I preface this blog with the fact that I love Scribblenauts so far, and am currently wearing my Scribblenauts preorder hat.
However, despite my love for the game, I agree with every review I've read so far in stating that it is a frustrating experience at times. I have not gotten deeply into the game, and so I expect the control issues will get even more irritating as time goes on, but from what I've played, it's clear that 5th Cell did not learn its lesson from Lock's Quest.
I enjoyed Lock's Quest, but the game constantly irritated with its pathfinding issues and simply the fact that everything was controlled by the stylus. Even if the d-pad stylus combo causes some minor cramping (and I'll admit that it does) there should have been an option to control Lock that way, especially considering he was on a grid plane ANYWAY, so there was really no reason to not allow it. I would play that game and be attempting to fix a building, but Lock would instead move to directly behind it because it was all done the exact same way. It was irritating, and it was ridiculous.
Scribblenauts has the same failing. The fact that everything is controlled by stylus makes certain aspects of motion very difficult. Are you grabbing something? Are you trying to pick up a tiny flower? Are you trying to shoot a wall that isn't overtly available to shoot? Are you trying to interact with something? All of these require a single tap on the screen (with the exception of shooting, which requires two). The game's AI which tries to figure out what your doing is about as capable as that of Lock's Quest (which is to say, not very), and it really detracts from an incredible and unique experience.
I certainly don't regret my purchase of Scribblenauts, but how the fuck did they fail at this two times in a row? Did they simply not have control issues? Or did they think control issues were somehow good for gameplay? It makes absolutely no sense, and it is a shame, because it brings down an easy Game of the Year contender from Brilliant to Brilliant but Marred by Stupidity.
Here's to hoping the game gets better rather than worse where this is concerned, but I doubt it.
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I 100% agree. It's an amazing game and should definitely be purchased regardless, but there are some serious touchscreen issues. On top of everything you mentioned, did you notice that the handwriting recognition is beyond crap? Seriously, Scribblenauts, if you tell me one more time that the 'N' I wrote is an 'L' or 'C', I might just break you in half.
Yeah, and since my handwriting is pretty awful as it is I was being told my D was both an O and a J. The former I get... but where the hell did that J come from?
I used it once and stopped. The keyboard works well enough.
Yeah, the keyboard's okay, but after all the trailers and the whole game's "notebook paper" visual theme, I was really looking forward to bringing my creations to life through my own handwriting. Oh well. Not to mention I can write about twice as fast as I can type on the touchscreen.
Yeah, the game has some serious flaws, but I can't help but love it. Plus, the pre-order hat is awesome.
I've only played a few hours but I haven't run into a single control problem. The game plays like a dream for me.
@daedhead8
Don't worry dear, sooner or later you will have to grab a fishing net and get eaten by sharks as you fail, or try to equip a sword but instead waking up a orc...
Yea i'm with Daed, I've played the hell out of it so far and the controls seem fine to me, actually they seem exactly how I would expect a game solely controlled by the stylus to be. Game is great by the way, must own for any DS owner
I didn't realized the control problems until I start to read all the reviews. Anyway, for me the game it's an obligatory purchase :3
@Naim
Yeah, with my luck it will happen the very next time I play. =\
I hope not though, because like I said, this is one of the most engrossing DS games I've ever played.
Yep, agreed.
I think the game gets a pass on ambition alone. I think that the ultimate payoff in the game will be equal to the amount of effort you put in some of the solutions. So far, I have armed bee keeper with a shotgun in order to rake care of a bee problem, had an ape kill a piranha and summoned death in order to take out an angry shark.
This is all just really basic stuff as far as I can tell. I can't wait until I get further and see what else I can do.
You know, we don't get the game yet in the UK, so I don't know how annoying I may or may not find the controls. But either way, I find it sad that a game is hampered by a flaw which has nothing to do with what was supposed to make it great (which appears to work perfectly).
In a way, it'd be almost understandable if the whole item-summoning mechanic just hadn't worked out as well as they had promised. We would have mourned the failure of a great concept, but then moved on. But this is a bit different - the game we wanted is still there, but apparently with this annoying, unnecessary distraction in the way of it. Frustrating.