Almost as good as female medics. Almost.
Today, when I woke up in a dizzy haze thanks to the ultimate evil that is allergy's I decided to play some TF2. Lo' and behold I was surprised to find the TF2 Medic update ready to go. NOT ONLY THAT, but Goldrush seems to be as well. It seems that Valve also wants to make spys better, as they can now capture points disguised and no longer get the giant I'm-not-a-spy-really-I-swear trail from the teleporters they got before.
Along with those changes, Valve has also made new animations for most all melee weapons and even taken the time to give the Heavy and the Demo man some more voices. Damn, do I love Valve.
Ladies and gentlemen if your not on TF2 right now, you probably should be. Now go and enjoy it while I sit at school giddy to get home.
Update: If you don't have TF2 (Shame on you! Failure) there is still hope for you yet!
Valve has announced a TF2 Free weekend that starts this Friday and will include the full game and this update. So check out what you have been missing out on, NOW.
Heres the full update:
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Source Engine
* Improved particle performance on multi-core machines
* Added FOV slider to Options | Video | Advanced for all games (moved there from TF2�s multiplayer options)
* Fixed surround sound initialization problems with new speaker modes defined in Vista
Team Fortress 2
* Added Goldrush
* Added Character Info and Loadout to the main menu
* Added 39 Medic achievements
* Added unique Medic items:
o The Blutsaugher, The Kritzkrieg, and The Ubersaw
* Added new attack animations to most melee weapons
* Added new speech for the Heavy and Demoman
* Added Stopwatch mode to Tournament mode
o Automatically used on Attack/Defense maps
* Teleporter effect no longer shows up on invisible or disguised Spies
* Spies disguised as their own team can now capture control points
* Increased force taken by pipebombs by bullets and explosions
* Target ID hud is now colored red or blue to match the spectator target
* Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
* Fixed exploit where clients could start benchmark mode on servers
* Fixed drowning exploit that allowed players to regenerate health
* Fixed reload exploit that allowed plays to fire instantly after switching weapons
* Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
* Fixed invulnerability overlay not drawing if the invuln player was previously on fire
* Fixed "times used" entry in teleporters maxing out at 32
* Fixed rare client crash on level change during control point capturing
* Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
* For mapmakers:
o Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
o Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
o Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
o Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
* Granary
o Added setup time logic, and gates to the middle
o Fixed an overlay alignment bug on one of blue's gate signs
o Minor lighting fixes in red/blue spawns
* 2Fort
o Added medium ammo and health to basement hallways
o Added small ammo and health to top of spiral
o Fixed a clip brush exploit outside blue sniper deck
o Fixed number "2" overlay on front of red base not being assigned to the brush face
Portal
* Fixed a rare crash related to bone setup
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There are 5 comments about this post:
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(# 0) on 04/30/2008 06:51
(# 1) on 04/30/2008 07:08
(# 2) on 04/30/2008 09:24
(# 3) on 04/30/2008 10:18
into the console and... that's it! I can't decide of its really "cheating" or not since people are just sitting in EVERY FREAKING GAME ON EVERY SERVER (INCLUDING OUR OWN LATE LAST NIGHT) trying to unlock all the achievements. I had fun chasing some of the original achievements legitimately but I don't have the time to chase all these medic ones right now and really wanted to try out the new weapons.
(# 4) on 04/30/2008 10:50