Recently, upwards of 50,000 people signed a petition demanding that Diablo III's color palette be darkened. Luckily for us, the fan outcry wasn't enough to make Blizzard reconsider the game's art direction.
Talking to MTV Multiplayer, lead designer Jay Wilson says that "there's no going back now." He comments that Diablo III originally had a darker color scheme, but the team eventually decided against it.
“When you have 30 creatures on screen — and four or five different types — target prioritization is a factor. You need to be able to tell those things apart fast, and you can’t do that when your world is gray and your creatures are gray.”
I'm still trying to get over the fact that people were/are actually fighting to get more blacks, greys, and browns into Diablo III. Do we seriously not have enough games like that already?
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Its the biggest bag of whine I've heard in the last two years.
It's time to get out of the dark (Pun intended) ages people!
I find it looks great the way it is now. I might actually play this one. (Yes, I skipped over Diablo 1 and 2; shall I destroy my gamer card right away?)
It's time to get out of the dark (Pun intended) ages people!
It's time to get out of the dark (Pun intended) ages people!
It's time to get out of the dark (Pun intended) ages people!
It's time to get out of the dark (Pun intended) ages people!
50,000 signatures. Thats 50,000 complainey idiots right there.
I'm sick of all the games that are just shades of brown.
I'm just bored stiff by the vocal complainers who seem to think everything should be as colourful as Viva Pinata and Sly Cooper. There are games which are vibrant and colourful, tonnes of them. But not everything should, or even could be as colourful as some of these people think they ought to be.
Down with poop colored games!
j/k man I love you
For example, on Starcraft sites, the fans regularly moan about how the style is too much like "Warcrap" and that the Zerg is basically a copy of the Undead now. Instead of calling the creep (the oozy stuff Zerg units build on) from SC2 creep they call it the bleep. The reason? It is allegedly more like the blight (which Undead from War3 built on) than the original creep.
Of course, they're morons. They don't seem to remember that the Undead were, themselves, all but a copy of the Zerg to begin with.
Sometimes, I wonder if these fans even want a sequel. Any significant changes made to the original get screamed about like the coming apocalypse, while the game, to even rational SC veteran's eyes, continues to look damn near identical to the original.
Everything else, the character design, the gore, the outdoor areas, the bosses, the bad guys...just a whole lot of awesome.
Haha, what exactly are you trying to say? That I'm the kind of person who would support the petition? I think it's funny that I posted almost at the exact same time and made fun of these idiots.
Regardless, here is the kind of article I was talking about:
http://www.sclegacy.com/content/editorials-8/the-zerg-are-from-zerus-the-swarm-is-from-azeroth-68/
It's basically one big wah-fest about how SC2 looks too much like Warcraft 3. With the exception of maybe one or two images, he's just crazy. Those few images that look similar to War3? Recently unveiled artwork that will probably be completely changed by release.
I also find this bit at the bottom funny: "I feel the developers owe it to the fans to flat-out tell us their intentions. Is it to make a devoted sequel to StarCraft while still adhering to the subtle dark (read: not demonic) nature of the lore, art (all of us miss you, Blizzard North), and style? Or, is to build a multi-million dollar "Rated-E For Everyone" franchise that will produce quantities of Happy Meal™ toys and a visual appealing to their 9+ million paying World of WarCraft users?"
See what I mean? These guys are crazy morons, and they're everywhere. Luckily, Blizzard has the good sense to take criticisms like this with a large amount of salt.
I'm a big SC junkie and I've yet to complain about the new look, but I do lurk to SC2 boards on gamefaqs and it's full of idiots that complain about every little changed detail.
Haha, yeah. I used to lurk on comments at sclegacy.com, and, finally, I just made an account and started making fun of them. There are some damn classic moments.
Saturation is an important tool in an artist's arsenal. Keeping the saturation monotone (whether it's super-bright-colored or just plain gray) is going to look ugly, either way. The problem is that while it doesn't take a rocket scientist to look at something and say "this is way too colorful", a lot of less artistically inclined people easily fall in the lame pit of desaturation.
What I'm seeing with Diablo 3 is that Blizzard isn't afraid to sweep the saturation gamut; they're taking advantage of color to make gameplay elements more obvious... For example, sticking with a certain color range for a particular dungeon's floors and walls, and aim for the complete opposite color range for enemies. The brighter the colors, the easier the distinction. They also use saturation to further distance gameplay elements, making it easier to recognize something without having to stare directly at the thing to figure out what it is.
I'm tired of playing stuff like Gears of War where the only way to see your target is to wait for it move, turning essentially a static target into a game of Where's Waldo. There's nothing wrong with brown and gray, but color is a really important tool to easily make distinctions between two arbitrary targets. Desaturate the colors, and it gets ever harder to make that distinction.
It's a game ingredient. Whoever doesn't use it is losing out.
There's a funny post that demonstrates how ridiculous Blizz fans can be.
My favorite moment: "I think the more ability-oriented micro of SCII (which it's starting to look like) is also just another way to cover up poor gamedesign. It's the same as with Browders other RTS (C&C3, which is a fun game might I add, I've been playing it rather a lot lately, even though it actually sucks)"
What I gather:
1. Abilities in strategy games are poor game design (what?)
2. SC2 will be just like C&C3 (notice that there isn't any actual evidence to hold this up.. just the fact that one of the game designers also worked on C&C3)
3. C&C3 is a fun game he plays a lot, but it actually sucks.
These people are fuckwads
Seriously, anyone whining about how great the game looks and that it needs to be more like Doom "can't see shit captain" 3 needs to STFU