The following blog is set for One Fall! Introducing first, he is the Hylian Champion! Winner of the Seven-Year Slam, making the Hylian Ring safer, one Powerbomb of Courage at a time!
Started gaming on an Atari 2600, grew into the gamer I am now with Nintendo, playing on an NES and SNES. Became more aware of the wider scope of gaming through the Playstation and Xbox. Now I'm loving the PC gaming life.
My favorite games include A Link to the Past, Terranigma, Guilty Gear X2, Viewtiful Joe, Castlevania: Symphony of the Night, and DotA 2.
Huge comic book reader, and currently keeping up with Saga and Hawkeye.
My favorites are The Sandman Vol 4, Batman - Court of Owls, and V for Vendetta.
Lover of wrestling, although not so much of the infamous Attitude Era. Much of more a CM Punk, Daniel Bryan, and Dolph Ziggler kinda guy.
Life-long reader of books of the fictional and non-fictional variety. Love Terry Pratchett, Neil Gaiman, Robin Hobb, Kurt Vonnegut, Chuck Wendig and Haruki Murakami.
My biggest dream is that one day Quintet returns and makes a current generation Terranigma.
Not too long ago, I started inventorizing my backlog. Ready to finally tackle the demons of my gaming past, I installed Rogue Legacy. Intended as a carrot on a stick, a reward for having played through the games I've been putting off for too long. Then I decided to load up the game and see if it runs okay. Six hours passed. Two bosses went down. A massive addiction started.
Everything started out innocently. I played through the tutorial to get the basic gist of the game. Started my first real run through the castle, exploring the mechanics of the game while killing monsters and collecting loot. After finding a decent amount of gold during my first run, I was interested in seeing how to put it to good use. So I picked my first real descendant and bought a few health upgrades. Ten minutes later, I was staring at the upgrade screen again, this time opting to unlock a new character class. By the time I realized what was going on, it was too late. Rogue Legacy had suckered me into playing half of the entire game's length in short incremental bits of progress.
There's something genius about how Rogue Legacy progresses. Yes, it's a roguelike. Yes, there's permadeath. But there's still this sense of progression as you keep unlocking new things every time you give it another go. That extra bit of health could just be enough to let you explore further this time. That new character class could help you beat the next boss. Maybe if you upgrade your weight capacity and buy that new sword, you'll be able to survive in the game's lower areas.
Plus the trait system. Biggest friend and foe you'll ever have at the same time. I've never been allowed to decide how I play Rogue Legacy. Rogue Legacy chooses my playing style for me. I want to run around as a Spelunker in search for treasure? Here's 3 mages. One of them can't cast spells properly. The other's afraid of chickens. The last one? Everything's upside down for him. I want to fight that boss I've been preparing for? Now I get the Spelunker I wanted earlier. Oh, and a Paladin with his health and mana bars swapped around. Throw in a near-sighted ninja. Good luck with that boss. It's a great way to keep you from trying the same things over and over again and forces variation in your playing style. Just like how a large part of The Binding of Isaac came down to learning how to work with what you're given, but in a much more direct and unavoidable form.
No description can really do the sense of constant progression justice. The closest thing I can think of is Civilization's "One More Turn" vibe, where that really awesome new thing is just one turn away. No matter what turn it is, the cool stuff's always happening in the next one
Like any good roguelike, there's that sense that you're still uncovering something new each time you play the game. I've already beaten Rogue Legacy once, and decided to focus on my backlog again when I was toying around in the game's directory last night, and realized you can add to the game's pool of randomly chosen hero names. They're saved to two text files in the game's directory, one for each gender. I spent the entire evening running through the castle with Rincewind, Sam Vimes, Al Bundy, Lucca, Marle, Fandango, and Terezi. Sure, it's pretty minor, but I absolutely love customization in games, even if it's just changing names of randomly generated characters who are going to die soon.
So now I'm at the end of the second playthrough. Originally, I'd planned to beat as many games as I could before Spelunky would return to the PC in its enhanced form, because it's pretty much a given I won't play anything else after that. At this rate, it's not likely I'll play anything else until then.