games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now



Scribblenauts: When a Developer Fails to Learn from its Mistakes
AKK | 1:38 PM on 09.15.2009 12 comments


I preface this blog with the fact that I love Scribblenauts so far, and am currently wearing my Scribblenauts preorder hat.

However, despite my love for the game, I agree with every review I've read so far in stating that it is a frustrating experience at times. I have not gotten deeply into the game, and so I expect the control issues will get even more irritating as time goes on, but from what I've played, it's clear that 5th Cell did not learn its lesson from Lock's Quest.

I enjoyed Lock's Quest, but the game constantly irritated with its pathfinding issues and simply the fact that everything was controlled by the stylus. Even if the d-pad stylus combo causes some minor cramping (and I'll admit that it does) there should have been an option to control Lock that way, especially considering he was on a grid plane ANYWAY, so there was really no reason to not allow it. I would play that game and be attempting to fix a building, but Lock would instead move to directly behind it because it was all done the exact same way. It was irritating, and it was ridiculous.

Scribblenauts has the same failing. The fact that everything is controlled by stylus makes certain aspects of motion very difficult. Are you grabbing something? Are you trying to pick up a tiny flower? Are you trying to shoot a wall that isn't overtly available to shoot? Are you trying to interact with something? All of these require a single tap on the screen (with the exception of shooting, which requires two). The game's AI which tries to figure out what your doing is about as capable as that of Lock's Quest (which is to say, not very), and it really detracts from an incredible and unique experience.

I certainly don't regret my purchase of Scribblenauts, but how the fuck did they fail at this two times in a row? Did they simply not have control issues? Or did they think control issues were somehow good for gameplay? It makes absolutely no sense, and it is a shame, because it brings down an easy Game of the Year contender from Brilliant to Brilliant but Marred by Stupidity.

Here's to hoping the game gets better rather than worse where this is concerned, but I doubt it.



Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

12 comments | showing # 1 to 12

prev next

Deathofthedead's Destructoid Blog
I 100% agree. It's an amazing game and should definitely be purchased regardless, but there are some serious touchscreen issues. On top of everything you mentioned, did you notice that the handwriting recognition is beyond crap? Seriously, Scribblenauts, if you tell me one more time that the 'N' I wrote is an 'L' or 'C', I might just break you in half.
AKK's Destructoid Blog
Yeah, and since my handwriting is pretty awful as it is I was being told my D was both an O and a J. The former I get... but where the hell did that J come from?

I used it once and stopped. The keyboard works well enough.
Deathofthedead's Destructoid Blog
Yeah, the keyboard's okay, but after all the trailers and the whole game's "notebook paper" visual theme, I was really looking forward to bringing my creations to life through my own handwriting. Oh well. Not to mention I can write about twice as fast as I can type on the touchscreen.
sicPOS's Destructoid Blog
Yeah, the game has some serious flaws, but I can't help but love it. Plus, the pre-order hat is awesome.
DaedHead8's Destructoid Blog
I've only played a few hours but I haven't run into a single control problem. The game plays like a dream for me.
Naim Master's Destructoid Blog
@daedhead8
Don't worry dear, sooner or later you will have to grab a fishing net and get eaten by sharks as you fail, or try to equip a sword but instead waking up a orc...
ChillyBilly's Destructoid Blog
Yea i'm with Daed, I've played the hell out of it so far and the controls seem fine to me, actually they seem exactly how I would expect a game solely controlled by the stylus to be. Game is great by the way, must own for any DS owner
Danzflor's Destructoid Blog
I didn't realized the control problems until I start to read all the reviews. Anyway, for me the game it's an obligatory purchase :3
DaedHead8's Destructoid Blog
@Naim

Yeah, with my luck it will happen the very next time I play. =\

I hope not though, because like I said, this is one of the most engrossing DS games I've ever played.
Gyrael's Destructoid Blog
Yep, agreed.
ErbilT's Destructoid Blog
I think the game gets a pass on ambition alone. I think that the ultimate payoff in the game will be equal to the amount of effort you put in some of the solutions. So far, I have armed bee keeper with a shotgun in order to rake care of a bee problem, had an ape kill a piranha and summoned death in order to take out an angry shark.

This is all just really basic stuff as far as I can tell. I can't wait until I get further and see what else I can do.
SurplusGamer's Destructoid Blog
You know, we don't get the game yet in the UK, so I don't know how annoying I may or may not find the controls. But either way, I find it sad that a game is hampered by a flaw which has nothing to do with what was supposed to make it great (which appears to work perfectly).

In a way, it'd be almost understandable if the whole item-summoning mechanic just hadn't worked out as well as they had promised. We would have mourned the failure of a great concept, but then moved on. But this is a bit different - the game we wanted is still there, but apparently with this annoying, unnecessary distraction in the way of it. Frustrating.


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

 xbox 360 gamertag
 friends' updates
Samit Sarkar's Profile Samit Sarkar
Longoria confirmed for MLB 2K10 cover, you vote on design


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006