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About Me
Mainly at another site, but wanted to check this place out.

Been gaming since I was two, which is probably why I'm so pale, and my first system was an Atari 2600.

I'll probably get more wordy if I wind up spending more time here. Right now I just want to write my first blog so I can stop coming up with excuses not to get groceries.
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AHoodedFigure's Mass Effect Challenge
AHoodedFigure | 10:09 AM on 02.04.2010 5 comments


Going to start with something I've suggested elsewhere.

The latest Rev Rant reminded me of how pervasive Charm and Intimidate are in both games. I posted on my main blog about a challenge I was suggesting to everyone who wanted to play through again, to see what kind of experience they would have if they never chose the Charm or Intimidate option, no matter how much utility it would have.

Frankly I think asking someone to do this could easily be considered sadistic, because it takes so long to complete both games, and the game seems partly geared toward expecting players to Charm or Intimidate. But I think that if you're stuck with picking things that don't use Jedi mind tricks on people, it could actually push toward conversation sim a bit more; without the magical fix-it buttons, you're forced to do those ugly decisions, or at least make passive aggressive comments about them.

I've done a little research since I posted on my main blog, and I've found that some of the key moments that people cite as a reason why they wouldn't want to be locked out of Charm and Intimidate choices (read: Wrex) are actually NOT driven by Charm/Intimidate options, anyway. If I'm wrong please point out why so that I don't unravel the universe.

I can think of other seemingly important choices that bypass the mind control stuff too, but I'd rather not have to plaster my first blog with spoiler warnings. Can't guarantee that for any comments I might get, though, so beware those if you haven't finished one or both games.

To reiterate, AHoodedFigure's Mass Effect Challenge is pretty simple:

Complete one or both games never ONCE choosing a Charm or Intimidate dialogue option. Timed trigger morality choices are fine, getting Paragon or Renegade points is fine, but never pick a blue or red dialogue choice. Then report back and talk about the tone of the game, if it made you feel more helpless or the game more real, or if it made the game more harrowing, or simply bland.

Because of that last possible result, I don't expect anyone to do it, and as I have about as much pull on this site as the moon does on one's toupee, I don't even see this being read, but if you do happen to take the challenge on, let me know.



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5 comments | showing # 1 to 5
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beverlynoelle's Avatar - Comment posted on 02/04/2010 11:34
beverlynoelle
The problem is I think we all know how the game would turn out without picking red/blue speech options because of the nature of the mission Shepard is on. Mass Effect has always rewarded players for skewing Paragon or Renegade; there's no reward for neutrality. And the blue/red speech options are based directly on Paragon or Renegade points instead of skills you can put points into this time, so I wouldn't even really consider them Charm or Intimidate in this iteration of Mass Effect. The conversation options are an extension of your character's morality, so without using the red/blue options, the ability to rack up Paragon and Renegade points will be severely reduced...and I think we all know the ending if that happens.
beverlynoelle's Avatar - Comment posted on 02/04/2010 11:54
beverlynoelle
Re-reading that comment, I didn't come across the way that I intended. What I meant was this: It sounds like a cool idea, but the way that Mass Effect 2 is built makes the end result inevitable. That, and the less red/blue options you select to begin with will make it so that you wouldn't be able to select red/blue options further down the line anyway.
Chris Carter's Avatar - Comment posted on 02/04/2010 11:58
Chris Carter
"because it takes so long to complete both games"

In a light speed run, you could beat ME1 in around 8 hours or less, and ME2 in about 12: so it wouldn't be that time consuming.
David Fonner's Avatar - Comment posted on 02/04/2010 12:24
David Fonner
I may do this, since I've enjoyed playing this game so much already, but the main game difference I'd see it making is that it'll force people to (if they want a character's loyalty, have to just sit back and let them do what they want during their loyalty missions. For someone who decides to take a moral stand as a renegade/paragon character, they may end up getting some characters in trouble.
AHoodedFigure's Avatar - Comment posted on 02/04/2010 12:59
AHoodedFigure
@beverlynoelle What happens if your aligment stats are low? Is THAT what makes everything tragic? Part of the reason I suggested this was just to see if it could be done, and see if the player still had the feeling that they were customizing their experience. It's like with all the choices you made in ME1 getting lip service in ME2, and MAYBE getting lip service or even being important in ME3 (who knows?), you customize with your morality choices, including picking something nasty once in a while even if you're trying to be nice most of the time.

So by purposefully not picking these options, but picking others that are offered by the game, the challenge is just as much on the game itself as it is on a player: CAN the narrative still be a rewarding, personalized experience?

I guess I just figure that so many people talk about the mechanic as though it was intrinsic, but there is another possible path right there in the game, I don't see why some enterprising person (who has access to the game... *cough*) can't give it a shot :)

@David Fonner: I think trouble is the middle name of this particular challenge, because I personally want to see how messy things wind up being for everyone. Let me know if you manage it. Maybe even take notes if it starts to be an interesting experience.

@Magnalon: I wasn't up on how long it would take an experienced player to clear it, but I'd say that it might FEEL longer if you're not into playing it. I can imagine it feeling a bit tedious depending on how into playing it you might be. I was sort of just laying it out there for people so it didn't look like I was shaking my gloved fist around, demanding people try it.
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