Nolan Bushnell, the founder of Atari, made some very interesting claims yesterday when he was speaking at the Wedbush Morgan Securities annual conference. During his talk, he stated that, right this very moment, a stealth encryption chip called the TPM is being put on the motherboards of almost every PC that's currently being made.
What does this chip do?
Apparently this chip contains rock-solid encryption software with a verifiable private key. I don't claim to know a whole ton about encryption and password hacking and public and private keys, but from what I understand, they’re incredibly difficult to crack.
While I doubt that this will be 100% hacker-proof, it seems like it might put a pretty big dent into online piracy, or at least increase the amount of time that it takes for big name releases to hit the internet, which will likely cause an increase in sales.
I've pirated my own share of things I probably should have purchased, but I view this as a blessing and a curse. A curse because I can't get things for free anymore, but a blessing in that we might see the revitalization of genres that have all but disappeared from the PC. In an attempt to thwart piracy, pure single player games have virtually disappeared from PCs. Most companies include a significant multiplayer component, which is often given more emphasis than the single player game, and then require all players to log into company run servers, making it difficult for piracy to succeed. Even for Diablo II, which is about 10 years old now, it is incredibly difficult to get on Battle.net if you don’t have a legit copy of the game.
Single player games fell by the wayside, in part because it was so easy to pirate them. Companies found they made more money making games like TF2, where you have to be online to enjoy it, far more profitable because they lost less money to internet thieves. If piracy is slowed, perhaps we'll see a resurgence of adventure games and more story-driven single player games on the PC.
For people who know about encryption, do you think this will have any noticeable effect on piracy, or is it just another pathetic attempt to try and stop something that's uncontrollable. For PC gamers, do you think that, if piracy is actually reduced, it will change the landscape of PC gaming? Or are MMOs and online shooters so entrenched that it really won't make a difference?
(# 0) on 05/23/2008 18:26
(# 1) on 05/23/2008 18:29
(# 2) on 05/23/2008 18:41
(# 3) on 05/23/2008 18:47
(# 4) on 05/23/2008 20:03
(# 5) on 05/23/2008 20:30
(# 6) on 05/23/2008 21:09
(# 7) on 05/23/2008 21:16
I think they've been around for a while. All a TPM chip does is read your hardware specs and creates an "nearly unforgeable" (wikipedia) hash key from that information. It's a completely unique ID for your machine that will change if you add hardware.
It's actually kind of useful since they could potentially be used to track your laptop if it got stolen. stuff like that.
(# 8) on 05/23/2008 21:20
Reading this makes me think my above comment might be a bit off, I apologize.
(# 9) on 05/24/2008 09:35
(# 10) on 05/24/2008 09:56
also, There's no way this won't get hacked within a few months.
(# 11) on 05/28/2008 09:08
Piracy IS NOT THE ISSUE FOR PC GAMING, the sooner people stop reinforcing this bullshit the better.
PC gaming has never, since home entertainment consoles came about, been the way the masses get their fix. Console manufacturers providing incentives and a larger install base make sure of that. Do you think it was the fear of piracy that caused Bioshock, successor to two critically acclaimed PC games to appear on consoles? No. It was money.
The constant hardware arms race and the investment required in a gaming PC (for those not wanting to build their own especially) are the problem. The hardware market is extremely convoluted and difficult to navigate for a layman, as opposed to just saying "I'll have a 360/PS3/Wii please".
Games like Crysis only make things worse, that game underperformed in sales because a small of gamers had a rig that could play it properly. That is why these MMO's do so well, they are low spec and accessible.
So no, some piece of shit chip that'll be circumvented in weeks of activation won't help, unless you call cutting off more consumers helping. Neither will reducing piracy, which has been rampant since before high speed internet thank you very much.
(# 12) on 09/19/2008 10:05
The cost of hardware is what is killing PC games and the ease of it... hmm lets see $400 for a video card only or $400 for a 360 that has all I need and no drivers to install setup blah blah...
also why why someone tell me why companies think that if people can not get it for free they "WILL" buy it. I used to "get" the all the games just for fun and "got" the games that I liked but ONLY when they are $9.99(UT2007, bought in aug 2008) or less and some games at $19,99(Quake 4, bought in july 2008) that was my MAX.
one of the problems is spending all the money on the hardware then paying 60+ for the games. then upgrading because of advancements in hardware. I would say way more people "get" the games because of price.
but hey its my opinion. im just going by my self and all of the people that I know. (which is a lot)
oh and "TIMMEH" "So no, some piece of shit chip that'll be circumvented in weeks of activation won't help, unless you call cutting off more consumers helping. Neither will reducing piracy, which has been rampant since before high speed internet thank you very much."
you are dead on about this... BBS days, good old 14.4 modem. lol... high speed just gets it faster.
it all boils down to the ALMIGHTY $$$$$$$$$$$.