Probably the biggest and most unexpected news that came out of Blizzard's Diablo III press event last week was the announcement that players will be able to buy and sell items in-game for real currency. In addition to having a standard, gold-based Auction House like World of Warcraft has, Diablo III will also feature a safe, Blizzard-sanctioned way for players to exchange items for cash.
For many players, auction houses are a game unto themselves, and I certainly spent my own fair share of time exclusively playing the auction house in Warcraft. If Blizzard can convince enough players to put up their own cash to participate, I think this has the potential to be extremely successful for both Blizzard and the players who choose to use it.

According to Executive Vice President of Game Design Rob Pardo, Blizzard is well aware that players will trade items and gold for real cash in virtually all of their games. From the shady loot-for-cash websites that plagued Diablo in the mid-90s to the Chinese gold farmers we see in WoW today, making money off videogames has been a simple reality for years.
Given that it's going to happen anyway, Pardo and the Blizzard team figured they might as well create an official place for players to sell their items and gold without fear of being ripped off. To do that, they're giving you this auction house.
For the most part, it operates similarly to the World of Warcraft auction house: the major difference being that real money is involved. Items can be listed directly from your stash, which is now shared between every character on your account. (In Diablo II, every character's stash was only accessible by that character, and transferring items between your own characters was a massive pain in the ass.) Sellers can set a minimum starting bid and sell the item like a true auction, set a buyout price and skip the auction , or both. One other, smaller difference is that buyers and sellers will be completely anonymous; this makes sense to me, given the presence of real money.

Once you successfully sell an item, you have a choice to make. The money you made from that sale can go to one of two places: it can be deposited into your Blizzard account, or it can be cashed out through a third-party service.
If you deposit it into your Blizzard account, only basic listing and sales fees apply. You get the full value of your item, and that money can be used for anything Blizzard-related: other auctions, your WoW subscription fee, and even merchandise from the Blizzard store.
Money deposited into a Blizzard account, however, cannot be later cashed out into real money -- this would invoke a whole host of legal issues, with Blizzard essentially acting as a bank. If you choose to cash out through the third-party service, that company will take a small percentage of your cashout, but your money will be available to you as real cash, either added to your credit card or deposited into a PayPal or bank account.
To reduce the risk of people cornering the market or artificially driving up prices (like we see on WoW servers), there will only be one auction house for each currency -- if your country is in the eurozone, your auction house is shared with all other euro-using countries. The typical WoW server only has around 5,000 players, making it easy for players there to fix prices and damage the economy. It will be much harder for that to occur in Diablo, simply because of the sheer volume of users.
It's important to note what this auction house won't be. It's not a store -- Blizzard is selling nothing directly. Everything on the auction house will be weapons, armor, and items that other players have actually found in-game and have put up for trade. Pardo said that, barring some serious unanticipated problem that would require them to get involved, Blizzard plans to be completely hands-off once the auction house is running. The economy will be entirely determined by the players, and Blizzard has no intention of stepping in to regulate it. Additionally, Blizzard has stated that "99.9%" of the items in the game won't be soulbound -- in essence, if it's not part of a quest or a plot device, you can toss it up for sale.
Blizzard has also stated that Hardcore characters will not be able to use items purchased through the real-money auction house, as they think that would take away from a significant portion of the Hardcore experience. Softcore characters will have access to these items in PvP.

Blizzard has to make money off this somehow, though. When you want to list an item, you pay a 'nominal' (actual numbers were not given to us, as they're still being decided on) listing fee, and when your item is sold you pay a small sales fee. As of now, the listing and sales fees are both a flat rate -- they won't scale if you sell a really valuable item.
The listing fee was decided to prevent people from dumping their entire inventory into the auction system -- people should decide what's crap and what isn't, and only list items people are actually going to be interested in. Blizzard also wants to prevent people from setting wildly unrealistic buyout/bid prices, and having to put up a small amount of real cash to list an item will hopefully keep the economy reasonable. That said, to encourage people to participate and try out the auction house, accounts will likely be given a certain amount of free listings every week.
Overall, Blizzard says that this (real) cash auction house is simply them giving players what they want. It also makes a lot of sense financially, particularly for regions like Asia where players don't purchase the game itself, but tend to play in PC cafes and LAN centers. If it doesn't seem like your thing, the standard gold-based auction house will still be available for players who are unwilling or unable to put up real cash, and I suspect a fair amount of players will be using it. I'm personally hoping the cash-based auction house takes off though -- I'd love to be able to make back the money I spent buying the game just by playing it.
"Now bend over and open your wallets folks. I knew this was going to happen. People do this for wow and other games blizzard saw way to make money legally off it."
Uh, what?
This is an entirely optional part of Diablo 3 and people don't have to use it if they don't want to, I'm not sure why you feel people are going to have their wallets raped.
It's like a mini version of eBay, and personally I think it's brilliant.
Transactions for real money have been happening for years on shady third-party sites, and Blizzard finally said "fuck it, if people are going to pay money at least they can do it someplace regulated and secure."
They're going to make a little money from it, yeah, but so are the users. This is a win-win for everyone involved.
If people participate in this let them, I'm pretty sure enough people will still be trading items for gold and other items. Now if they took out item trading then we should get mad.
There are already plenty of dungeon crawlers that has beaten D1, D2 and by the looks of it: D3.
And there are plenty of better-looking dungeon crawlers on the way.
@D-roy
Seriously? Name one.
If getting items is as lucrative as this seems then I might buy Diablo III just to make money. The economy of begging for free items will probably be kicked in the teeth by everything having real value though. Slower start-up for the loss.
IMO, a good idea
BRG SIGONS HERE
I can just search for it and pay $5.00 for sigons. Hmm, Don't know if I like this too much.
When I scrolled down and saw the comments.. I saw I was correct.
Of course.. they could always do what they did with WoW... http://lmgtfy.com/?q=world+of+warcraft+gold
None the less i dislike that it has come to this with games and i dont know if I should be happy that there are people dumb enough to throw their money away like this to support the industry I love or pity them for beeing that stupid.
Also i wont buy D3
Technically, they wouldn't be supporting the industry. Blizzard would be seeing, at best, a slim little cut. They'd actually be supporting another gamer's habit (or, more likely, a gold farm in China).
"Also i wont buy D3"
Because of this or for some other reason? It wasn't clear.
I think people in these comments may be overreacting just a little tad though.
Not that I'm for or against it, I only play with friends and this doesn't seem to effect me.
Get money selling D3 items like a baus.
Well actually no I don't :(
2. Diablo on Hell Difficulty
3. ????
4. Profit!*
*Subject to Activision's greed.
While people say it is optional - that is true, and will not effect my first few playthroughs through the game. It also will not effect casual players who have zero desire to get into the full meta of the game.
However, the long term effects could be really shitty. As Ultramonkey said, there will be people who run around and farm uniques all day/every day, allowing people who simply have deep pockets to buy amazing PVP items, and rock face at PVP when they don't deserve it. It could also cut playthroughs for your friends, if they give in to the scheme and just buy a full set of say, Frostburns (a super rare sorceress set in D2) - something you worked for months to get.
Eventually, if this bullshittory gets successful, other companies will come have a glance and implement this idea as well, completely unnecessary!
The hell are you doing Morhaime???
Optionality does not always means you cannot bitch about it.
Repeat it!
Honestly, you find a good item. Why the fuck would you want gold instead of real money? Depends on the fee but you know what I mean.
Say I picked up one of the best items in the game? Would I sell it for ingame currency? Fuck no. If real money is an easy option, I'll sell that pile of pixels for a couple bucks, no hesitation. I could then use that money to supplement purchasing better items for myself or outright just pocket it. Hopefully, I never have to spend anything other than my Diablo 3 profits to buy more items... hopefully.
HoJ was the currency of Diablo II. The American Dollar will be the currency of Diablo III. *sigh* I can already see Bobby Kotick rubbing his greasy hands together in anticipation... biding his time for the day when videogames only use real world currency to buy items/features.
At least this way people are better protected from sellers on the blackmarket.
Look I can see people getting excited for it, but I can see certain items (eg. the ZOD rune) go in excess for an absurd amount of real cash. I for one think this is one of the worst ideas for a game I've ever seen.
IF there was the option to use ingame gold, it would have been a day one purchase. Now, I'm with quite a few others that are going to boycott it.
PROFESSOR GRISWOOOOOOLLLLLLDDDDD
+1
Max-
It's so depressing :(.