There is a trend with a lot of modern puzzle games and platformers to have hectic gameplay, and to punch you in the balls while you play. This might seem awful to some, but most gamers gladly accept this extra challenge.
The feeling of beating something that is insanely hard is extremely satisfying. Super Meat Boy is a recent success that brutally murdered you and then laughed at you. Blocks That Matter also follows this trend with perfection, and it is a delightful exercise in how to enjoy masochism.
Blocks That Matter (Windows [reviewed], Xbox 360, Mac, Linux)
Blocks That Matter is a 2D platformer with adorable graphics, tight controls, and a fantastic soundtrack. It doesn't start off hard. It eases you into the mechanics slowly and carefully. It's all really simple: You are a tiny robot who must collect blocks, and then use those blocks to build things. Different blocks have varying characteristics: sand will always fall down, wood can burn, and you can't drill through obsidian.
It's mostly platforming, and you can collect blocks by drilling them. At any point, you can pause the game and enter a building mode, and anything you create will appear instantly after you unpause. The first half of the game is rather slow-paced, and you can take as long as you want. Later on, you'll be running from flaming creatures, and jumping on blocks that collapse if you stand on them. Sometimes, you might have to jump into the air, and then build something to land on.
I found myself yelling at my screen in frustration, crying for mercy, and the entire time the game would not let me give up. The solution was always right there in front of me, dangled like a delicious carrot. It's a difficult game, but not impossible. If you crave an insane challenge, there's plenty of bonus content to test your nerve.
THE VERDICT - Blocks that Matter
Reviewed by Joshua Derocher
|11:00 AM on 05.17.2013|
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