I loled.
Perhaps I'm doing it wrong, but for all its talk about strategic fighting, it often seems to devolve into what we in academic circles call a clusterfuck.
Might cobble something together over All 4 One
Not every subjec has to have something promoted. If there's nothing deemed promotion worthy, just leave it as is.
Bless you.
http://www.destructoid.com/blogs/KingSigy/the-implications-of-disappointment-216053.phtml
We think about this one.
A similar attachment I had for a 16bit game was for Shadow Run. Turns out you can take a great RPG of the past, and make a great first person game like Fallout did. You just have to respect the original. Oh, and not excrete a steaming pile of sh*t like Shadow Run on the 360 was.
I was a Tenchu fan as well, loving the first game, and just eating up the second. These games were from the PS1 era, so they only needed to give great enemy AI, and some slick moves to compliment a cool story soaked in atmosphere. Compared to my previous examples, this would be a cake walk. I played this game over and over trying to get myself to like it. Kind of like an inmate at a correctional facility would try to convince himself that this stale bologna sandwich isn't all that bad.
For me, the worst disappointments come when the developers forget what made a game so good in the first place. Like trying to fit fighting games with projectiles in a 3D space, or making Resident Evil or other survival horror games into action games. If developers just take a second to think "What made this game special? Where does the magic come from?", I may never have to play a Bomberman Act Zero again.

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