re just as good if not better than they were before.

Some videos will be used, but I couldn’t find just the cut scenes for the 3d version. Everything is either a let’s play or a full compilation of all scenes.  same goes for images as much of the stuff I'm finding is the old stuff. 




You were warned


Darmani – This one gets me every time. A proud warrior who only wishes to save his people meets an unfortunate end on the way to snow head temple. He cannot rest though. He begs you to bring him back to life, or that you at least ease his suffering. You play the song of healing, a beautiful song if I might add, and you’re treated to this scene


Fucking beautiful. When you take the whole thing in he is surrounded by family and friends cheering on their champion. All the love his people hold for him is reflected in the various interactions and conversations you have around the Goron village. There is no better send off for a proud warrior than one like this.


Pamela and her Father.

Ikana is a scary place, even more so since the dead are roaming the land. Passing the Octoroks at the start of the level by either ice arrow or bomb jumping with the Zora mask you can hook shot your way to the top. You can bomb jump by placing a bomb behind you as link and then looking out your camera in the direction you wish to go. It must be done at a ledge. The Zora’s mask is needed for the extra height it gives you. I performed the bomb jump simply because I wanted the mask from the area first, along with mirror shield since it can all be done in a day or so.

Anyway this segement takes you to the cursed land of Ikana where you have to go to the springs to cleanse sharp of his curse with the song of storms allowing the water to once again flow through Ikana. This allows the music box house to play the tune farewell to Gibdos send them back to where they came. All is not well however. Entering the little girls house (Pamela is her name) you discover that her dad was cursed with the Gibdos mask making him a Gibdo. Playing the song of healing removes his curse and returns a loving father to his concerned daughter. They embrace and you get a mask. it’s short but it’s really sweet.



The ranch has a few quests to do throughout the game which involves everything from raiders to aliens, and yes I know they say ghosts but they’re cow abducting aliens. The Part that I want to talk about however is in the final day. Should you save the ranch and speak with Romani she will say that she gets to have some chatue Romani (an alcoholic beverage) and that she’ll be an adult. The truth of the matter is that her sister knows the moon will fall and decides to ease her sisters suffering by getting her drunk on the final night. She won’t feel a thing as the moon falls and obliterates them all while they lie in bed together. Can you imagine holding your brother or sister knowing that both of you are going to die and all you can do is take the suffering away, but not the ultimate end. I have a younger sister I love dearly, and this tears me to pieces when I really think about it.

Soldiers at the gates

The soldiers believe the moon will fall, but they’ve sworn to protect all who live in the city and they’ll do it no matter what. On the final day they’ll let you flee, and one particular enhancement or change in their speech on that day makes it even more powerful than before. “it pains me to see the children playing in the streets, not knowing what’s to come”. That was something I never thought of before and yet Majoras Mask 3d took the time to point this out. Now I could be wrong, but I never remembered seeing that line in the original. Anyway, despite the danger they remain ever vigil to the end.

Anju and Kafei

Probably one of the best love stories ever told in a video game, Anju and Kafei quest is my favorite moment in majoras mask to date and the enhanced visuals make it a really enjoyable experience. It’s a long quest that takes the 3 days you have to perform. A story about a guy who gets cursed, loses his wedding mask, and has to get it back before the moon falls. Throughout all the doubt and worry Anju remains faithful to Kafei and likewise Kafei to Anju. At the end with only an hour left they marry/become a couple and give you the mask as a sign of their union. They end by saying “we will greet the morning together”. You know there won’t be a morning unless you stop that moon, and you do in fact know that if you don’t they’ll die in each other’s arms. It baffles me sometimes that a game like this still holds so much meaning and love putting to shame big budget AAA games and their “cinematic experiences”. Just goes to show that good writing can trump sacks of cash any day of the week.

skip to 18:25 if you want to see the scene in question.


Story spoilers end here ===============================================================


The game is visually improved and much the same as I remember it with a few changes such as the location of the stone mask and a few item differences like stray fairies and extra bottles. The boss battle also have an extra step of sorts added to them which makes it a bit more fun and exciting for fans new and old.

best boss fight in the game. I said fuck it and went full on Zora battle in the water.


Personally I like the new system a bit more that the old. I love the new saving mechanic as I don’t have to reset time upon saving like the original. The only thing I don’t like is swimming in Zora form. I can’t swift swim and rotate the camera with the c-stick. It makes the beaver race even more frustrating than it was before which I thought to be impossible.


In the end Majoras mask 3d brings a lot of my favorite elements of the original game to a portable console with beautifully enhanced graphics that are not a mere upscale like most HD collections. It’s the same game I feel in love with all those years back, with improvements that make it even better.



I recently happened on this Kickstarter campaign called Nano Arcade:

They plan on making a small arcade cabinet that can fit right in your hand. It’s fully functional and playable. From my understanding the team behind this plans on preloading the consoles with 3 of the top voted games on their facebook page and the opening a site where you can upload more games to your Nano Arcade at no extra cost. They are also willing to take submissions for games from developers willing to create open source games, however it’s currently J2ME or java ME only (dammit I’m better with the various C languages, need to brush up on my java lol). Oh well, that aside it seems like a really cool project. In all honesty I supported it because I would like to have one of those little machines sitting on my desk at home, but it would be interesting to develop for it.


So what do you guys think about this project. Leave your comments bellow.

12:17 AM on 01.20.2015

Hello everyone. This is a short blog series that will cover some of the little things we see in games. These things are just cool little extras that are normally not crucial to the game. These extras are like hot fudge to ice cream, adding to the game some polish or a nice little addition for people searching for something extra. To me it really shows the love and care taken by the games developers to deliver a better experience.

Today’s Extra Bit:  Night Springs – Alan Wake

Let me start by saying that I am an absolute sucker for in game television. Something about it just really intrigues me. Night Springs is a Twilight Zone like miniseries (Note: I also love the original Twilight Zone) that plays throughout the game in certain areas where a television is present. They are usually a bit corny and very short but ultimately a fun watch none the less. They don’t really have anything to do with the main campaign either but they are a nice and interesting reprieve from the horror that surrounds you.

It should be noted that it is implied that Alan may have worked on the series (night Springs) so this could be why some of the dialog from night springs seems to relate to Alan’s current state of affairs (such as the mention of writing or rewriting a script in the first episode of Night Springs). Anyway that’s all for today. If you have an “extra bit” you would like me to take a look at or cover feel free to PM me and I'll look into it


also Cocks 


So we had a dtoid Secret Santa and the Gift that I got was The Last Door. A little exposition first.

When I first joined the Secret Santa I had planned to gift one of the man games located on Jim Sterling’s squirty play playlist. Then I realized I didn’t own a copy of bad rats, nor did I want bad rats. I went as far as creating an extra steam account so that I could dump the game there should I have gotten it. Giving it some more thought I decided to gift something from that person’s wish list instead. I figured that kindness begets kindness and I was honestly not disappointed as my gift was also a game from my wish list.

had I gone through with my initial plan though...

yup, one of you almost got this.

Note: I’ll try to keep it spoiler free but there might be a thing or 2. with that said onto:



The Last Door has a retro styling to it. Looks 8bit or as I like to call them Atari+ graphics as that is what it reminds me of. It looks good, but when I look at it I can’t help but think of a bunch of squares overlaid together like a professor Layton puzzle. This isn’t a bad thing however. I actually chose this game in part because I like the art style. In my book a game doesn’t need to have the best graphics to be an excellent experience (AAA publishers would tell you otherwise).


                I had recently done my 31 Days series for October. I posted one blog per day going over a scary or generally fitting song for the month of October (relative to video games). If I had played this game earlier I would have included a few tracks. The songs are very fitting and even change. In some cases depending on events that may transpire within a given space the track may change from what was in the previous room to a new one and continue looping. On the other hand if there are no “events” planned within a certain area the songs will cycle. For instance, when you first enter the house you can go either left or right. Going left brings you upstairs to a dark hallway with this track.

The rest of the house will play this track except for the basement.

Once you progress through the first episode and have access to most of the house you will begin to notice that the music cycles between different tracks. One thing to note though is that there is a brief pause between tracks. You would think this breaks the mood but the silence makes it scarier. I actually found myself stopping at times till the music returned. It isn’t a long pause but just enough to make you uneasy when you’re playing in the silent hours of the morning. Overall a good soundtrack.

The Game:

The Last Door is a point and click game reminiscent of maniac manner and more recently Lone survivor. While they all have differences the core concept is the same. You run around the map and collect objects to solve puzzles that allow you to progress through the story. This game is episodic which is nice in a way. It allows you to finish off portions of the story in bites which is what works best for me as I work a lot. I got the deluxe edition which included all the episodes. One final bit that I actually like is that you control the character to some degree. Clicking will bring the player over to the location, makes it feel more like I’m actually playing vs simple clicking.


The story has you visiting your childhood friend to find that the place is empty and apparently abandoned, but we all know that isn’t the case.  The intro is… well… you’ll have to play it because it’s a very bold way to start a game. I don’t want to ruin that for anyone. What you play for in part it’s the story and I don’t want to spoil the mystery. Believe me it won’t disappoint you.

Overall I would give this game Bacon/10

It’s a wonderful experience that will captivate most from start to end. It has its ups and downs, sometimes coming out soggy or over crispy but on average it’s delicious.

Note: I am not a big fan of point and click adventures. As a matter of fact I often build some rage when looking at the plethora of other point and click games. Why? I don’t know. The only games in that I can stand that also happen to be in a point and click style would be phoenix wright, professor Layton and to some extent lone survivor (which isn’t exactly a point and click but very similar to how this game plays). For me to want/enjoy a game like this is very rare and a pleasant surprise.


                Throughout the years I've seen some pretty cool gimmicks used throughout multiple games. Granted not everyone hits the mark but there are some good ones and I feel like they deserve another try seeing as many of these were either a 1 or 2 time thing. So here are my top 5 gaming Gimmicks that need to make a comeback.

5) Secret Bonuses – Smash Brothers

One of my favorite things to do was to try and get the highest score in the original super smash bros. I would always kill the Yoshi’s in order for Yoshi rainbow and I would always kill the Kirby’s in order for Kirby ranks. I couldn’t lose a life or I would lose the no miss multiplier, I had to get perfect on every bonus stage including race to the finish, and fighter stance was a must as it could negate butterfingers or stale moves. Speedster was also a must on most 1 v 1 matches. If I could not fulfill these conditions I would restart the entire campaign. I got so good at it that I scored over 1 million points to which the game congratulated me with an “INCREDIBLE!” message (actually says incredible instead of congratulations). To be honest I had done this under the partial misconception that another character could be unlocked (we’ve all been hit by this from time to time). I was a bit disappointed but I did have fun with it.


A little wiser and better I moved onto melee and still enjoyed getting the highest possible score and beating the game on very hard. I still had a blast even if the only reward was that my main had the highest score on the board. Then, brawl came around and we have never had those secret bonuses since. Truly a shame as I feel that they were a good way to keep track of how you were doing in a match and certainly increased the play time for me. Now I have no idea as to how I’m performing beyond killing things hard and fast rewarding me with what seems like arbitrary points. I would love it if the next smash (should there ever be one) would bring this back, and maybe, just maybe, Include a reward for getting an incredible.


4) Mario Kart double dash – dual Kart system

I enjoyed this mechanic a lot. It provided players a way to strategize since they had two items. Do you toss 1 and try to get another or do you fall back and try your luck at a better item to keep with you. I would always have a red shell in hand (if possible) to hit any CPU’s that decided to rubber band their way in front of me but I would otherwise maintain position 1. I hope that in the next Mario Kart we can see this make a comeback.


3) MGR sword play

lets take a moment to appreciate this:

                This was the first game that actually allowed me to feel the power of the character I was playing, and the sword play was phenomenal. You couldn’t just cut Willy-Nilly though, some bosses required more tact than that in order to defeat them. You are also rewarded for this in the way of health for normal enemies and big damage payoffs on bosses. It also helps that the game is so ludicrously crazy, in a good way. I really hope that more games can take a cue from MGR and incorporate better combat mechanics into their games. 


2) Kirby 64 – Double copy ability

This one almost came in first on my list. This is probably the best Kirby gimmick to ever be made period. I spent hours trying different combo’s to see what they produced. The cool thing was that these powers also helped you get crystals. For example stone cutter Kirby into Ricky stone form can jump up a wall which allows you to get one of the really high hanging crystals in one of the caves. Others are just plain fun like phoenix Kirby (double fire) or fireworks Kirby (fire-bomb). I also liked fridge and ninja Kirby.

It’s a shame that with so many Kirby game that have come since all of them effectively maintain the same type of gameplay of the original. Sure things have changed over the years but there was never any gimmick like double powers ever used again. I want a flaming yoyo Kirby or a moto blade Kirby.



1) Legend of Zelda Majoras Mask – Masks

                It’s no secret that I love majoras mask as a game, and I do believe it’s probably the best Zelda game to date. 1 thing that I really enjoyed with it was the masks. They all had varying effects on the world around you. Some had more permanent effects, others had specific uses, and others still had transformations tied to them

Fav: Goron Link

Out of every Zelda game that came after this there was not one game that used happy mask or regular masks again. It really is a shame. I never went anywhere without the bunny hood and it would be one of the first things I would get. You were just so much faster with it and it was usable in town unlike Epona. The stone mask was just continent when wondering at night and the breemans mask was just plain old fun.  Don’t even get me started on Fierce Deity Link, shits as bad ass as it gets. With majoras mask on the horizon as a 3ds remake I sincerely hope that they give Masks another look, and just maybe give us one more trip back to Termina’s clock town that isn’t a remake, but a new game entirely.



So this is end of my list, do you agree with it. Is there a gimmick that you think deserves a comeback not mentioned on my list? Let me know in the comments below and as always thanks for reading.