IGN had the pleasure of interviewing Crytek CEO Cevat Yerli today. The two spoke of many things, but the main focus was on the upcoming game "Crysis: Warhead" for the PC.
http://pc.ign.com/articles/884/884757p1.html
In the beginning Yerli is questioned on the original Crysis' sales, and if they were hampered by it's hefty system requirements. Yerli replied saying Crysis did not meet their expectations in sales, nor did it attain the scores they would have liked.
Continuing on that, he stated "It's crazy how the ratio between sales to piracy is probably 1 to 15 to 1 to 20 right now." Crytek is going to be taking extra steps this time to assure that it is, at the very least, much more difficult to "crack" Crysis: Warhead and make it available for piracy.
This lead to a question about Crytek's intentions to work on consoles. Yerli assured that they had some plans in mind, but didn't give much information as to what it was. He did mention, however, that it was
not a Crysis game.
Getting back into Crysis: Warhead the CEO revealed that, previous to releasing Crysis, too much information about the game was shown. He claimed both the delay and pre-release previews lead to this. "I think that broke our necks to some degree because I heard in a lot of reviews, or people when they talked about it, that they already had seen it two years ago or they had their hands-on already two years ago, but I remember their eyes when they saw it for the first time." Yerli and the team are going to do things differently this time around.
Questions comparing both Crysis and Crysis: Warhead became the theme later on. Story-wise, Yerli stated that this title is a stand-alone game. Hinting at having a non-cliffhanger ending this time around, Yerli explained why he felt the originals ending was a disappointment for some, and why it was chosen initially.
Not giving a definite answer to the questions: "What the hell happened to Prophet? Because he went to the island and he came back and he's using that alien gun. Are we looking forward to a Prophet game?" Yerli did tease that the proposed game idea had crossed his mind as well as the crews.
Multiplayer came up and though they're doing some things a bit different, Yerli disclosed nothing useful. He stated it would be a better experience this time around, but gave no details.
The interview wrapped up with yet another sales question.
The interview doesn't tell much about Crysis: Warhead. However, it gives us a good idea about Crytek's future business plans. While PC gaming is definitely what they prefer, it appears that we'll see a lot more of them in the console market.
Aliens grabbed him by the ankles.
He came back hours later with a huge alien gun.