Good day to you all. If I may introduce myself I go by the name AbsolutePoppycock (or just Sean) and this, is my blog. Here I will make an attempt to entertain the beings which inhabit Dtoid and hopefully accomplish something along the way.
I reign from the mysterious and alluring land called New York. I have been gaming for as long as I can remember and it is without a doubt my biggest hobby.
Today I decided to head down to the local 7-11 and pick up a couple of PSN Cards so I could DIGITALLY DOWNLOAD the new 2D fighter Skullgirls and Journey. I made some time in my spring break schedule to spend all day gaming and such. So here's my first impressions on these two gems.
Skullgirls was released as of yesterday along with a demo that I swiftly downloaded for my playing pleasures. Now let me tell you, after that, I was hooked. I was already anticipating the release of this game so getting to finally play it was great. Today I purchased the full version and called my friend who arrived in no less than 5 minutes in his frantic excitement.
First thing I noticed was "Hey, where's the command lists...?" Guess what. There are none. SO WE'RE ALL DOOMED AHAHAHAH. Just kidding, there's a PDF you can download here that has the command lists as well as character bios just for fun. Although I do have to say, figuring out the special moves on my own felt very reminiscent of older fighters that also didn't have in game command lists. In the end we were left staring at these silly sheets instead, but I didn't really mind. It's been rumored that a patch may be released to add in the command lists as well as new character DLC featuring male characters! *le gasp!*
So, our first initiative was to go through the tutorial mode, which we did, I mean...that my friend Nick mostly did. So after all the introductions to the ins-an-outs of Skullgirls we got to delve further into the game. So let me express what I liked about it, and stuff. The first thing that catches my eye is the magnificent artwork and animation the game possesses. The character design is absolutely stunning and very original. The animation is very fluid and flows perfectly with the high speed of the game. With a game like this, I love visuals, and I love Skullgirls' visuals. On the gameplay end of the spectrum I had already said that the fighting is very fluid and fast paced, full of literally endless combos and flashy "blockbuster attacks." In fighting games the soundtracks are usually hit or miss, but I haven't been able to play it enough to really form an opinion yet. Story mode has also proven to be interesting as well. Oh, and guys, don't forget, upskirts.
I had a lot of fun with this "Blazblue/MvC" type fighter and can't wait to play more of it so I can actually not suck! :D
Next up is Journey I've also been looking forward to this game and I was hoping it would meet up to the hype it was getting -- it did. I played the game for about 40 minutes I'd say and I already feel like I have experienced so many different things. Crossed a desert, repaired a bridge, flying through the air, and sliding down huge sand hills. The exploration and ambiance of it all is truly alluring. Shortly after beginning my Journey I came across another fellow journey-er and they helped lead the way around the vast desert; making it really feel like I had a connection with the other player, that I wasn't alone.
All in all I can't wait to see what other beings and mystery's lie in wait for me. It's been quite a Journey so far ;D *rim-shot*