Quantcast


Blizzard didn't spend $100 million making StarCraft II photo

Last week, we reported -- based on an article by the Wall Street Journal -- that StarCraft II cost $100 million to develop. This is not true. The WSJ has since issued a correction, saying that the figure actually related to World of Warcraft, not StarCraft II.

Well then, how much did it cost to make? Unfortunately for curious minds, it seems as if this will be another one of those secrets to be taken to the grave. Blizzard was quick to point out that it "has never disclosed the development cost of StarCraft II, and for competitive reasons, we will not do so."

So, there you go. Erase this incorrect tidbit from your memory.

Alternate title: "Blizzard wants to cut a b*tch over $100 million story."








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied: "bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways. Likes Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

24 comments | showing # 1 to 24
prev next

Monodi's Avatar - Comment posted on 07/23/2010 17:50
Monodi
If that's the amount, I hope it was for a spending made so far
KingSigy's Avatar - Comment posted on 07/23/2010 17:53
KingSigy
I don't WoW even took $100 million. What would it matter, though? Blizzard only rakes in $135 million per month on WoW.
mix's Avatar - Comment posted on 07/23/2010 17:53
mix
$100 million is like a ton of money and it's just nuts, a whole lot of nuts.
Gorescream's Avatar - Comment posted on 07/23/2010 18:06
Gorescream
wait, you spent 100 million dollars to make WoW? I find that hard to believe
HombreGato's Avatar - Comment posted on 07/23/2010 18:09
HombreGato
Why don't game publishers disclose this information? I always know what movie budgets are unless the director funds it out of pocket.
Royal Swan's Avatar - Comment posted on 07/23/2010 18:17
Royal Swan
@HombreGato, its easier for them to fleece us when we just assume games cost a lot to make so it's ok to charge more
SBC Slam's Avatar - Comment posted on 07/23/2010 18:21
SBC Slam
@Royal Swan - It could be for any number of reasons. Defaulting to the most cynical tells us all you've no real idea of what you're talking about.
Spaz's Avatar - Comment posted on 07/23/2010 18:29
Spaz
LOL something told me the WSJ was pulling this out of their ass. I just keep thinking to myself they haven't even began development on Heart of the Swarm yet how do they know how much it cost? But a $100 million wouldn't surprise me either, is believe that is the rough amount it took to make GTA4.
Lavapotamus's Avatar - Comment posted on 07/23/2010 18:30
Lavapotamus
The header image makes me want to dig out Dunk Hunt 2. Yeah it was pretty easy all around, but I always had a good time with it, from start to finish.

And yes, I know the first one's supposed to be fantastic, but I never got my hands on a copy of it.
llort het's Avatar - Comment posted on 07/23/2010 18:32
llort het
^ duck hunt 2?!?!?!
Jnr Johnson's Avatar - Comment posted on 07/23/2010 18:37
Jnr Johnson
NO It's UNCLE SCROOGE Donald Ducks uncle :/ geez Kids today.
laggerific's Avatar - Comment posted on 07/23/2010 18:43
laggerific
@Royal Swan:

I'm willing to believe that his cynicism towards the game industry is no less than their cynicism towards us when they price games. I believe HombreGato on this topic because I don't believe the gaming industries statement of justification for price increases in games. I don't have any factual basis, but I doubt that they do either...hollywood accounting practices aren't just for movie studios.
Royal Swan's Avatar - Comment posted on 07/23/2010 19:03
Royal Swan
@ SBC Slam, I was talking game industry in general I wasn't attacking Blizzard directly. In regards to what I stated I'm not sure if that's the main reason, I'm sorry for coming off so cynical. All I know is from what I see outside the industry.

We constantly hear from devs/pubs that games cost to much. To fix this they need to raise prices. We rarely see $ figures outside of revenue to confirm their claim. We do know games cost more to buy. We do know game companies are making record profits. Shouldn't the new cost to purchase balance out the cost to make? This is one of the main reasons for why I chose as a consumer to purchase second hand only this generation.
Fearzone's Avatar - Comment posted on 07/23/2010 19:13
Fearzone
On both counts I'm betting it is an underestimate.
SBC Slam's Avatar - Comment posted on 07/23/2010 19:23
SBC Slam
@Royal Swan - Hey, man, no need to apologize. I can be a cynical fuck-stick at times, too.

The fact is, though, that it honestly could be any number of things. They could have purchased resources at a drastically reduced price, and part of their contract with the supplier is that they aren't allowed to actually state what the monetary terms of their exchange were.

It could, in fact, be that they prefer the advantage that it affords them with their customers left in the dark, however there are glaring issues with this opinion. First, Blizzard isn't charging an arm and a leg for the game. It's a pretty standard $50-60 price on it, so letting consumers know how much it cost to develop would be a positive action to take, from a marketing point of view. I mean, the game clearly cost a great deal to make, and telling your customers that you spent X million on a game that you're then charging the standard rate for would certainly bolster public opinion.

Then again, Blizzard could charge $70-80 dollars for the game and people would still buy it. In this second scenario, telling us what it cost to develop could still have a positive spin placed on it, appealing to the greater rationale of the consumer, and proving that price reflects cost, but threat they are also getting "more" for their money.

A wide variety of producers take one of these two actions, particularly as it applies to games and movies, and so it's no surprise that you asked about them.

The fact is that most of the time, companies really aren't trying to stick their large, made-out-of-cash-and-diamonds dicks in our asses. ;-)
Xzyliac's Avatar - Comment posted on 07/23/2010 21:12
Xzyliac
If it's $100 million so far and it takes into account all those toys and card games and shit I'd believe it. I mean WoW is friggin' huge and it's not a game you just make and forget about. It's constant.
AkatsukiKaizoku's Avatar - Comment posted on 07/24/2010 00:19
AkatsukiKaizoku
Well, like a lot of time to make the game so sure is not that cheap, still, normally people that doesn't actualize on games info thinks that some game of some company is made with assloads of money, WoW is still Blizzard's strongest trump and all the server things and expansions are like you put a dollar in a jar, day by day, first you got nothing, and POOF, in 5 or 6 months your jar is going to explode, and seeing how usually Blizzard updates WoW, well, there you go, still, I do belive that they spended, like a HELL OF A LOT on Starcraft II, but not that much
Royal Swan's Avatar - Comment posted on 07/24/2010 00:20
Royal Swan
@SBC Slam, based on the day to day quotes from Activision, EA, Ubisoft etc. I'm pretty confident that most of the time companies really ARE trying to stick their large, made-out-of-cash-and-diamonds dicks in our asses
SBC Slam's Avatar - Comment posted on 07/24/2010 01:35
SBC Slam
@Royal Swan - That's an OK opinion to have. I didn't say you're not allowed to think that. I simply offered a counter argument. I agree with you that it's hard not to see it that way, but we all need to concede that we don't have a complete picture where THIS sort of thing is concerned.

Simply put, we don't really know why they aren't telling us how much it cost.
lewness's Avatar - Comment posted on 07/24/2010 04:37
lewness
We're sorry, it wasn't $100,000,000. It was $99,982,523. Sorry for misleading you guys.
glandseck's Avatar - Comment posted on 07/24/2010 13:36
glandseck
$100 million for WoW could be cumulative, which includes bandwidth, development on the expansions, GM payroll, etc. The game has been rolling for a long time now so I have no trouble believing this.

Starcraft2, however... If you take out advertising, I'd expect costs to be around 15 mil. Over 25 mil would be ridiculously expensive, considering the cheap-to-make nature of RTS'.
JFF's Avatar - Comment posted on 07/24/2010 14:34
JFF
It was a mistake. Someone mistook the profit that they will have with the cost of the game.
whormongr's Avatar - Comment posted on 07/25/2010 01:25
whormongr
if it didn't cost the 100 million to develop WOW it would be the scam of the century- they have profited far far in excess of that 100 million so if they were to somehow be able to develop a project that is profit with little to no expenditures everyone needs to take a real close look at their business model to learn something
Nogtank's Avatar - Comment posted on 07/27/2010 09:25
Nogtank
I could believe a $100 mil price tag for World of Warcraft -- assuming that price tag includes the initial investment in servers and whatever they're paying AT&T, that is.

I think they've made their money back, regardless. :)
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!