This is the seventh in a series of ‘dueling cblog editorials’ I will be doing with CaffeinePowered.
You can check out his opinion on today’s topic HERE. If you’ve missed any of the previous Point & Counterpoints, you can access them through the links in my profile on your right.
This is coming a bit early because I'm leaving for New York tomorrow and won't be back until Sunday. Enjoy this early edition of Point & Counterpoint!
As any good gamer knows, the Zelda franchise has consistently been among the best in the industry, with pretty much every game (aside from the CD-I ones) being a masterpiece. Typically people point to Ocarina or LttP as being their favorite, but today I want to discuss the Zelda game that I think often goes overlooked but is the best in the series. Certainly, all of the other Zelda games are absolutely fantastic, but my favorite one of them all has to be Link’s Awakening for the original Gameboy.
Today’s Topic: Best Zelda Game – Link to the Past vs. Link’s Awakening
I want to reiterate before I begin that I also think Link to the Past is an epically good game. However, Link’s Awakening brought many new ideas and concepts to the series, many of which still survive to this day. Awakening was a stark departure from all of the Zelda games before it, and paved the way for the unique legacy of the handheld Zelda’s.
A New Zelda Story and New Friends
Up until the release of Awakening, the Zelda story had gotten fairly formulaic. Zelda’s in trouble, Link fights Gannon and/or his followers, wins the triforce, and saves Zelda. Zelda 2 tried to mix up for the formula a little bit, with having the end boss be Dark Link instead of Gannon, but the majority of the story was the same, and the stark departure from the original gameplay was off putting to many gamers. With Link’s Awakening, Nintendo took a completely different turn. For the first time there was a new setting, a new villain, new characters, and a new quest. This change of pace was refreshing, and helped set the standard for many Zelda games to come.
In Link’s Awakening, you play a shipwrecked Link who washes up on the shores of Koholint Island, a location never before mentioned in the world of Zelda and far away from the familiar Hyrule. After being taken in by Marin and Tarin, Link learns that he must find the 8 Instruments of the Sirens in order to wake the island’s guardian, the mysterious Wind Fish, who lives in an egg at the top of Tal Tal Mountain. The new characters introduced are incredibly memorable, from Marin and her animal friends to stuck up Madame MeowMeow and her chain chomp pet to the Owl who would later return in later Zelda games, the new cast added fresh characters with personality into the world of Zelda. Up until this point, if any new characters were introduced, they were minor and typically were just random villagers, or ended up dying very quickly. In Awakening, the new cast would regularly send you on quests, and often be your ticket into unlocking new dungeons or getting critical items. However, the story and the characters weren’t the only other new aspect that were introduced.
New Gameplay Mechanics
In addition to changing the story of Zelda, Link’s Awakening also introduced a number of awesome gameplay mechanics that still remain with the series today. In the original Zelda and Link to the Past, there wasn’t really an emphasis on items. Sure, you picked up some neat stuff here and there, but for the most part they were only used once or twice in critical situations and then forgotten about. Awakening made the items you collected much more important, and made a large majority of them useful enough that you found yourself regularly using them. Additionally, the ability to equip whatever items you wanted in each hand (and the choice of not using the sword) gave you the freedom to mix and match your items, with awesome combinations like Roc’s Feather with the Pegasus Boots, or the ever-popular bomb arrows.
In particular, the ability to jump with Roc’s Feather dramatically changed the way Zelda was played. Instead of being stuck on the ground (or water) the whole time, the new Zelda added some neat platforming aspects. The ability to jump not only made it easier to move around in the overworld and dungeons (in addition to adding some fun puzzles), Nintendo was also able to add a few Mario-esque side-view areas. While they even used enemies from Mario (Goombas, Bloopers, and Piranha Plants), these areas never felt unnecessarily tacked on or out of place.
Additionally, the introduction of Roc’s Feather and a few of the other items gave Awakening a bit more of a Metroidvania feel. While some people might not like that, I fully support it. In the first Zelda, you could for the most part go anywhere at any time without restriction (except for a small portion of the map you needed the ladder or the raft to access). Link to the Past was a bit better, but there were still relatively few items you needed to get around the world, and once you completed an area there was typically little reason to ever return to it. Awakening however, taunted you with areas just out of reach and encouraged you to go back and re-explore large chunks of the map to see what you could now access that you had been unable to earlier on.
Item Trading and the Secret Seashells
One of the reasons you WANTED to go back an re-explore the map were because of the two new systems introduced; the item trading sequence and the secret seashells. The item trading sequence, which is now a staple of the Zelda games, was particularly interesting because what you had to do to acquire the items you needed often gave you a good insight into the other characters in the game, and helped to flesh out the side characters. You find out that Mr. Wright is into bestiality and in love with a goat woman; you discover that Papahl is totally useless adventurer, you uncover that Kiki the monkey from Link to the Past has somehow made it onto the island. Besides being a fun yet necessary distraction from the main gameplay, the item trading sequence serves as a plot device of sorts that helps you to open up new areas of the game, as well as obtain information and background on the colorful members of Koholint.
The secret seashells were another addition to Awakening. A totally optional sidequest, they were the way you unlocked the more powerful Level 2 sword. Hidden all over the island were 25 seashells; if you collected 20 of them you could swap them for your new sword. Some were easy to find, some were fiendishly difficult, and the system itself provided a great incentive for you to explore and collect them all, especially if it was your first playthrough and you were unaware what the prize would be from the mysterious Seashell Shrine. These two mechanics, in addition to being a lot of fun, helped to elevate Link’s Awakening to a game that you wanted to keep playing until you had found everything you could.
The Humor
In case you didn’t notice from the goat bestiality reference earlier, Link’s Awakening is packed with all sorts of offbeat humor. One of the better parts of the game is the fact that you can steal from the shopkeeper if you can trick him into looking away from you. Beware though, if you are foolish enough to return to the scene of the crime, you’ll face the most dangerous enemy in the game – the pissed off store owner. Additionally, if you steal from the shop, the other characters in the game will react and be pissed off at you for the rest of the game. This is one of the earliest games where your actions have a direct effect on your reputation, and while crude, forces you to think about the consequences of your behavior.
Additionally, there are all sorts of references to other, older Nintendo games, with the aforementioned classic Mario enemies making an appearance, Prince Richard from the Japanese-only Kaeru no Tame ni Kane wa Naru and Mr. (Dr.) Wright (Write) from the Sim City games showing up, and even Princess Peach makes an appearance in the form of spank bank material possessed by the pervy zoophile Mr. Wright. There’s also numerous instances where the 4th wall is broken and the player is addressed directly, typically in a humorous manner. While previous Zelda games had brief moments of humor, Link’s Awakening took it much further and created a much funnier gaming experience than any Zelda had done before.
This Game Rocks
I know I’m in the minority opinion on this, but I think that Link’s Awakening gets seriously overlooked just because of the Gameboy graphics it had. Ocarina and LttP certainly are great games, but I just keep coming back to Awakening as my favorite of all time. From the jokes to the new gameplay systems to the fantastic story to the music (which I could have written a whole section on but I ran out of time...DAMN YOU EARLY PLANE FLIGHT!), Link’s Awakening is a classic Zelda experience that served as a breath of fresh air for the series while still remaining true to its classic roots and holds the place as my favorite Zelda of all time.
Great post Aerox, I recall specifically dling an emulator to play this long after any story stocked a used copy. As you say, it changed they way we played Zelda.
Man I played this game on my "phat" gameboy so much that I had violent headaches that nearly made me vomit. It was not healthy to play a game for so long on that tiny screen.
Oh God this was my first and favorite Zelda ever. I beat it so many times, but my greatest achievement was starting a new game early one morning and beating it before nightfall without dying once. 0_o I had a MAJOR headache and put down videogames for a long time after that, but it was so totally effing worth it.
Correct me if I'm wrong but I don't think Mr. Wright was into bestiality. If I remember correctly, the picture of Princess Peach was the picture the goat lady gave to him as a picture of her. Therefore it was funny in the fact that she wasn't being true to him by showing a picture of a beautiful human whereas she was an anthro animal. Oh the joys of forbidden love. XD
I totally agree with most of the points (if not all) and do enjoy Link's Awakening. Though I haven't read the LttP counterpoint yet (getting there in a few minutes) I'd have to say that I still like LttP more. The reason? I think graphics just might have something to do with it. Also the fact that I grew up with LttP as a child and I think I may have grown attached to it. But LttP also had it's nice little share of secrets to boast as well. And I absolutely love the soundtracks to both games (Thank you very much Brawl). Great job, Aerox. Too bad that plane had to cut this one short though.
Really, really great write up. It has been so long since I've played this game that I forgot about many of its finer points. While I'm not sure I would put it as the greatest, it truly was one of the most innovative.
My vote goes to Ocarina of Time though, I remember being absolutely floored with how revolutionary that game was. It really made me feel like I was a part of the game world for the first time and, although the graphics are laughable now, I remember thinking how beautiful it was. Also, Ocarina introduced "Z-targeting," a feature that has become absolutely necessary in almost every 3D 3rd person action/adventure game since.
Also, Link's Awakening DX is way more besterer. The introduction of color and an extra dungeon were nice perks. Gameboy printer support, while useless, was interesting too.
I have this game with the box and manual still. It must be at least 15 years old now. And I agree it is the best Zelda ever. It brought so much new to the series, and I especially love that the NPCs are relevant in the game. I always found the lack of them in LttP off-putting, making the world feel desolate and lonely (especially when combined with the colour palette). Awakening by contrast, is much more vibrant and lively, where the simple two frame animation of the grass makes it feel like it's dancing.
And speaking of, how could you not mention the MUSIC? The soundtrack for the game is epic beyond all reason, easily the best on the Gameboy. Marin set the template for Malon, and she's still my favourite woman in Zelda. I would sit on the beach just listening to her sing... and then the ending... ;_;.
This was an amazing game...until I got completely bullshitted on the 8th dungeon (the one with the huge columns).
It turns out that you can make the floors fall in a way that makes it impossible to continue. I did it without realizing and saved my game to do something else. After struggling trying to figure it out for two hours, I realized that all was lost.
While you make a solid argument, and certainly Link's Awakening is spectacular, I still have to side with Caffeine, simply because Link to the Past is one of my favorite games ever, and in my opinion, the best the series has ever seen.
I remember playing this only a few years ago, after having beat OoT, Majora's Mask, and Link to the Past. So yeah, this game was fun, but it didn't really do much for me other than let me play an oldschool Zelda with really hard puzzles (I remember getting stuck on this one island and not being able to get off for a looong time).
So in my opinion, LttP>LA. But I have to admit, the humor in the game was pretty good lol.
You know what else I've been thinking about while looking at all the pretty pictures you posted? How utterly gone-to-crap instruction booklets have gone to over the years. I use to love looking at the pretty hand-drawn art in my instruction booklets and now... it's all gone. I can't remember LttP's artbook, though I have it and need to remind myself, but I remember LA had a bunch of nice little pictures to look at and just looked nice in general.
I played links awakening on an emulator, back when i was about 11. Damn it was a good game.
That shop keeper is one nasty bastard! And it was funny that everyone called you thief afterwards.
I pretty much love all the Zelda's period. I thought Oracle and Seasons were also fantastically done and probably the most innovative out of all the series. I liked Minish Cap a lot too, although it seemed to lack some of the charm that the other Zelda's had, and I can't quite put my finger on why.
It's because Minish cap was a giant fairy catching fest. It's sad because it had some good ideas for gameplay, and great graphics, and then wastes it all with only a few dungeons and tons of pointless sidequesting.
I see where you're coming from, I did love Link's Awakening but I think Link to the Past just clinches it for me. The soundtrack however, that's a different story! Link's Awakening had the best soundtrack of any Zelda game bar none even on meagre Gameboy hardware.
I loved Minish Cap too, in fact I've loved all the Zelda games apart from the Phillips CDi atrocities. I regret picking those up on Ebay a couple of years ago, I should of just left them well alone. :(
Huzzah for not being predictable and picking Oot, but boo for putting my two favourite Zelda games up against each other.
Link's Awakening was an amazing game at the time, and honestly I have yet to play a better Zelda since its release (Twilight Princess does come close though). The story and the big twist at the end was very well done and actually pretty emotional, which hadn't been done in a Zelda game up to that point.
It's a shame you didn't touch on the music, because from what I remember you'd be hard pressed to find a game with better music for any Game Boy system, let alone just the original. They really knew how to get the most out of that one dinky little speaker. :)
I really need to get a copy of the remake, just to see how it compares to the old gray original. ^_^
totally loved this game. took me years after leaving it to finally come back and beat it, but it was very well worth it. great game and great write up.
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I'm 23, and have been playing games since I was about 2 or 3 with the super old computer my dad got to bring home from working with the government. I got my NES when I was 5.
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Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press living the dream since March 16, 2006
Great post Aerox, I recall specifically dling an emulator to play this long after any story stocked a used copy. As you say, it changed they way we played Zelda.
Man I played this game on my "phat" gameboy so much that I had violent headaches that nearly made me vomit. It was not healthy to play a game for so long on that tiny screen.
Oh God this was my first and favorite Zelda ever. I beat it so many times, but my greatest achievement was starting a new game early one morning and beating it before nightfall without dying once. 0_o I had a MAJOR headache and put down videogames for a long time after that, but it was so totally effing worth it.
Correct me if I'm wrong but I don't think Mr. Wright was into bestiality. If I remember correctly, the picture of Princess Peach was the picture the goat lady gave to him as a picture of her. Therefore it was funny in the fact that she wasn't being true to him by showing a picture of a beautiful human whereas she was an anthro animal. Oh the joys of forbidden love. XD
I totally agree with most of the points (if not all) and do enjoy Link's Awakening. Though I haven't read the LttP counterpoint yet (getting there in a few minutes) I'd have to say that I still like LttP more. The reason? I think graphics just might have something to do with it. Also the fact that I grew up with LttP as a child and I think I may have grown attached to it. But LttP also had it's nice little share of secrets to boast as well. And I absolutely love the soundtracks to both games (Thank you very much Brawl). Great job, Aerox. Too bad that plane had to cut this one short though.
Really, really great write up. It has been so long since I've played this game that I forgot about many of its finer points. While I'm not sure I would put it as the greatest, it truly was one of the most innovative.
My vote goes to Ocarina of Time though, I remember being absolutely floored with how revolutionary that game was. It really made me feel like I was a part of the game world for the first time and, although the graphics are laughable now, I remember thinking how beautiful it was. Also, Ocarina introduced "Z-targeting," a feature that has become absolutely necessary in almost every 3D 3rd person action/adventure game since.
Also, Link's Awakening DX is way more besterer. The introduction of color and an extra dungeon were nice perks. Gameboy printer support, while useless, was interesting too.
I have this game with the box and manual still. It must be at least 15 years old now. And I agree it is the best Zelda ever. It brought so much new to the series, and I especially love that the NPCs are relevant in the game. I always found the lack of them in LttP off-putting, making the world feel desolate and lonely (especially when combined with the colour palette). Awakening by contrast, is much more vibrant and lively, where the simple two frame animation of the grass makes it feel like it's dancing.
And speaking of, how could you not mention the MUSIC? The soundtrack for the game is epic beyond all reason, easily the best on the Gameboy. Marin set the template for Malon, and she's still my favourite woman in Zelda. I would sit on the beach just listening to her sing... and then the ending... ;_;.
I do like how you bring up the tremendous amount of character the game has, which is a big reason why I prefer it over every other Zelda.
This was an amazing game...until I got completely bullshitted on the 8th dungeon (the one with the huge columns).
It turns out that you can make the floors fall in a way that makes it impossible to continue. I did it without realizing and saved my game to do something else. After struggling trying to figure it out for two hours, I realized that all was lost.
While you make a solid argument, and certainly Link's Awakening is spectacular, I still have to side with Caffeine, simply because Link to the Past is one of my favorite games ever, and in my opinion, the best the series has ever seen.
I remember playing this only a few years ago, after having beat OoT, Majora's Mask, and Link to the Past. So yeah, this game was fun, but it didn't really do much for me other than let me play an oldschool Zelda with really hard puzzles (I remember getting stuck on this one island and not being able to get off for a looong time).
So in my opinion, LttP>LA. But I have to admit, the humor in the game was pretty good lol.
If you got stuck on an island, I think you played one of the Oracles games... which suck compared to this.
Wind Waker is probably still my favorite.
@Dan CiTi
I thought I was the only one!
So This Is What It Feels Like...When Doves Cry
You know what else I've been thinking about while looking at all the pretty pictures you posted? How utterly gone-to-crap instruction booklets have gone to over the years. I use to love looking at the pretty hand-drawn art in my instruction booklets and now... it's all gone. I can't remember LttP's artbook, though I have it and need to remind myself, but I remember LA had a bunch of nice little pictures to look at and just looked nice in general.
I am ashamed to say I have never played this...
I played links awakening on an emulator, back when i was about 11. Damn it was a good game.
That shop keeper is one nasty bastard! And it was funny that everyone called you thief afterwards.
Hey Aerox, what did you think of some of the other Game Boy (Color) Zelda titles like Seasons/Ages and The Minnish Cap?
The Capcom developed Zelda's are all weak compared to this one.
Shut up, I know I'm not Aerox.
I pretty much love all the Zelda's period. I thought Oracle and Seasons were also fantastically done and probably the most innovative out of all the series. I liked Minish Cap a lot too, although it seemed to lack some of the charm that the other Zelda's had, and I can't quite put my finger on why.
@power-glove - I liked them, Minnish cap though, I felt was also too short and needed more dungeons.
This was my first Zelda game - so maybe I'm biased, but it's definitely my favorite.
I always liked the crazy broom lady the most, for some reason.
It's because Minish cap was a giant fairy catching fest. It's sad because it had some good ideas for gameplay, and great graphics, and then wastes it all with only a few dungeons and tons of pointless sidequesting.
I picked up the GBC version of this with manual and box about two years ago and still haven't gotten to play it.
I think someone stole my gba with links awakening DX. I miss that game
I have to play it again, LTTP I can play on the VC or my DS, but not this.
I really liked it, but I'm not sure I can put it over LTTP without a more recent play through.
I see where you're coming from, I did love Link's Awakening but I think Link to the Past just clinches it for me. The soundtrack however, that's a different story! Link's Awakening had the best soundtrack of any Zelda game bar none even on meagre Gameboy hardware.
I loved Minish Cap too, in fact I've loved all the Zelda games apart from the Phillips CDi atrocities. I regret picking those up on Ebay a couple of years ago, I should of just left them well alone. :(
Goat woman eh? Yeah, why not, I'd hit it.
Great read Aerox, thanks.
Huzzah for not being predictable and picking Oot, but boo for putting my two favourite Zelda games up against each other.
Link's Awakening was an amazing game at the time, and honestly I have yet to play a better Zelda since its release (Twilight Princess does come close though). The story and the big twist at the end was very well done and actually pretty emotional, which hadn't been done in a Zelda game up to that point.
It's a shame you didn't touch on the music, because from what I remember you'd be hard pressed to find a game with better music for any Game Boy system, let alone just the original. They really knew how to get the most out of that one dinky little speaker. :)
I really need to get a copy of the remake, just to see how it compares to the old gray original. ^_^
totally loved this game. took me years after leaving it to finally come back and beat it, but it was very well worth it. great game and great write up.
Yes yes yes yes the fuck yes. Link's Awakening is the BEST Zelda game ever and anyone who disagrees shall be desolved in the belly of a Dodongo.
Thank you, Aerox, for you EPIC POST