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I doubt anyone will read this, but whatever. I like video games. Except sports games. Favorite games? Probably Eye of Judgment, Civilization 4, Spore (which is obvious, as anyone who enjoys video games will list this once it comes out), Halo 3, Overlord, and there's probably other stuff I'll remember later. Why are you still reading this? Well, in order to thwart you, from here on I shall write NO MORE! HA! HOW DO YOU LIKE THAT? Oh, crap, I guess I'm still typing/writing/whatever you want to call it.
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Aether Wyrm
2:35 PM on 11.14.2007

A game idea I thought of for the Wii to let it keep up with the Guitar Hero and Rock Band of other things, except, in this, you're a mime. You put on the WiiGloves and on the screen appears where you need to place your hands. It would sense where your hands are via the thing you put on top of your screen. Two icons would appear, and those represent where your hands are. Then, icons for where you need to place them appear on the screen. It would be many different minigames that involve you doing various mime things, like making a wall or pulling rope. And then you can even face off against your friends! With the use of another new accessory which would come out, a WiiPhone, which would be an ultra-sensitive microphone, you can have a contest with friends to see who can not speak or make any noises the longest! Wow! The wall game would be handled similar to Guitar Hero, but instead of notes, it would be where you need to place your hands. You can set the game to different difficulties, too! But instead of music, it would be silence. The game would have no soundtrack. You're a freaking mime, what do you expect?

And the special disk that comes with it if you preorder it is "Beat a mime to death with a sack of bologna"








This particular game idea (which I am posting in order to get others' input before entering it into the Fake Game Friday competition) involves starting as one person who creates a cloning machine and slowly taking over the world. I thought of this right after I thought that the world had too many "save the world" type games. So in this game, you do the opposite... you endanger the world and play with the lives of the ignorant masses! And, of course, have as much fun as possible doing it.

You'd start the game by deciding the state the world is in. Do you want the world to be in a utopian state, where there are no wars or nuclear weapons? Do you want the world to be like it is now? Do you want it to be almost all controlled by China? It goes on and on. Then you'd decide the difficulty and if you start with a nation. If you start with a nation, you choose which one. The difficulty determines how much resistance you will encounter in your conquest and how hard keeping your nation going will be. After this, you design your character and anybody else you want. If you want a general AI who will handle some troops, you can design him. If you want a personal bodyguard to follow you around, you can design him (You can design them as either sex, but I just say him because whatevs). If you want a scientist, etc. etc.! Each class person you design will handle a specific function, like automating troop production (Your troops are clones, so your people won't be unhappy due to war and having to fight and die), or managing the populace.

You'll start, once you design your character, as a normal person. You'll get the swing of things in a tutorial, and then you can start spreading propaganda or writing stories on news sites or however you want to take over a country. There's always good ole military force, naturally. Then, once you've got control of your country, you can start politics and managing the people. You can start making laws, decide on a style of government...(You can be good or evil, but naturally, most of us will be evil. Anyone up for abusing the populace? Naturally, I won't be a democracy, but here's a fun Sam & Max quote! Also, bonus points for those who know which episode it's from: "Mr. President, you have impeachment hearings on Tuesday, Thursday, and Friday, but the one on Wednesday has been postponed for your warcrimes trial.") All the while, you can have some clones manage these policies and such once you've told them what to do. Naturally, you can change their laws, but it's nice to be able to focus on leading a war while your "senators" do the politician job for you.

You can design your troops as you see fit. Do you want them to look like Nazis? Done. Want them to all look like Mr. Destructoid? Done! Want them all to look like Rosie O'Donnell(To make your enemies afraid, naturally! XD)?! DONE! (Sorry for that mental image of all those Rosies... *shudder*) Well, maybe not that. You'd design them with different armor and colors. I, myself, would give my guys pitch black TANK ARMOR. Then, when you get bored of designing them, release your new horrors into the world. Oh, and you can also design Monstrosities - think Spore creatures, but they're horrible things stitched together as a frankenstein monster army. Anyone up for some big green gelatinous blob things that consume all in their path?

Anyway, you get through the game, and you can play it a little like Overlord, but with more wars and policies. After you "Beat" the game once, you unlock more options. By beat, I mean conquer the world. Once you conquer the world... well, then aliens! Yay!

The options you would unlock might be global warming or something. Maybe natural disasters or meteor strikes. Stuff like that.

So, what do you think?

EDIT: The policies system would allow you to do anything : I. E. Wearing green is banned on Tuesdays due to terrorist attackers wearing green when they attack on Tuesdays.

NOTE: Tyrant, in its original sense, means someone who takes power illegally but still has the support of the people. It came to mean a leader who abuses his power. So... you choose which you use, heh.







Aether Wyrm
3:04 PM on 11.07.2007

Alright, here's my idea, which I entered as a blog and in the fake game friday competition. I like the idea of sim city, and I also like zombies. So what if they were combined? I'd think that would be rather fun. So here's the idea:

You would manage your city and such until you deemed it fit to start the infection. At the beginning of the game, you would determine : A. What percentage of your people would own guns, B. How intelligent your citizens are (which would determine how many get infected, where they go, what they do, etc.), and C. how many of them would be prepared (Do they already have a place to go and other paranoid stuff like that). There could probably be other things, but those are the main things.

Once you deem it fit for infection to come upon your city, you decide: A. Where the infection starts, B. how many Alpha Zombies(the first ones) to place around your city, and C. How long it will take for help (SWAT, army, etc.) to arrive. Once the infection starts, no more building can take place. Instead, you get to watch what happens, create safehouses in pre-existing buildings (The AI will automatically do this, but you can make your own), and control the police and such. You can build barricades in different places, and overall determine what your law-enforcement officers should do to survive against the zombies. Once help arrives, the infection ends, and you watch as they cut down the zombie masses. If you want, then you can rebuild, improve, and then start another infection.

All in all, I like the idea, but I'd like to know what others think. It's not a stellar idea, but rather a twist on a pre-existing concept.

EDIT: Also, during the infection, you can give up your city-overview status to become a person with a weapon of your choice. At this point, the game would become like a first-person shooter. I forgot to include this, so I added it.

Thanks for the comments, helping me to refine this idea!