Hello, my name is AHumbleMrPerfect. I've been lurking in the shadows since before Snaileb had a gyrating stormtrooper for an avatar. I am a current student, future hobo at Northern Michigan University. I am so close to Canada, that a moose busted my washing room window two years ago (it was on CNN). When I'm not wrasslin' grizzlies, drinking away the cold and lonely winter, or bedding large hirsute women (reference grizzlies), I'm gaming.
I game like the 70-year old women in casinos smoke, like it's the only thing keeping me alive. I owe Topher a slurpee, for I am pleasantly enamored with shmups and am currently blazing my lazers. I Smash, I Halo, I do everything a good little consumer whore should do. I have no top five games due to my schizophrenic nature, but 1st party nintendo games scratch my itch the most regularly. To get an idea, I played through oracle of seasons and ages to the point where I collected around 22 heart containers (which sucked because it stopped at 20). I am at the point in my life where I am expanding my tastes, which includes the aforementioned shmups, and fighters. Guilty gear is my new guilty pleasure, due to the fact that the guy I play with has a MONOCLE.
In actuality, I'm posting this because this might be relevant to your interests. I just put up my Zelda Game and Watch on eBay. Click here to check it out, I have more sweet pics in the auction.
"The Zelda Game & Watch was first released by Nintendo in 1989 as a multi-screen game and watch (also known as ZL-65). One of the last forays into the Game and Watch series, the unit is a triumph of late 80's technology. Obviously a precursor to the Nintendo DS, this item is a must-have for Zelda-philes, tech junkies (like me!), or retro gamers.
In this adventure, Link must climb to the top of a Stalfos and Moblin infested dungeon to reach the Triforce. At the end of each level you must fight a large dragon before being rewarded with a piece of the Triforce. Along the way you can pick up and use items to help him, such as the Water of Life, a map, and a Tomahawk. If you fall or get hit by a Stalfos the game's over, however there is a continue feature. The game features branching levels, allowing a player to take separate paths through each dungeon, maximizing replayability.
This game is one of the first Zelda games to be released with the gamer playing as Link. This game is now considered to be a cult classic, with some units now fetching up to $400. It was re-released in 1998 as a Nintendo Mini, and can also be found on Game and Watch Gallery Advance for Game Boy Advance, however you must unlock it somehow before you are able to play it." (text brazenly borrowed from Legends and Adventures - A Zelda Fansite).
The unit is really nice, and to all of you screaming DO WANT, please feel free to throw large bushels of cash at me, because Mr Perfect needs to buy textbooks.
This is the product of my first foray into digital creation. I think I'm starting to get the hang of this thing. Please post something for me to draw, it'll make good practice and I'll post my interpretations of it later.
Feel proud, fuckers, I made it with all of my love.
So I waited in line, patiently anticipating the puppies, rainbows and Vietnamese hookers that was going to come pouring out of my 360 when I stuck in GTA 4. And I was mostly correct in that assumption. Concelmo riding a dolphin level happiness ensued upon playing this game.
Then it died. I don't know why. I felt more finished than Daniel Day Lewis at the end of There Will Be Blood. So I took a few days off. I felt overwhelmed with the sheer amount of stuff in the game. 200 pigeons? WTF? Why not make it 400, you arbitrary sadists?
I fell back to my standby: the SNES. Unfortunately, I didn't bring my SNES to college, so I play Wii VC. So, Here I am, playing Super Mario World, cowering in my little Nintendo security blanket. And I gotta tell you all, it's pretty awesome. Not punch a hooker awesome, but close.
So in lieu of my GTA impressions, I'm gonna give you all some Super Mario World impressions. Maybe you got Rick-Rolled, but I think this will be more entertaining than the glut of posts about GTA.
First and Foremost:
Fuck you, Gamecube Controller.
I somehow have to be able to hold Y and press B without touching the HUGE FUCKING A button. My thumb is not meant to bend this way. Everytime I want to hold a turtle shell or do a long jump, I end up spin jumping. I hate that goddamn spin jump. The worst is when I am riding Yoshi. When I try to make a jump, if I even so much look at the A button it boots my fat Italian ass off that dinosaur and laughs. LAUGHS.
How damn awesome are the rainbow road levels? Let's ask them! We have:
They are so awesome they make Mario explode:
Best level names Ever? Pretty much. Best levels ever? I still love gnarly, due to the message box at the beginning of the level. Funky was amazing due to the coin message at the end proclaiming "You are a Super Player!"
However, Tubular is one of the most frustrating levels in Mario history; and I'm including the lost levels.
Basically, Mario has to maneuver his way to the end of the level by maintaining a chain of P balloons, otherwise he falls to his death. If any enemy touches him, he dies. The game throws every projectile hucking charging chuck and volcano lotus it can at you while your bloated mustache tries feebly to rise and sink to avoid baseballs and footballs. FOOTBALLS. I have never been screwed so many times by a football in this level (outside of Madden). Wait, projectiles? Awkward handling? One hit Kills?
Tubular is a Mario Shmup. I love hyperbole, so I'm gonna say it is as hard as Ikaruga. The floating mechanic is just terrible. P balloons are the worst power up since the frog suit.
However, the best part of Super Mario World comes after completion of the extra levels. The entire game is given a sprite-swap, giving everything a neon, trippy quality. The levels become neon green and orange, and the koopas turn into little mario clones.
My personal favorite transformation is the piranha plant into pumpkin. It reminds me of Halloween, the best time of the year.
Now, GTA might be more beautiful and better many senses of the word, but why did I return to a game that I have played at least 15 times? I think Rockstar should percolate on that.
A good chef knows when and how to mix proper tastes in order to make a dish more than the sum of its parts. He knows what flavors work well together: mint and chocolate, steak and red wine, etc. etc. Intellectual properties work in much the same way. The point I'm trying to make is that the mixture of Mortal Kombat and DC is much akin to mixing yogurt and mayonnaise.
To carry this half-assed metaphor farther down Fail Avenue, some myopic dingleberry at Midway probably saw these two IP's and thought, "Hey, these two things have the same consistency and color! We should put them together! I am so hip!" So Mr. Dingleberry called you with terrible brain-abortion. And one of your higher-ups, I'll call him Mr. Suckington, well Mr. Suckington thought this was just swell.
Well, Mr. Dingleberry and Mr. Suckington both forgot the most important part of this mixture, flavor. In this case, how it will play, and what a person will play it for.
There are three camps looking disinterestedly at this game: The MK purists, the DC fanboys (yours truly), and those who just want a semi-decent fighter to while away a few hours.
The MK purists are those who want a bloodier game experience, like the seminal MK 2. The symbol of this movement seems to be everyone on the messageboards sounding out "No fatalities, LAYM." What needs to be said, however, is why fatalities are practically an impossible dream. The inclusion of such iconic characters as Superman and Batman necessitate that there will be no overt death scenes.
Which of your PR guy wants to go to bat for you when Fox News comes after him, screaming that his company's new videogame made this little guy cry after his icon got his head ripped off by a yellow ninja? Seriously, LOOK AT HIM.
If you knew going into this partnership that there would be no fatalities, then you were going in knowing that you would be alienating both of the target audiences you were trying to attract in the first place. Smart parents won't buy their kids violent games, and this exclusion alienates the older people who buy MK games just for the silly gore.
Honestly, I don't know what the fuck you are thinking. If you're trying to reattract disenfranchised teenagers with a "darker edge," it's not going to work. Didn't you try this before?
It didn't work in the 90's, it's not going to work now. I love you, DC. I love you enough to put a Green Lantern symbol indelibly upon my body.
What did you have to gain in this? Your movies are more often better than not, and I understand the need to capitalize with mediocre movie-to-videogame adaptations (Superman Returns, Batman Begins). There was no financial reason for this aberration.
The only possible reason I can envision this happening is due to a deep-seated jealousy regarding Marvel vs. Capcom. I know they had a great fighting game and it's still stuck in your craw, but it's alright! They made Daredevil and Stan Lee is almost dead! Just think about it, though, there's a difference between the content matter of Street Fighter and Mortal Kombat. The general public will accept Spider-Man fighting a guy whose biggest attack is a blue beam of energy coming from his hand. Will they accept Johnny Cage's crotch punch? Will they accept a guy who can impale his opponent with harpoons in his hands?
This is doing nothing but giving you bad press. Bad press for videogames and bad press for comic books; two media that desperately need good light if they are to get the respect as art forms they deserve. Shame.
P.S. Don't you dare make Green Lantern John Stewart. Just because you needed a black guy in the cartoons to make it scientifically diverse enough for a kid's show means that you need to do it here. You owe it to us, dammit.
I am a Resident Adviser for a Residence Hall @ Northern Michigan. At the beginning of each semester, I am charged with many different projects to create a fun, livable community. These include: creating door decorations displaying each person's name, a duty board which lists which Ra is on call in the building that night, and a info board containing information about anything prevalent. Last semester, I made a Pac-Man theme which pleased me greatly, but I unfortunately lost the photos.
This semester, however, I decided to make a new theme. Sticking with what I knew, I created the Mario theme. I made power-up door decs and a pixelized duty board. However, I was stuck on my information board. I didn't know what to do. I was surfing around Dtoid, back when I was a lurker, when I found The Great Retro Quiz: Mario Edition by Chad Concelmo. It was perfect. I found that it transfered perfectly onto my info board. The answers I believe came from ElectroLemon, so props to you as well. I think that the theme came out rather well, considering I have large, meaty sausages where fingers should reside. Thanks Dtoid!
This is the board. I'm sorry in advance, it's been three months in a high traffic area. My pics are a little ugly because they've been beat up.
As a gamer, I intuitively know the theme songs to a great variety of games: Mario, Zelda, Metal Gear Solid, and Halo are all great examples of this. What original music strives to accomplish besides providing an entertaining track is the establishment of aural recognition on the part of a gamer. When you hear the music of Mario, the song establishes sense memory, and the intrinsic memories (the pleasant parts of your gaming experience) are recalled. It is therefore beneficial, some would even argue critical, to craft a theme song while establishing an iconic character.
However, there has been a trend since the advent of CD quality audio to officially licensed songs. While one can argue that officially licensed songs take away from the originality that original music can give to its characters, it is appropriate to recognize this type of music for what it can accomplish. Simply put: Officially licensed music targets a demographic.
Take Need For Speed: Underground (whose soundtrack will grace another iteration of this series) as an example. In order to establish an aural environment that best simulates the atmosphere of underground racing, the creators decided on an electronica/rap one-two punch. It wouldn't work as well if they had Kenny Loggins blaring as you lined up for the race (scratch that, I do in fact want to ride into the Danger Zone).
Which brings me to the point I am trying to make. This article, and hopefully several more, will revolve around when the officially licensed music works so well in a game that it almost becomes akin to original scoring. There are many games that use official music, but only a few can claim this distinction. I will start with what I feel to be the best soundtrack, certainly one of the earliest, in gaming today: Tony Hawk's Pro Skater 3.
Before we get started, please recognize the inherent subjectivity of music. While you may not agree with my choices, who's writing this? Yeah, that's right. STFUAJPG.
First here is a listing of the tracks:
The Ramones Blitzkrieg Bop
Red Hot Chili Peppers Fight Like A Brave
Motorhead Ace of Spades
Rollins Band What's the Matter Man
House of Pain I'm A Swing It
Ozomatli Cut Chemist Suite
Alien Ant Farm Wish
Redman Let's Get Dirty
Del the Funky Homosapien If You Must
AFI The Boy Who Destroyed The World
Reverend Horton Heat I Can't Surf
CKY 96 Quite Bitter Beings
Guttermouth I'm Destroying the World
Nextmen Amongst Madness
Bodyjar Not The Same
Mad Capsule Markets Pulse
Overall, one can deduce the nature of the game from the titles of the songs alone. There is an undercurrent of defiance, natural with subculture music (see I'm destroying the world), however, the tone is playful, with not too many serious songs (namely Del the Funky Homosapien).
We have punk rock grandfathers The Ramones in with titular song Blitzkrieg Bop. We have psychobilly goodness in Reverend Horton Heat. We have rap in the absolutely phenomenal Ozomatli's Cut Chemist suite. Each one of these songs fits a niche perfectly, there is truly something for everyone in this songlist.
The perfect example of what I want to say, however, rests in one song on this list. The song is 96 quite bitter beings by CKY. If you don't know who CKY is, it's a band whose drummer is brother to Bam Margera, a skater in this game. if you're still unfamiliar, here is a reminder.
CKY can put their success squarely on the shoulders of Bam, who used them in Jackass. Their inclusion in this game is a perfect synergy between skater and developer. From a less objective standpoint, I was introduced into skater mythos through this game, being it was the first THPS I played. However, this song is an encapsulation of this game. Whenever I hear this song, I think instinctively of THPS3, and I'm guessing you do too.
The other bands on here, while not as prime an example as CKY, fit perfectly into the skater punk atmosphere. It is also no small thing that I played this game the most, and am therefore more partial to it than the other THPS's, but the series went downhill after 3, in my humble opinion.
So what do you think? Do you have an unhealthy love of this soundtrack like me? Any suggestions for another songlist?