The following blog is set for One Fall! Introducing first, he is the Hylian Champion! Winner of the Seven-Year Slam, making the Hylian Ring safer, one Powerbomb of Courage at a time!
Started gaming on an Atari 2600, grew into the gamer I am now with Nintendo, playing on an NES and SNES. Became more aware of the wider scope of gaming through the Playstation and Xbox. Now I'm loving the PC gaming life.
My favorite games include A Link to the Past, Terranigma, Guilty Gear X2, Viewtiful Joe, Castlevania: Symphony of the Night, and DotA 2.
Huge comic book reader, and currently keeping up with Saga and Hawkeye.
My favorites are The Sandman Vol 4, Batman - Court of Owls, and V for Vendetta.
Lover of wrestling, although not so much of the infamous Attitude Era. Much of more a CM Punk, Daniel Bryan, and Dolph Ziggler kinda guy.
Life-long reader of books of the fictional and non-fictional variety. Love Terry Pratchett, Neil Gaiman, Robin Hobb, Kurt Vonnegut, Chuck Wendig and Haruki Murakami.
My biggest dream is that one day Quintet returns and makes a current generation Terranigma.
When I was growing up, there were only three things that ever achieved a level of popularity that ensured liking it was enough to be considered cool. It didn't matter if you were normally that guy, a loner, or the kid who got bullied a lot. Three things became popular enough to break the barriers of playground politics and got everyone together in their young appreciation of it. The Mighty Morphing Power Rangers, WCW Nitro when the NWO arrived, but first and foremost, the Teenage Mutant Ninja Turtles.
Despite my early love for the Turtles games, I'd only ever managed to finish Turtles in Time. Granted, I've played through that game countless of times, more often than not in co-op with friends. It's a side effect of purchasing an old SNES with extra controller and a copy of the game online and just putting that in the living room. Almost everyone who sees it, wants to give that game another go.
As soon as I decided I'd play through the old Turtles games again, Rogue Legacy happened. Having played that all the way to New Game+5, I decided that enough was enough. It was time to play some new games again. Some new old games.
Starting with Teenage Mutant Ninja Turtles 2: The Arcade Game. There's no real reason I skipped the first Turtles game. Unlike a lot of people, I actually like that game. I just really wanted to focus on the beat 'm up style of games first because I haven't played the majority of them.
It might not have aged anywhere near else well as Turtles in Time has, but it'd be unfair to compare an NES game to it. I quite liked the game, although my biggest problem was the amount of health the enemies had compared to the variety in moves. It takes a lot of hits to bring regular enemies down, and bosses can start to feel like a grind after a while. The regular attack quickly becomes near useless as it doesn't provide the mobility needed to avoid other enemies, or the retaliation of bosses, so you're forced to either use the jumping attack, or the extra-strong low jump attack.
Probably the one thing I'll take away from this game is how many Pizza Hut ads it had. I'll have to bring that up when people talk about ads in newer games as if it's a new and terribly thing. A friend of mine pointed out that in the US, the game came with a Pizza Hut coupon for a free pizza.
Following TMNT2, obviously I'd have to go for the third instalment, The Manhatten Project, next. A huge improvement on the previous game. There's more variety in enemies, boss battles are a lot less tedious, and we're finally given a stronger attack: the typical self-damaging power move. Unlike most fighting games however, you can still spam this attack without taking damage when you're on your last health point. Which is incredibly broken and should absolutely be taken advantages of constantly.
Where the second game would often frustrate me with how long it took to damage some of the bosses, and the stages fet like they got went on for too long, The Manhatten Project really gave me an enjoyable experience. Even if I pretty much played the entire game only using the jumping attack and the power attack, I had some good fun with it.
(I don't normally post gifs in my blogs, but I made this one myself.)
Then came Turtles in Time. I really didn't care that I'd already played through it countless of times. One more playthrough of Turtles in Time is never a bad thing. It's a classic, and it aged incredibly well. Not only is Turtles in Time my favorite Turtles game, it's also my favorite beat 'm up game in general. Not only does it feature a good variety of moves, but it also gives you some actual variation in stages that goes beyond just mere backdrops. Stage-exclusive environmental hazards, special enemy types, enemies varying up their numbers and groupings. Co-op. Turtles in Time has everything.
I actually ended up playing through the game twice in a row. Once on normal, the second time on hard. Just to make sure that the problem I had as a kid would still hold true. As a kid, I found it harder to get to the end on the lower difficulties because the game gives you more continues on the higher ones. I can safely say that I didn't feel much difference in difficulty between the two. Hard obviously went on a bit longer, as the game abrubtly ends on Normal and Easy to taunt you for having chosen a lower difficulty, but the difference in the gameplay is so minimal that it almost feels unfair to give lower difficulties less continues.
Hyperstone Heist was an interesting experience. I never owned a Sega Mega Drive as a kid, so I didn't play it back in the day. It's a retooled version of Turtles in Time for Sega's audiences. Why they couln't just port Turtles in Time is beyond me. Maybe throwing enemies at the screen with Blast Processing would've been too awesome and caused entire system to meltdown? I really don't know.
It's not a bad game, but everything about it is just slightly off. The way Hyperstone Heist uses the background of Turtles in Time, trying to change the decor constantly within stages to distract from the lack of environmental hazards and variety of enemies. The way the timing for all the attacks is just slightly off. Enemies no longer coming to the stage in interesting and different ways, but all just jumping in from the bottom left repeatedly. Bosses just showing up in places with no reason for them to be there. Everything about the game is just slightly off in the same way everything felt off to Guitar Hero 3 if you played the second or first game before it.
What Hyperstone Heistdid have was a dash button. I absolutely love the dash button and wish Turtles in Time had it.