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The following blog is set for One Fall! Introducing first, he is the Hylian Champion! Winner of the Seven-Year Slam, making the Hylian Ring safer, one Powerbomb of Courage at a time!

AboveUp!





Started gaming on an Atari 2600, grew into the gamer I am now with Nintendo, playing on an NES and SNES. Became more aware of the wider scope of gaming through the Playstation and Xbox. Now I'm loving the PC gaming life.

My favorite games include A Link to the Past, Terranigma, Guilty Gear X2, Viewtiful Joe, Castlevania: Symphony of the Night, and DotA 2.

Huge comic book reader, and currently keeping up with Saga and Hawkeye.

My favorites are The Sandman Vol 4, Batman - Court of Owls, and V for Vendetta.

Lover of wrestling, although not so much of the infamous Attitude Era. Much of more a CM Punk, Daniel Bryan, and Dolph Ziggler kinda guy.

Life-long reader of books of the fictional and non-fictional variety. Love Terry Pratchett, Neil Gaiman, Robin Hobb, Kurt Vonnegut, Chuck Wendig and Haruki Murakami.

My biggest dream is that one day Quintet returns and makes a current generation Terranigma.

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AboveUp
7:46 AM on 09.10.2013

Every now and again I like going back to Tetris. As the blocks keep falling down, my mind starts to wander, contemplating life. No matter what anyone says, Tetris is still a fun little game to waste away time with, and the basic premise remains simple yet fantastic. Brentalfloss might parade ahead with his misogynistic song about how it lacks any sort of learning curve or substance, and many youngsters might agree with him because it sounds cool to dismiss a game and casually insult people who play it, but Tetris is one of the most solid puzzle games out there.

It also has a valuable lesson about life hidden behind its block-shaped exterior.

No, really. I'm going there. I'm going to use Tetris as a metaphor for life now. Try and stop me.



The basic premise of Tetris is simple. Various geometric shapes (officially called Tetrimonoes, but what kind of dork would even know that?) made out of 4 blocks fall down from the top of the screen. You control each individual block as it comes down, and try to create a full horizontal lines of 10 blocks, which subsequently clears them. If you accidentally create a gap in a line and cover it up, you have to use your problem-solving skills to compensate for this by clearing any blocks above the empty space to make it accessible again. A lot of special variants of Tetris play into this aspect with screen-modifying abilities that you’ll have to overcome on top of the regular gameplay.

We're talking regular Tetris right now. Blocks fall down, you align them, clear them, and move on. Endlessly. Originally, Tetris was a game based on endurance, and the longer you played, the faster the newer blocks would come down, making it harder to deal with any problematic situations left behind. And the more mistakes you made, the more complicated your game becomes as you have to deal with not only your current situation, but also the immediate future the newer blocks keep coming into play.



It would all be great if you'd always get the blocks you were hoping for. But you don't. Life works that way too. You're given tools in life, tools that you can use later on. You're given more tools at any given time than you will ever be able to use. Especially now with the internet being around, more and more tools are opening up to you. And most tools only have a limited amount of time before expiring, disappearing, or running out of use. You have to learn to not just plan ahead for one possible outcome, but make sure that whatever plan you have works for multiple possible outcomes.



More importantly, sometimes you do get what you were planning for, but things still don't work out as you intended them to. That long line could come in after it stops being useful, and you're going to have to deal with. You might not have the time or space to do so, but you have to anyway.



Eventually, things will work out. More or less. Things are often not as be-all-end-all as they appear to be. One screw-up does not lead to the end of the world. It doesn't even lead to the end of anything, you take a detour before getting back on track. Hopefully, by the time you find your way back, you've learned your lesson.

Don't rely on the long line. Keep space for other blocks. Plan ahead.



That doesn't mean that if you get in a situation where the long line works, you shouldn't go for it. Be open to things, all things. Take situations as they go. Just because something doesn't always work doesn't mean that it never works. It all depends on the situation surrounding it, and in time you'll learn not only to read the situation properly, but also to play into and create a better one.



If you do fuck up several times in a row, know what's causing it. Find out a way to get around it. Problem solving skills all boil down to one thing: finding out what is wrong and fixing it. Tetris is a game all about fixing things. If you fuck up, you're going to have to go back and fix it. Work your way down as fast as you can before it becomes too much. Because as the game speeds up, and as you get older, it's going to get harder to come back to some of the minor things you regret. And minor things can easily snowball into huge monsters.



In the end, no matter what you do, you will die. Whether or not the game was won or lost is entirely up to you. If you got what you wanted out of it, like a good high score, or just simply a good time, you've won. Keep in mind that you don't actually need the higher score to have won the game. You don't need to have impressed anyone with your achievements to have won. All you need to do is to have enjoyed it.

Win or lose, the game ends all the same.



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