Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 




Have you ever stopped in the middle of playing a game to think about why someone or something was given a certain name? The answer is most likely no. The gamer's mind is too busy being assaulted by how things appear and story text to be able to give things such as a character's name or the label given to a specific potion a second thought.

But if one were to look a little deeper, the titles given to people, places and things in video games can turn out to be very important tools that aid in the understanding and conquering of whatever game is laid out before you. Not only that, but they can serve as a tie between the player and his character, especially if he is given the option to name his character. And in the case of older games, they might be the only means of identification, due to old hardware's inability to give objects much visual detail.

There are many instances in which a second thought on the matter is undeserved. Items can have unimaginitive names, such as "sword", "bat", or "hero". But other times, there can be a of thought put into a given title. A great example of this can be found in the arcade classic Pac-Man.

The names of the four ghost enemies are some of the most widely recognizable names in gaming history, but these famous monikers are merely nicknames. As displayed on the introductory screen, the ghosts' real names are Shadow, Speedy, Bashful, and Pokey. But these names are so simple, what signifigance could they possibly contain? A lot more than you would think.

The spectres may appear to behave in the exact same way, but they have their own unique personalities and behaviors. This defines who each ghost is and helps explain their different approaches towards Pac-Man. All of this information can be found within their names.

That being said, Clyde's name is actually a little bit misleading. Pokey suggests sluggish movement ("to poke around"), but his speed isn't much different than that of the other ghosts. To delve deeper into his personality, we must also look at his Japanese title. Overseas, he is known as Otoboke, which translates to something like "stupid" or "dopey"; while Americans would have likely thought a character named Stupid to be unnecessarily mean, the name does fit the bill a whole lot better. Pokey is not slow as he navigates the maze, but slow-thinking.

Paying close attention to the way that Clyde moves about each maze, you will begin to realize that he is not at all in hot pursuit of the enemy. He goes where he pleases, not even really giving chase if he happens to accidentally stumble upon Pac-Man's location. Because of his disinterest in engaging the enemy, it can be assumed that perhaps he does not feel dislike towards Pac-Man as the other ghosts seem to. Or, he could just be too dim to really care one way or the other. Clyde is truly the idiot of the group, and the ghost to be least worried about.

An odd note about Clyde was that while the other ghosts kept their original names for Ms. Pac-Man, he was renamed Sue in order to give the female Pac some same-gender competition. His personality remained intact, but you have to wonder if his gender did as well.

Like Clyde, Inky also moves about somewhat erratically, though it is not due to a lack of brains. He can very well navigate the maze and help the other two ghosts trap Pac-Man, but he chooses not to because of a bad case of social anxiety. As the name Bashful implies, Inky's shyness leads to attempts to avoid all the action going on around him. However, if he does accidentally edge too close to where Pac-Man is located, he will give chase for a little while.

It seems that something about being near to Pac-Man temporarily brings out the bloodlust in Inky that is always in the forefront for Pinky and Blinky. This is a strange occurrence that a name simply cannot explain. Maybe Inky's social awkwardness is only a ploy to lull Pac-Man into a false sense of security.
Pinky, despite his real name being Speedy, is no really no faster than his brethren. The name could be more of a reference to his knack for covering more of the map than any other ghost. At first glance, his moves may appear to make no sense, but Pinky has a method to his madness. He is just taking the most roundabout path he possibly can to get to Pac-Man.

Pinky's real name also lost a lot of its meaning in translation. In Japan, Pinky is known as Machibuse ("ambusher"), which makes a lot more sense when contrasted with his actions. He is unable to work alone, and instead employs the help of his red brother Blinky to help him ambush Pac-Man and trap him in corners. While Blinky gives constant chase, Pinky covers all corners of the map to cut down Pac-Man's choices of where to hide. Because of his ability to strategize, one can assume that Pinky is the most intelligent ghost of the group, and one to be very wary of.

As far as personality goes, Blinky seems to be a whole lot more simple than his brethren. His real name is Shadow, a very fitting name, as he is the most aggressive chaser of Pac-Man. During most of the game, it is Blinky who remains stuck to the hind end of the rotund hero as if he were the shadow beneath him. There is not much to the guy except for the fact that he plain hates Pac-Man. This hatred is what fuels his constant mad pursuit, making him unquestionably the deadliest ghost of the four.

But there is a little more to Blinky than what meets the eye. Perhaps the name Shadow also serves as an allusion to an even darker side of the angry red ghost. As we all know, there are pellets scattered around each maze that Pac-Man gobbles down as he passes them by. Once a certain number of pellets are eaten (this number decreases as you progress), it causes a change in Blinky. Experts call this phenomenon Cruise Elroy Mode. Once transformed, Blinky is also known as Cruise Elroy.

A Google search for the name yields no real results other than this page where one curious Internet user asks, "What is the origin of the name Cruise Elroy?". There are a few theories there as to what the name refers to, but there is no solid information on what inspired the name. "Cruise Elroy" is a pretty nonsensical phrase, and nothing can really be taken from it like the normal ghost names. But a little name research can help to slightly clear the mystery of this special ghost.

From its Irish origins, the name Elroy means "red haired youth". This is a valid description of the ghost, for although they have no hair, Cruise Elroy/Blinky is most certainly red in color. Elroy also has roots in old French, where it is a variant of Leroy, a name which means "the king". This is a title that also fits the bill, as he can be considered the greatest of the ghosts in terms of ability. The reasoning behind using "cruise" in his name is not quite as clear. Cruise Elroy retains Blinky's tendency to stick close to Pac-Man, but can run (float?) at a much faster speed than his normal self. While it does represent movement, "cruise" is not a word more often applied to casual movement. What it most likely refers to is his ease in keeping up with his target.

This is all only theory, of course. But the meanings match up to the actions eerily well. I originally began to write this after discovering the mystery surrounding the Cruise Elroy name a few months ago. But my interest in etymology and onomatology took over, and it became a study of all the ghosts' names after learning there was so much information packed into them. Regardless of whether or not it is important information, it is extremely interesting to know.

It made me realize how important the names that are given to everything in a video game can be, and how much they are overlooked. Some names are nothing more than bland labels, but others can unlock a whole world of information that is otherwise inaccessible.


Continue: More Feature stories





prev next

48 comments | showing # 1 to 48

The-Excel's Avatar - Comment posted on 10/23/2008 15:13
The-Excel
I never noticed the ghosts had AI.

I love these kinds of articles that give undue scrutiny to aspects of this kind of thing. You should write more of them.
Tristero's Avatar - Comment posted on 10/23/2008 15:14
Tristero
Did you illustrate this story yourself? If you did, I'm in total awe. These are almost as great as the cup of tea on the mega buster.
Tron Knotts's Avatar - Comment posted on 10/23/2008 15:17
Tron Knotts
I've been playing Pac-Man since it first came out, and I had never heard of Cruise Elroy before.

You, Miss Davis, have schooled me.

I stand before you, utterly schooled.
mix's Avatar - Comment posted on 10/23/2008 15:20
mix
I've never really thought to much about names in games and what they mean, or could mean. This is a pretty awesome article!
eternalplayer2345's Avatar - Comment posted on 10/23/2008 15:20
eternalplayer2345
I never knew they had different names and such personalities, very nice write up and art as always

also,
Articuno
zapdos
moltres

Claus is Lucas jumbled up
falinter's Avatar - Comment posted on 10/23/2008 15:25
falinter
My mind has certainly been opened up to a new world of thought.

Thanks Davis.
pendelton21's Avatar - Comment posted on 10/23/2008 15:25
pendelton21
Jesus tapdancing Christ this was an interesting read. I'd shout "FRONT PAGE" from the rafters if it wasn't already there.

pendelton21's Avatar - Comment posted on 10/23/2008 15:26
pendelton21
Jesus tapdancing Christ this was an interesting read. I'd shout "FRONT PAGE" from the rafters if it wasn't already there.

superflossy's Avatar - Comment posted on 10/23/2008 15:32
superflossy
Ashley, did you draw all of these? They are so great! You should put them on a t-shirt and I will totally wear it!
lookjerk's Avatar - Comment posted on 10/23/2008 15:44
lookjerk
'Cruise Elroy' IS Blinky/Shadow/Red. He speeds up noticeably after a certain number of dots are eaten.
galagabug 's Avatar - Comment posted on 10/23/2008 15:45
galagabug
great post. billy mitchell would be proud.
Ludwig Von Robotnick's Avatar - Comment posted on 10/23/2008 15:50
Ludwig Von Robotnick
Simply amazing Ms. Davis! I love your writing and I can't wait to see what's next!
Scary Womanizing Pig Mask's Avatar - Comment posted on 10/23/2008 15:53
Scary Womanizing Pig Mask
Blinky, Pinky, Inky and Clyde? A tad bit random choice for the last one ;) Excellent post! I as well never realized the ghosts had separate AI or that Blinky underwent such a dark transformation. Learn something new everyday though :3
nicojay's Avatar - Comment posted on 10/23/2008 15:57
nicojay
Ashley think to much. Not do enough chomping.

Fantastic pics though.
Norgor's Avatar - Comment posted on 10/23/2008 16:01
Norgor
I knew about the different AIs for the ghosts and their different names but I never really gave much thought into their individual personalities or how meaninful their names really are. I'm also pleasantly surprised by your inclusion of their japanese names in order to further your character studies because their japanese names hold more significance in some instances. I also never knew about Blinky's tendency to become "Claude Elroy". My hat's off to you for writing such an interesting article and filling my head with more interesting trivia.
ZombiePlatypus's Avatar - Comment posted on 10/23/2008 16:01
ZombiePlatypus
I'd heard of the Cruise Elroy moniker before, but unless I forgot something from years ago I must've never noticed the Shadow, Speedy, Bashful, and Pokey names.

Your dissection of the ghosts' personalities is really interesting to me, as I've heard that they behave differently before but never was patient/observant enough back in the day to realize that. I was always focused on frantically munching pellets and running away, trying to avoid all four ghosts equally...
omar's Avatar - Comment posted on 10/23/2008 16:03
omar
Nice write up I would have never guessed that their names actually had any meaning.
EternalDeathSlayer's Avatar - Comment posted on 10/23/2008 16:07
EternalDeathSlayer
Great art, good writing on the technical side, but this is kind of pointless. They are ghosts in a simple arcade game. Does it really matter what this means?

Still, you managed to make it seem like it's important, and it's nice to see someone writing these long articles and asking questions about stuff like this that most people never even think about. Good read overall, but I'd like something a bit more meaningful next time. I just don't see the point of this. '

Also, I'm truly amazed you managed to write so much about the ghosts. I could never have done it this well.
Holyetheline's Avatar - Comment posted on 10/23/2008 16:20
Holyetheline
I actually noticed their individual traits... owned you all.
Niero's Avatar - Comment posted on 10/23/2008 16:21
Niero
Beautiful.
atastysammich's Avatar - Comment posted on 10/23/2008 16:34
atastysammich
I... I had no idea Clyde and Sue were the exact same ghost. Man, do I look stupid. :/
Bacchus's Avatar - Comment posted on 10/23/2008 16:42
Bacchus
all these years i have referred to my genitalia as inky, blinky, and clyde.

now it turns out my wang is actually named sue.

my junk (and pacman) is complicated.
bottled dark's Avatar - Comment posted on 10/23/2008 16:45
bottled dark
my friend had a theory that Clyde used to be named Kinky, but was rush edited at the last second.
tsunamikitsune's Avatar - Comment posted on 10/23/2008 17:02
tsunamikitsune
Great read! I found it very interesting. The art was also great, as always. I'd like to see more stuff like this. :D
Sharpless's Avatar - Comment posted on 10/23/2008 17:03
Sharpless
Boo would kick all their asses. Amirite?
Stella Wong's Avatar - Comment posted on 10/23/2008 17:15
Stella Wong
This is a great read :D
Funktastic's Avatar - Comment posted on 10/23/2008 17:18
Funktastic
Awesome write up is awesome! ^_^ Makes me want to dust off the old Tengen Pac-Man and test this theory, lol.
king3vbo's Avatar - Comment posted on 10/23/2008 17:44
king3vbo
I never noticed that the ghosts behave in that way
Tino's Avatar - Comment posted on 10/23/2008 17:51
Tino
You could have made this up ENTIRELY. But I believe EVERY SINGLE WORD.

That's AMAZING!
KaL YoshiKa's Avatar - Comment posted on 10/23/2008 18:11
KaL YoshiKa
I love it...the writing adds a sense of mysticism to an already legendary series. Also it goes to show that from very early times AI was so crucial in making a game perfect.
Crackpot360's Avatar - Comment posted on 10/23/2008 18:12
Crackpot360
Nice write up. Never realized that the ghost patterns where character related.

Cool stuff.
zeroword's Avatar - Comment posted on 10/23/2008 23:36
zeroword
I knew about the personalities. That was how you figure out perfect play in Pacman.
Qalamari's Avatar - Comment posted on 10/24/2008 00:21
Qalamari
This was great! Usually people only take notice of etymology in games when they're already beaten over the head with it. Square used to do this a lot, not sure if they still do... Cid's best spear in FF7 was the Longinus, for example. in any case, another fantastic article, Ms. Davis.
robbway's Avatar - Comment posted on 10/24/2008 00:30
robbway
Nice article. Since I've seen this game since the day it was released in arcades, I know your research is great. That's because I saw the demo screen many times. I'd like to point out that the cartoon ghosts in Pac Land share similar qualities with the originals and Sue is a purple, female ghost in that game. My favorite interpretation of the names is in Ridge Racer V. If you play and play and play that game, you'll eventually earn the Pac Man Cup race. Clyde's minicar goes the slowest, Pinky/Speedy is really fast and waits for you to catch up, Bashful takes on his Inky persona and spews a smokescreen to make it hard to drive, and Blinky gets in front of you and slams on the brakes to make you stop.

Perhaps "Cruise Elroy" is a loose translation of "King's Cross?"
Clockwork-Zombie's Avatar - Comment posted on 10/24/2008 03:23
Clockwork-Zombie
A really interesting read I always kinda wondered about if the ghost's names in Pac-Man had any real significance, and now, thanks to you, I know.
RAB's Avatar - Comment posted on 10/24/2008 04:30
RAB
That was fucking incredible. I really, really fucking enjoyed it. I remember hearing that they each had slightly different characteristics but for you to go thru and disect each and every one like this is just awesome.
I REALLY look forward to anything else you've got up your sleeve.

And that art is fucking RAD!
DynamicSheep's Avatar - Comment posted on 10/24/2008 08:12
DynamicSheep
I've known that they have distinct AIs... I knew that Clyde liked to dick around and just do his own thing, while Inky would only give chase sometimes, and that Blinky and Pinky would co-conspire to trap me, with Blinky doing most of the actual chasing.

I did not, however, know that Blinky became Super Blinky after a while... that's an interesting bit I'll have to keep in mind the next time I play Pac-Man CE.

Excellent, informative write-up, and (as always) magnificent artwork.
i dont care i just wanna post a comment's Avatar - Comment posted on 10/24/2008 08:12
i dont care i just wanna post a comment
first of all get to the point, instead of saying (The gamer's mind is too busy being assaulted by how things appear and story text to be able to give things such as a character's name or the label given to a specific potion a second thought.) because your making out that the average gamer is stupid

secondly your question (Have you ever stopped in the middle of playing a game to think about why someone or something was given a certain name?), i have stopped for a second too give it some thought, and i can only name a few games that made me do this.

Thirdly you'll find no games nowadays, that have the same, (name this ghost boo because he hide's behind his flaps for hands, when mario looks at him hehehehe (laughs like a lil girl)

games are just mast made and not given thought anymore.

P.s your article is 28 years slow!
Grasshopper7's Avatar - Comment posted on 10/24/2008 09:23
Grasshopper7
Great article! I've been interested in etymology and/or onomatology, especially in games. Plus, Superflossy is right the art belongs on a t-shirt, it rules.
Also, Bacchus made me LOL.
el_chack's Avatar - Comment posted on 10/24/2008 09:44
el_chack
Five stars Ashley,

I really loved reading your post. Althought I knew some of these facts, I didn't know about Cruise Elroy, Clyde/Sue and some other little details.

It makes me remember the Super Mario World's sleeping fish name: Rip Van Fish.
face777's Avatar - Comment posted on 10/24/2008 10:46
face777
Nice post! As an onomastics PhD research student I love the method and analyses.

Fascinating read, I hope you'll do more in the future.
GENACON's Avatar - Comment posted on 10/24/2008 14:30
GENACON
Wow, What a great article. :)

Also, Poor little inky.
Dexter345's Avatar - Comment posted on 10/24/2008 15:13
Dexter345
Very interesting. I had heard about the ghosts different personalities before, but I don't know if I've ever seen such an in depth analysis of their names.

Will this be a recurring feature, exploring the names of other characters?
TheGuero's Avatar - Comment posted on 10/24/2008 23:37
TheGuero
Sexism in Pac-man?! Surely you jest.
Is it simply co-incidence that Clyde, a.k.a Pokey, a.k.a Dopey was the only ghost changed to a female in the Ms. Pac Man version? His gender may not have remained in-tact, but her personality certainly did.

DISCUSS!
Teta's Avatar - Comment posted on 10/25/2008 09:36
Teta
OMG how did I miss this?
This was an amazing reading
Procyon's Avatar - Comment posted on 10/27/2008 16:06
Procyon
I wish I found this sooner... there are some discrepancies in the analysis of the ghosts behavior. The algorithms used to control the ghosts have all been found and decoded. They are actually really quite simple (except for Inky/Bashful.) I described it all in detail over at StrategyWiki. They work like this:

Blinky/Shadow: When the ghosts are not patrolling their home corners, Blinky will attempt to shorten the distance between Pac-Man and himself. If he has to choose between shortening the horizontal or vertical distance, he will choose to shorten whichever is greatest. For example, if Pac-Man is 4 grid spaces to the left, and 7 grid space above Blinky, Blinky will try to move up before he moves to the left.

Pinky/Speedy: When the ghosts are not patrolling their home corners, Pinky wants to go to the place that is four grid spaces ahead of Pac-Man in the direction that Pac-Man is facing. If Pac-Man is facing up, Pinky wants to go to the location exactly four spaces above Pac-Man. He does this following the same logic that Blinky uses to find Pac-Man's exact location.

Inky/Bashful: Bashful has the most complicated AI of all. When the ghosts are not patrolling their home corners, Bashful considers two things: Shadow's location, and the location two grid spaces ahead of Pac-Man. Bashful draws a line from Shadow to the spot two squares in front of Pac-Man, and extends that line twice as far. Therefore, if Bashful is alongside Shadow when they are behind Pac-Man, Bashful will usually follow Shadow the whole time. But if Bashful is in front of Pac-Man when Shadow is behind him, Bashful tends to want to move away from Pac-Man (in reality, to a point very far ahead of Pac-Man).

Clyde/Pokey: Pokey has two basic AIs, one for when he's far from Pac-Man, and one for when he is near to Pac-Man. When the ghosts are not patrolling their home corners, and Pokey is far away from Pac-Man (beyond 8 grid spaces), Pokey behaves very much like Blinky, trying to move to Pac-Man's exact location. However, when Pokey gets within 8 grid spaces of Pac-Man, he changes his behavior and goes to his home corner in the bottom left of the maze.
Procyon's Avatar - Comment posted on 10/27/2008 16:09
Procyon
It should also be noted that the above described behavior is what accounts for the safe spot just below the ghost pen. You can see how it works in operation right here. The diagram will help explain why Pac-Man can remain in that spot forever without fear of ever being killed.
Wexx's Avatar - Comment posted on 10/30/2008 17:43
Wexx
I Wish I had seen this sooner, great read :)

And like Dexter said: this would make for an interesting recurring feature, keep it up Ashley!
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 

   Got news?   tips@destructoid.com   |   Dtoid Twitter

New Videos

more videos


Reviews & Previews
BioShock 2 review
Dante's Inferno review
Chime review
Hustle Kings review
iPhone Review Round-up: January review
more reviews
Dawn of War II Chaos Rising
Metro 2033
A trip to the racetracks Days of Thunder Arcade
Double the pleasure, double the fun with Darwinia+
Wizarding world in plastic Lego Harry Potter Years 1-4
more previews


- The Dtoid Army is 56756 strong -

Showing Cblogs with 3+ faps   show all

Call for entries: the Areas of my Expertise

New to Dtoid? Read the survival guide


 Originals
Jim Sterling: How Aliens are blatantly better than Predators





















More Destructoid Originals




We are Destructoid   tips@destructoid.com
Nick Chester
Editor-in-Chief
Niero
Founder, Big Boss
Jim Sterling
Reviews Editor
Hamza Aziz
Community Manager
Dale North
News Editor
Rey Gutierrez
Destructoid Video EIC
Anthony Burch
Features Editor
Brad Nicholson
Managing Editor
Tom Fronczak Colette Bennett
Ashley Davis Ben Perlee
Conrad
Zimmerman
Chad Concelmo
Jonathan Holmes Jonathan Ross
Brad Rice Jordan Devore
Will Maddock Matthew Razak
Josh Tolentino
Joseph Leray
Topher Cantler Samit Sarkar
     
  Adam Dork
Daniel Lingen
Hollie Bennett
Joe Burling
Mikey Turvey






 
 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006