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Currently majoring in CS and I hope to eventually go into independent development. That being said I've always enjoyed art and technology which is the driving force behind my career choice.

other than that I'm not too hard to please so I enjoy a wide variety of games. if it controls well and has a good story and/or mechanics I'm there.

Besides games I enjoy camping, theatre, art, and a few other things.
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Xbox LIVE:Ars addo
PSN ID:Omnitious
Steam ID:Agent9
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I recently happened on this Kickstarter campaign called Nano Arcade:


They plan on making a small arcade cabinet that can fit right in your hand. It’s fully functional and playable. From my understanding the team behind this plans on preloading the consoles with 3 of the top voted games on their facebook page and the opening a site where you can upload more games to your Nano Arcade at no extra cost. They are also willing to take submissions for games from developers willing to create open source games, however it’s currently J2ME or java ME only (dammit I’m better with the various C languages, need to brush up on my java lol). Oh well, that aside it seems like a really cool project. In all honesty I supported it because I would like to have one of those little machines sitting on my desk at home, but it would be interesting to develop for it.


So what do you guys think about this project. Leave your comments bellow.

12:17 AM on 01.20.2015

Hello everyone. This is a short blog series that will cover some of the little things we see in games. These things are just cool little extras that are normally not crucial to the game. These extras are like hot fudge to ice cream, adding to the game some polish or a nice little addition for people searching for something extra. To me it really shows the love and care taken by the games developers to deliver a better experience.

Today’s Extra Bit:  Night Springs – Alan Wake

Let me start by saying that I am an absolute sucker for in game television. Something about it just really intrigues me. Night Springs is a Twilight Zone like miniseries (Note: I also love the original Twilight Zone) that plays throughout the game in certain areas where a television is present. They are usually a bit corny and very short but ultimately a fun watch none the less. They don’t really have anything to do with the main campaign either but they are a nice and interesting reprieve from the horror that surrounds you.

It should be noted that it is implied that Alan may have worked on the series (night Springs) so this could be why some of the dialog from night springs seems to relate to Alan’s current state of affairs (such as the mention of writing or rewriting a script in the first episode of Night Springs). Anyway that’s all for today. If you have an “extra bit” you would like me to take a look at or cover feel free to PM me and I'll look into it


also Cocks 


So we had a dtoid Secret Santa and the Gift that I got was The Last Door. A little exposition first.

When I first joined the Secret Santa I had planned to gift one of the man games located on Jim Sterling’s squirty play playlist. Then I realized I didn’t own a copy of bad rats, nor did I want bad rats. I went as far as creating an extra steam account so that I could dump the game there should I have gotten it. Giving it some more thought I decided to gift something from that person’s wish list instead. I figured that kindness begets kindness and I was honestly not disappointed as my gift was also a game from my wish list.

had I gone through with my initial plan though...

yup, one of you almost got this.

Note: I’ll try to keep it spoiler free but there might be a thing or 2. with that said onto:



The Last Door has a retro styling to it. Looks 8bit or as I like to call them Atari+ graphics as that is what it reminds me of. It looks good, but when I look at it I can’t help but think of a bunch of squares overlaid together like a professor Layton puzzle. This isn’t a bad thing however. I actually chose this game in part because I like the art style. In my book a game doesn’t need to have the best graphics to be an excellent experience (AAA publishers would tell you otherwise).


                I had recently done my 31 Days series for October. I posted one blog per day going over a scary or generally fitting song for the month of October (relative to video games). If I had played this game earlier I would have included a few tracks. The songs are very fitting and even change. In some cases depending on events that may transpire within a given space the track may change from what was in the previous room to a new one and continue looping. On the other hand if there are no “events” planned within a certain area the songs will cycle. For instance, when you first enter the house you can go either left or right. Going left brings you upstairs to a dark hallway with this track.

The rest of the house will play this track except for the basement.

Once you progress through the first episode and have access to most of the house you will begin to notice that the music cycles between different tracks. One thing to note though is that there is a brief pause between tracks. You would think this breaks the mood but the silence makes it scarier. I actually found myself stopping at times till the music returned. It isn’t a long pause but just enough to make you uneasy when you’re playing in the silent hours of the morning. Overall a good soundtrack.

The Game:

The Last Door is a point and click game reminiscent of maniac manner and more recently Lone survivor. While they all have differences the core concept is the same. You run around the map and collect objects to solve puzzles that allow you to progress through the story. This game is episodic which is nice in a way. It allows you to finish off portions of the story in bites which is what works best for me as I work a lot. I got the deluxe edition which included all the episodes. One final bit that I actually like is that you control the character to some degree. Clicking will bring the player over to the location, makes it feel more like I’m actually playing vs simple clicking.


The story has you visiting your childhood friend to find that the place is empty and apparently abandoned, but we all know that isn’t the case.  The intro is… well… you’ll have to play it because it’s a very bold way to start a game. I don’t want to ruin that for anyone. What you play for in part it’s the story and I don’t want to spoil the mystery. Believe me it won’t disappoint you.

Overall I would give this game Bacon/10

It’s a wonderful experience that will captivate most from start to end. It has its ups and downs, sometimes coming out soggy or over crispy but on average it’s delicious.

Note: I am not a big fan of point and click adventures. As a matter of fact I often build some rage when looking at the plethora of other point and click games. Why? I don’t know. The only games in that I can stand that also happen to be in a point and click style would be phoenix wright, professor Layton and to some extent lone survivor (which isn’t exactly a point and click but very similar to how this game plays). For me to want/enjoy a game like this is very rare and a pleasant surprise.


                Throughout the years I've seen some pretty cool gimmicks used throughout multiple games. Granted not everyone hits the mark but there are some good ones and I feel like they deserve another try seeing as many of these were either a 1 or 2 time thing. So here are my top 5 gaming Gimmicks that need to make a comeback.

5) Secret Bonuses – Smash Brothers

One of my favorite things to do was to try and get the highest score in the original super smash bros. I would always kill the Yoshi’s in order for Yoshi rainbow and I would always kill the Kirby’s in order for Kirby ranks. I couldn’t lose a life or I would lose the no miss multiplier, I had to get perfect on every bonus stage including race to the finish, and fighter stance was a must as it could negate butterfingers or stale moves. Speedster was also a must on most 1 v 1 matches. If I could not fulfill these conditions I would restart the entire campaign. I got so good at it that I scored over 1 million points to which the game congratulated me with an “INCREDIBLE!” message (actually says incredible instead of congratulations). To be honest I had done this under the partial misconception that another character could be unlocked (we’ve all been hit by this from time to time). I was a bit disappointed but I did have fun with it.


A little wiser and better I moved onto melee and still enjoyed getting the highest possible score and beating the game on very hard. I still had a blast even if the only reward was that my main had the highest score on the board. Then, brawl came around and we have never had those secret bonuses since. Truly a shame as I feel that they were a good way to keep track of how you were doing in a match and certainly increased the play time for me. Now I have no idea as to how I’m performing beyond killing things hard and fast rewarding me with what seems like arbitrary points. I would love it if the next smash (should there ever be one) would bring this back, and maybe, just maybe, Include a reward for getting an incredible.


4) Mario Kart double dash – dual Kart system

I enjoyed this mechanic a lot. It provided players a way to strategize since they had two items. Do you toss 1 and try to get another or do you fall back and try your luck at a better item to keep with you. I would always have a red shell in hand (if possible) to hit any CPU’s that decided to rubber band their way in front of me but I would otherwise maintain position 1. I hope that in the next Mario Kart we can see this make a comeback.


3) MGR sword play

lets take a moment to appreciate this:

                This was the first game that actually allowed me to feel the power of the character I was playing, and the sword play was phenomenal. You couldn’t just cut Willy-Nilly though, some bosses required more tact than that in order to defeat them. You are also rewarded for this in the way of health for normal enemies and big damage payoffs on bosses. It also helps that the game is so ludicrously crazy, in a good way. I really hope that more games can take a cue from MGR and incorporate better combat mechanics into their games. 


2) Kirby 64 – Double copy ability

This one almost came in first on my list. This is probably the best Kirby gimmick to ever be made period. I spent hours trying different combo’s to see what they produced. The cool thing was that these powers also helped you get crystals. For example stone cutter Kirby into Ricky stone form can jump up a wall which allows you to get one of the really high hanging crystals in one of the caves. Others are just plain fun like phoenix Kirby (double fire) or fireworks Kirby (fire-bomb). I also liked fridge and ninja Kirby.

It’s a shame that with so many Kirby game that have come since all of them effectively maintain the same type of gameplay of the original. Sure things have changed over the years but there was never any gimmick like double powers ever used again. I want a flaming yoyo Kirby or a moto blade Kirby.



1) Legend of Zelda Majoras Mask – Masks

                It’s no secret that I love majoras mask as a game, and I do believe it’s probably the best Zelda game to date. 1 thing that I really enjoyed with it was the masks. They all had varying effects on the world around you. Some had more permanent effects, others had specific uses, and others still had transformations tied to them

Fav: Goron Link

Out of every Zelda game that came after this there was not one game that used happy mask or regular masks again. It really is a shame. I never went anywhere without the bunny hood and it would be one of the first things I would get. You were just so much faster with it and it was usable in town unlike Epona. The stone mask was just continent when wondering at night and the breemans mask was just plain old fun.  Don’t even get me started on Fierce Deity Link, shits as bad ass as it gets. With majoras mask on the horizon as a 3ds remake I sincerely hope that they give Masks another look, and just maybe give us one more trip back to Termina’s clock town that isn’t a remake, but a new game entirely.



So this is end of my list, do you agree with it. Is there a gimmick that you think deserves a comeback not mentioned on my list? Let me know in the comments below and as always thanks for reading.



3:39 PM on 10.31.2014

Hello everyone!!! Today is the Halloween and what better way to enjoy the day than with a classic remixed for a game. Today’s song if you haven’t already guessed is:



This is Halloween: KH Mix

I loved Halloween town in the game and the keyblade Pumpkin head.


So sexy (T^T)7

Neither the movie nor Stage were scary but rather highlighted the whimsy of the season. In kingdom hearts this was my favorite stage hands down. Meeting jack, fighting heartless, and killing Oogie boogie. It was really cool. That aside this song truly captures the fun and whimsy of modern day Halloween and so what better day to play this than the day in question. I hope everyone Enjoys their Halloween and stays safe throughout the night.

10:03 PM on 10.30.2014

Hello everyone today is the final day before Halloween! Today’s Song is:

Zant at lakebed: LoZ Twilight Princess.

Zant is an antagonist from TLoZ TP, or rather a mere puppet for Ganondorf. In many ways he is childish and immature. This song does reflect that and more as Zant is rather twisted. I could imagine this song being a rather pleasant one had it not been tied to Zant, kind of like the “twinkle twinkle little star” of dead space.