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About
indiegame designer / multimedia artist Destructoider, Music maker.
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Following (2)  

3uho
1:18 PM on 03.07.2012

Greetings Dtoiders. (sorry for my English)

I'm working on this simple game, a 2D top view shooter, as a method for leaning the art & magic of game making.

What to expect ?

You'll need unity web player to play it.
It's 4 minutes long.
just one level.
Boss fight.
There's a lot of thing to improve.

What can you do ?

Play it.
If you feel like, please share with me your toughs , some feedback will be appreciated. Hopefully great ideas could emerge that may turn into something cool (if I'm capable of accomplish)


Controls:

* Fly using Arrow Keys or WASD.
* Shoot pressing Control or MouseClick.
* Escape to show Menu.
* Right click to choose fullscreen.

Play it here:

http://metraplayers.blogspot.com/2011/10/terminal2d.html

Screenshots:





more info:

http://www.mplabs.net
Photo Photo Photo








I made a alpha version of this 2D shooter, Terminal2D, it's one level long by now and it's pretty simple but I'm new to game design and those are exercises, created with unity3d and blender for the 3D models, and ableton live for the music.

Please feel free to test it and throw some feedback, how will you improve it ? expand it ? etc ? what's working and what's not. Add your comment here or on my blog:http://www.mplabs.net.

Link (requires unity3d plugin)
http://metraplayers.blogspot.com/2011/10/terminal2d.html

Some screenshots:



Photo Photo Photo







3uho
1:28 PM on 10.08.2010

I got release an album at www.chippanze.org, i'll share with u the link for download and info:

3uho

[cp-017] 3uho – Isla do FunkWar
Isla do FunkWar is a soundtrack of a game never imagined before. From the bonus stage until the final boss, the 3uho album is a straight homage to those old NES soundtracks. Showing that, even with modern tools for composing – making the process easier -, it’s still possible to capture the listener’s attention to soundtrack. Just make it a good soundtrack, like this one.
DOWNLOAD mp3- 320kbps -20.8MB
http://www.chippanze.org/releases/cp0173uho.zip
check more release by other artist at:
http://chippanze.org/releases-en/
Enjoy !
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Cuz u know there must be plenty mucha mucha gente latina here...
Lets manifest: L.A.D.C needs YOU!

first:

What the hell happened with Luigi Santa Rosa A.k.a Bacalao ? hermano, been waiting for more episodes since i was in ma mom's belly

If you, Luigi Santa Rosa estas leyendo esto and you're kidnapped inside Dtoids HQ, we will rescue you en el nombre de Chango.

we are losing to watch stuff like this:



you know, things are happening everyday

if u want to manifest hermano latino, do ur own post bout L.A.D.C
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Sometimes you can't afford owning a console, depending on your situation, the country you live, or that you are so young to work and buy one. That was my NES / SNES era, even tough my parents did a big effort on buying my first NES, getting games was also a big issue. I was living in a rising middle class in south america 90's deformed capitalism, with no internet (not like now), just a few magazines with some screenshots of those beautiful pixelated graphics. That was a generation of rising latin gamers. we didnt even knew what it came from Japan, Usa, or China, it just was freaking awesome!.



Human nature found a way to play videogames at latinamerica, either by stealing a console or by going into a friend's house you still could know what mother brain looks like. But there was this option of going into a place "arcade" like where you could play an amount of time your fav consoles, the place was filled with SNES / GENESIS / NES beauty consoles and also, many many games for you to choose. It was heaven, you could hear loud tv's playing the top games. Some Top Gear tune, Street Fighter II, Super Mario World. Society was able to provide a solution for the hungry "no console owner" gamer.



In fact, this hunger for gaming did increase skills on those gamers, you could see some incredible Mortal Kombat fights. Back then that was all I care about, gaming, 20 years laters it is still all I care. I went to college and graduated as a Visual Artist so i decide to pay tribute to a personal situation I had back then at those "console-arcade" stores:

I was playing Street Fighter II with a friend, completly Inside the game. No distractions. Suddenly I heard a real metal hitting metal sound, it wasnt 16 bitty like, it was real. I turned around and saw this revolver gun hiting the metal bars of the place, it was a thief asking to the "arcade" owner to open that shit up. That scared the shit out of me, however, once he was in the place he said loudly "I aint doin' nuthin' to the little kids, keep playing" , and everyone when happy and kept playing.



In Venezuela we have high rates of crimes and murdering, in the year 2000 we had 8.022 deaths by crime, right now, every 24 hours there are 528 violent robbery and still growing up. The causes are still some kind of complex to explain, but goverment usually blame videogames (alt+w)
for been part of the violence wave. I believe the reasons are somewhere elses... in genetics, human nature, social background... etc.



I took the real story and made a little script for a revenge gamer character, turning it into a shortfilm.



thanks for reading and sorry for my english ^^
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this is a short film that my friend and i made for graduating at graphic design / visual arts careers, the main theme is videogame addictions and how it could turn into violence, dont get us wrong, we LOVE videogames, it is also themed on latinamerica streets, cuz we are from Venezuela, here we use to go to these stores to pay for playing consoles for a desired amount of time, not arcade like. usually these stores were owned by asians, chinese , sumtimes japaneses
hope you like it !