just rumors that i found on this italian blog
Buddha Gaming (
FIFA 10 rumors) , but really interesting.
David Rutter said on twitter:
"Preparing for the great unveiling. Off to the UK next week to meet a heap of journalists and show some very early FIFA 10 for the first time"
link:
http://twitter.com/ruttski/status/1513036414
Romors and futures from EA Forums (Santiago Jaramillo):
http://forums.electronicarts.co.uk/fifa-09-feedback/415717-hello-fifa-10-development-team.html#post7230530
Manager Mode: Many of you have suggested several improvements for Manager Mode in FIFA 10. While we won’t be able to address all of them this year, I can tell you that many of the issues you mentioned will be solved for FIFA 10. We know that Manager Mode is one the most important in the game, and as such it received a lot of attention from the development team this year. This means having more realistic results in sim matches (i.e. more realistic league table); having a more compelling transfer system; improved atmosphere, player growth, and many more. In the end, it is a matter of prioritizing and have a plan that will continue to improve MM not just in FIFA 10, but in all the FIFAs to come.
Flick Passes: We are constantly trying to improve our passing system, and part of it is adding variety. Last year we implemented swerve on through balls, so that skilled passers could play more effective through balls. Flick passes are definitely part of the game. What we have to ask ourselves is whether we want them to be contextual (such as back heel passes in the game right now) or using the R1 or RB modifier.
Ball Physics: We made changes to the ball physics last year, and it became what I think is the most realistic ball behaviour in-air that we have had. However, there were a few problems that we did not have time to fix, such as the ball bouncing too fast after it hits a player. We are working this year to polish this feature and fix issues such as this.
Defensive Line Height: We always need to have a balance between defending and attacking. At the moment, the attacking team has an edge when it comes to ground and lofted through balls. I think part of the problem is that the defensive line defends too high at times, and that our lofted through balls are too accurate. We are definitely aware of this issue and we hope that it will be much improved for FIFA 10.
General Gameplay: As I mentioned before, there is only so much we can do in one development cycle, so we won’t be able to address all of the concerns at once. That said, in FIFA 10 we hope you get a much better gameplay experience through improvements in all of our areas: CPU AI, set pieces, physical play, defending, positioning, goalkeeping, etc…
This year it will kick ass to
PES 2010 :)
Also flick passes would be sweet, little touches off the outside of the boot and scoops over the top of defenders would really be a nice addition to the controls.