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Community Discussion: Blog by Samson Jinks | E3: The Xbox SmartGlass: A Cynical, Unnecessary Piece of TechDestructoid
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I've been playing games since I was four years old, starting with a few levels of Super Mario World at my preschool. I soon acquired an N64, and have since enjoyed the GameCube, Playstation 2, GBA, Wii, Nintendo DS, PS3, iPhone, and the 3DS. I also have aspirations toward entering the games industry, by entering the Digipen Institute of Technology.
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http://www.youtube.com/watch?v=SquGfDqaRhA

Umm.... Why?

Really, that's the question to ask here. Why did the Xbox 360 need this? Why is this a good idea? Why will anyone besides Microsoft work on this, when developers have had development kits for the Wii U for the better part of a year, and have created many games for the Wii U accordingly?

Why should we, as consumers, buy this?

The Xbox SmartGlass was announced on the first day of E3, with the first real press conference. Microsoft's. People were pumped and enthused for an incredible display of new software and innovative, new technology. And I was disappointed. I don't even OWN an Xbox 360, yet the lack of new ideas was disheartening. And most of all, the big reveal, the new peripheral, to follow the relative success of the Kinect, was an uninspired and, frankly, pathetic attempt to copy the hardware a competitor was showing off later during the expo.

So that was that. But not just from a hype standpoint, the SmartGlass is blatant copying at its finest, and worse yet, it most likely won't even be a GOOD copy. Let me back this up.

Several E3s ago now, the XBox Natal was announced, bringing the idea of controller free, motion oriented gaming back into the eye of the gaming public. And while attempting to revel in the motion controlled joygasm that the Wii had brought about, Microsoft was developing new and unusual technology, in order to rival the monolith know as Nintendo. THIS IS WHERE GOOD COMPETITION COMES FROM. When someone creates a product and then a competitor creates something similar, but does something the competitor can't or doesn't want to do, the competitors strive to best one another. This is good for them, and also great for consumers. This is why the iPhone is better, because the Android persists to raise the bar in different ways.

And this is also why the PlayStation Move was a flawed premise (though WonderBook may change that).

To date, over 90 million Wiis have been sold, and over 18 million Kinects have been sold, a rather impressive figure considering it was a peripheral. Yet, despite having more impressive hardware, the PlayStation Move has sold a bit over 8 million, and has the least amount of software. Why? Because COPYING HARDWARE, ESPECIALLY IN APPEARANCE, DOESN'T A SUCCESS MAKE. Even if you are piggy backing on the success or change in market that someone else has created, it is extremely rare to create something that looks the same, and generally does the same, that sells the same.



On top of this, the 360 doesn't need another peripheral through which to navigate menus, or an alternative control style. It has both of those already, with its Kinect peripheral. The 360 is an incredibly successful piece of hardware, that doesn't need to copy its competitors to, well, compete. It has a fanbase. That fanbase loves the 360, for its games, for its online, maybe even for its take on motion. What it has never embraced (generality, sorry) is the look, the shape, and the feel of Nintendo.

Finally, who will develop for this? The SmartGlass, by not including buttons, is little more than an iPad for the 360, and all the major software enhancements they indicated at E3 were small, rather insignificant additions, like being able to read Halo 4 stats without opening a menu.

It might not fail. I won't state that with only a first look. But the SmartGlass has started on the wrong foot, after the wrong foot was put through a thresher and bandaged with nails. Development will be filled with trepidation for this hardware, and it will probably be slow going forward.



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SmartGlass is basically just an app for your existing iPhone/Pad or Android device. It also seemed tailored torwards media functionality instead of gaming. It's technology that we've been messing with for awhile and arguably, Apple dis it first anyway, and they likely adapted it from some other tech. There are no new ideas anymore. SmartGlass has some potential in that many users already have the required equipment, if how they're promoting it is accurate.
The "smartglass" concept has actually been around for awhile. There are apps already that will let me stream content from my iPad or iPod touch to both my PS3 or Xbox (stuff like imediashare, mediaconnect, etc). There are also game apps like the ghost recon app that lets me change my loadouts and play around with all the variations in kitting out my gun (cause there are a LOT of gun variations in the game). I can save my loadout which connects to Ubi's UPlay servers and it saves it for next time I log into the game (I can do this for the PS3 version). There's an Xbox iOS app where I can check my Xbox messages or change my avatar... without turning on my Xbox.

It sounds like the smartglass concept is simply going to make a lot of this stuff easier. It will likely give devs (both game devs and devs that work with other media content) a dev kit they can work with rather than working with rather than devs finding work arounds (most of the streaming apps work with standard DLNA media streaming)

I gotta say that the Ubi app for Ghost Recon is pretty cool.... if more devs start using the concept, we could see some pretty interesting stuff come out of this. Personally I think that this has interesting applications for things like managing inventories in RPG games... live update maps (in both shooter and RPG games)... even mini games to rank up your character when not on the console.

Smartglass isn't anything new... but it may make it much easier for devs to create future apps and tech.

... and honestly, it's pretty cool that I can play with my gun on my iPad... because there are so many damn options on putting together a gun! Before using the app I was still running with the basic gun loadout because I didn't want to take the time to look at all the damn parts! :)
Fair enough, it has a bit of an odd aspect being relatively new tech used in a different way. But I don't get why it is necessary, and especially why it had to be the highlighted part of the Microsoft e3 conference.
The SmartGlass show off had less to do with E3 gaming and far more to do with the imminent release of Windows 8. Remember SmartGlass will be baked inside of every desktop, laptop, tablet, windows phone plus Android and iOS (assuming neither one does something to make it not work). In short they talked about it at E3 because it's the last big consumer focused tech trade show before Win8 drops and because the Xbox is the focal point of the technology. There really isn't any other time besides a wholly independent event to announce it.

Also this is really just an upgrade of DLNA which predates Apples Airplay that everyone keeps comparing it to. So really Microsoft is finally getting its ass in gear and completing what it started, along with Sony funnily enough, and then ignored a decade ago.
It looks neat, but I can't imagine ever using it.

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