After the announcement of the Mists of Pandaria expansion for World of Warcraft, I was able to jump right into the game and get hands-on with the class and race. Upon being dropped into the new starting area, I was instantly awed by the overwhelmingly cool visual aesthetic of an East Asian-themed kung fu panda village. Small changes made to the graphics engine have allowed Blizzard to make the game look and run even better than what we initially saw in Cataclysm. The highly-detailed landscape, sharper textures, and better lighting really help to immerse the player in the new setting.
While I don't want to spoil any of the starting-area content, I will say that the quest lines and story progression was rather fun and interesting. I found myself reading through much of the quest text, invested in what was happening beyond just the amount of XP I would receive at the end.
It starts off as a simple journey, with the player being tasked with helping various masters, picking up new techniques along the way. It soon turns into an important arc for the player, revealing more about the Pandaren and their role in the world of Azeroth.

I moved through the village, picking up my first few quests. There were numerous Pandaren focused on their training, sparring, meditating, or even just rolling around everywhere. Your master directs you to first spar with the punching bags, an important step in understanding the new combat mechanics that Blizzard has created for the class. The Monk has no auto-attack; instead there is a completely manual combat system that utilizes Chi and Light or Dark energy to execute moves.
The standard attack button uses Chi, simultaneously generating Light or Dark energy in the process. This energy can be expended during battle to unleash more devastating attacks and even combinations. Button mashing is a perfectly acceptable method of playing the class, simply hitting buttons as they light up, but I suspect that true mastery will require keen focus and timing.
The new class encourages players to be constantly active, mobile, and observant of their surroundings. A new roll maneuver, while fun to simply spam while running around, is also an important tool in combat. While it is impossible to tell what all of the uses might be for the ability, I was able to use it both offensively and defensively. I could use the roll to quickly move out of harm's way, or to instantly get range on an opponent to execute a brutal flying kick.
With the Monk, Blizzard is trying to cater to as many players as possible who might enjoy the new combat system, allowing the class to fulfill the role of a tank, DPS, or healer depending on their specialization choices. This certainly won't be for everyone, especially if you enjoy playing as passively as possible, but it should hopefully introduce a bit more thrill to the game for players who have gotten tired of the same old combat mechanics.

For anyone who is excited about playing a Pandaren or Monk, but worried about potential racial or faction restrictions, fear not! The Pandaren are WoW's first truly neutral playable race, with players able to choose between either Horde or Alliance upon completion of the starting zone story arc.
Pandaren are not restricted to playing only as a Monk: they can choose any class with the exception of Death Knights, Druids, Paladins, or Warlocks. Conversely, all other races with the exception of the Goblin and Worgen can start as a Monk.
Let us know what you think about the announcement in the comments below.
Fuck off.
Since this isn't a hero class, and will start at level 1, I'll probably just do the starting area up to level ~12 , and level my main to 90.
Or, maybe I do not know Jesse Cox enough either. That is always a possibility. :)
I have lost a lot of faith in blizzard over the past few months. I was not intending on getting excited about this newer expansion.
after seeing the wonderful environments and hearing the beautiful music, I cannot ignore this. I an an Asia-phile, I love anything to do with east Asia so this had my heart melting.
I'm mixed feelings all over this.
cataclysm was abysmal and the player based has descended into a cesspit of ignorant a-holes.
Is there any point logging in to say hi and be greeted by silence? It is a major buzzkill on the whole experience.
among all these changes to the game, I really hope they have paid some attention to the social interaction tools. like maybe separate guilds, for raiding, social, pvp etc.
So.. a Shaman? Or a Druid? Or a Paladin?
1) Shamans don't tank.
2) They're not saying that having one class able to do all three roles is a new idea. Monks are going to have a completely different playstyle from anything else in the game - no autoattack by itself is a pretty damn big deal. They just want it so that anybody can give it a try and still be able to fullfill the role that they are most comfortable with.
Pet Battle System
• You will be able to collect, level, and battle with companion pets.
• It will be accessible to all players.
• Works with almost every pet
• Pet Customization, you will be able to name your pet, give them visual abilities, etc...
• There will be "Wild pets", you can find them in the world and engage in battle with them. You will then be able to get that pet and add it to your Pet Journal.
• Pets have random stats, some of them will be very good at tanking, some will have a CC ability, etc...
• Some pets will only be found during a specific season, while it's raining, or during the day or the night. Some of them will only spawn in the spring, when it's raining, in elwynn forest at night!
• Most pets will become tradable, even after it's leveled, etc...
• Pets will be account wide
• Your pet journal will display info on all your pets, including stats, skills, and also drop locations and lore info for the pets you don't have yet!
• Winning battles earns you experience, and levels your pets.
• You will learn new abilities. Every pet can use 3 abilities in a battle at one time.
• Every time you level you will also increase the stats of your pet.
• You will level multiple pets to build your team.
• You have 3 battle slots, one for each pet in your team.
A Pokemon MMO. Within WoW. Yep, they've cemented my $100 + $15/Month with that alone.
A new expansion, with a race that was until now an april fools joke
No clear threat/enemy/destructive force
no actual VIDEO of new gameplay, just environments
Completely arbitrary features like pet battling
and... well okay the monk is cool
So THIIIIIIIIIS is what fear and desperation look like. neat.
Oh Man...
Ditch hunter and go Monk... after all this time...
Maybe I will come back after all...