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Have you ever stopped in the middle of playing a game to think about why someone or something was given a certain name? The answer is most likely no. The gamer's mind is too busy being assaulted by how things appear and story text to be able to give things such as a character's name or the label given to a specific potion a second thought.

But if one were to look a little deeper, the titles given to people, places and things in video games can turn out to be very important tools that aid in the understanding and conquering of whatever game is laid out before you. Not only that, but they can serve as a tie between the player and his character, especially if he is given the option to name his character. And in the case of older games, they might be the only means of identification, due to old hardware's inability to give objects much visual detail.

There are many instances in which a second thought on the matter is undeserved. Items can have unimaginitive names, such as "sword", "bat", or "hero". But other times, there can be a of thought put into a given title. A great example of this can be found in the arcade classic Pac-Man.

The names of the four ghost enemies are some of the most widely recognizable names in gaming history, but these famous monikers are merely nicknames. As displayed on the introductory screen, the ghosts' real names are Shadow, Speedy, Bashful, and Pokey. But these names are so simple, what signifigance could they possibly contain? A lot more than you would think.

The spectres may appear to behave in the exact same way, but they have their own unique personalities and behaviors. This defines who each ghost is and helps explain their different approaches towards Pac-Man. All of this information can be found within their names.

That being said, Clyde's name is actually a little bit misleading. Pokey suggests sluggish movement ("to poke around"), but his speed isn't much different than that of the other ghosts. To delve deeper into his personality, we must also look at his Japanese title. Overseas, he is known as Otoboke, which translates to something like "stupid" or "dopey"; while Americans would have likely thought a character named Stupid to be unnecessarily mean, the name does fit the bill a whole lot better. Pokey is not slow as he navigates the maze, but slow-thinking.

Paying close attention to the way that Clyde moves about each maze, you will begin to realize that he is not at all in hot pursuit of the enemy. He goes where he pleases, not even really giving chase if he happens to accidentally stumble upon Pac-Man's location. Because of his disinterest in engaging the enemy, it can be assumed that perhaps he does not feel dislike towards Pac-Man as the other ghosts seem to. Or, he could just be too dim to really care one way or the other. Clyde is truly the idiot of the group, and the ghost to be least worried about.

An odd note about Clyde was that while the other ghosts kept their original names for Ms. Pac-Man, he was renamed Sue in order to give the female Pac some same-gender competition. His personality remained intact, but you have to wonder if his gender did as well.

Like Clyde, Inky also moves about somewhat erratically, though it is not due to a lack of brains. He can very well navigate the maze and help the other two ghosts trap Pac-Man, but he chooses not to because of a bad case of social anxiety. As the name Bashful implies, Inky's shyness leads to attempts to avoid all the action going on around him. However, if he does accidentally edge too close to where Pac-Man is located, he will give chase for a little while.

It seems that something about being near to Pac-Man temporarily brings out the bloodlust in Inky that is always in the forefront for Pinky and Blinky. This is a strange occurrence that a name simply cannot explain. Maybe Inky's social awkwardness is only a ploy to lull Pac-Man into a false sense of security.
Pinky, despite his real name being Speedy, is no really no faster than his brethren. The name could be more of a reference to his knack for covering more of the map than any other ghost. At first glance, his moves may appear to make no sense, but Pinky has a method to his madness. He is just taking the most roundabout path he possibly can to get to Pac-Man.

Pinky's real name also lost a lot of its meaning in translation. In Japan, Pinky is known as Machibuse ("ambusher"), which makes a lot more sense when contrasted with his actions. He is unable to work alone, and instead employs the help of his red brother Blinky to help him ambush Pac-Man and trap him in corners. While Blinky gives constant chase, Pinky covers all corners of the map to cut down Pac-Man's choices of where to hide. Because of his ability to strategize, one can assume that Pinky is the most intelligent ghost of the group, and one to be very wary of.

As far as personality goes, Blinky seems to be a whole lot more simple than his brethren. His real name is Shadow, a very fitting name, as he is the most aggressive chaser of Pac-Man. During most of the game, it is Blinky who remains stuck to the hind end of the rotund hero as if he were the shadow beneath him. There is not much to the guy except for the fact that he plain hates Pac-Man. This hatred is what fuels his constant mad pursuit, making him unquestionably the deadliest ghost of the four.

But there is a little more to Blinky than what meets the eye. Perhaps the name Shadow also serves as an allusion to an even darker side of the angry red ghost. As we all know, there are pellets scattered around each maze that Pac-Man gobbles down as he passes them by. Once a certain number of pellets are eaten (this number decreases as you progress), it causes a change in Blinky. Experts call this phenomenon Cruise Elroy Mode. Once transformed, Blinky is also known as Cruise Elroy.

A Google search for the name yields no real results other than this page where one curious Internet user asks, "What is the origin of the name Cruise Elroy?". There are a few theories there as to what the name refers to, but there is no solid information on what inspired the name. "Cruise Elroy" is a pretty nonsensical phrase, and nothing can really be taken from it like the normal ghost names. But a little name research can help to slightly clear the mystery of this special ghost.

From its Irish origins, the name Elroy means "red haired youth". This is a valid description of the ghost, for although they have no hair, Cruise Elroy/Blinky is most certainly red in color. Elroy also has roots in old French, where it is a variant of Leroy, a name which means "the king". This is a title that also fits the bill, as he can be considered the greatest of the ghosts in terms of ability. The reasoning behind using "cruise" in his name is not quite as clear. Cruise Elroy retains Blinky's tendency to stick close to Pac-Man, but can run (float?) at a much faster speed than his normal self. While it does represent movement, "cruise" is not a word more often applied to casual movement. What it most likely refers to is his ease in keeping up with his target.

This is all only theory, of course. But the meanings match up to the actions eerily well. I originally began to write this after discovering the mystery surrounding the Cruise Elroy name a few months ago. But my interest in etymology and onomatology took over, and it became a study of all the ghosts' names after learning there was so much information packed into them. Regardless of whether or not it is important information, it is extremely interesting to know.

It made me realize how important the names that are given to everything in a video game can be, and how much they are overlooked. Some names are nothing more than bland labels, but others can unlock a whole world of information that is otherwise inaccessible.


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48 comments | showing # 1 to 48

The-Excel's Avatar
The-Excel at 10/23/2008 15:13
I never noticed the ghosts had AI.

I love these kinds of articles that give undue scrutiny to aspects of this kind of thing. You should write more of them.
Tristero's Avatar
Tristero at 10/23/2008 15:14
Did you illustrate this story yourself? If you did, I'm in total awe. These are almost as great as the cup of tea on the mega buster.
Tron Knotts's Avatar
Tron Knotts at 10/23/2008 15:17
I've been playing Pac-Man since it first came out, and I had never heard of Cruise Elroy before.

You, Miss Davis, have schooled me.

I stand before you, utterly schooled.
mix's Avatar
mix at 10/23/2008 15:20
I've never really thought to much about names in games and what they mean, or could mean. This is a pretty awesome article!
eternalplayer2345's Avatar
eternalplayer2345 at 10/23/2008 15:20
I never knew they had different names and such personalities, very nice write up and art as always

also,
Articuno
zapdos
moltres

Claus is Lucas jumbled up
falinter's Avatar
falinter at 10/23/2008 15:25
My mind has certainly been opened up to a new world of thought.

Thanks Davis.
pendelton21's Avatar
pendelton21 at 10/23/2008 15:25
Jesus tapdancing Christ this was an interesting read. I'd shout "FRONT PAGE" from the rafters if it wasn't already there.

pendelton21's Avatar
pendelton21 at 10/23/2008 15:26
Jesus tapdancing Christ this was an interesting read. I'd shout "FRONT PAGE" from the rafters if it wasn't already there.

superflossy's Avatar
superflossy at 10/23/2008 15:32
Ashley, did you draw all of these? They are so great! You should put them on a t-shirt and I will totally wear it!
lookjerk's Avatar
lookjerk at 10/23/2008 15:44
'Cruise Elroy' IS Blinky/Shadow/Red. He speeds up noticeably after a certain number of dots are eaten.
galagabug 's Avatar
galagabug at 10/23/2008 15:45
great post. billy mitchell would be proud.
Ludwig Von Robotnick's Avatar
Ludwig Von Robotnick at 10/23/2008 15:50
Simply amazing Ms. Davis! I love your writing and I can't wait to see what's next!
Scary Womanizing Pig Mask's Avatar
Scary Womanizing Pig Mask at 10/23/2008 15:53
Blinky, Pinky, Inky and Clyde? A tad bit random choice for the last one ;) Excellent post! I as well never realized the ghosts had separate AI or that Blinky underwent such a dark transformation. Learn something new everyday though :3
nicojay's Avatar
nicojay at 10/23/2008 15:57
Ashley think to much. Not do enough chomping.

Fantastic pics though.
Norgor's Avatar
Norgor at 10/23/2008 16:01
I knew about the different AIs for the ghosts and their different names but I never really gave much thought into their individual personalities or how meaninful their names really are. I'm also pleasantly surprised by your inclusion of their japanese names in order to further your character studies because their japanese names hold more significance in some instances. I also never knew about Blinky's tendency to become "Claude Elroy". My hat's off to you for writing such an interesting article and filling my head with more interesting trivia.
ZombiePlatypus's Avatar
ZombiePlatypus at 10/23/2008 16:01
I'd heard of the Cruise Elroy moniker before, but unless I forgot something from years ago I must've never noticed the Shadow, Speedy, Bashful, and Pokey names.

Your dissection of the ghosts' personalities is really interesting to me, as I've heard that they behave differently before but never was patient/observant enough back in the day to realize that. I was always focused on frantically munching pellets and running away, trying to avoid all four ghosts equally...
omar's Avatar
omar at 10/23/2008 16:03
Nice write up I would have never guessed that their names actually had any meaning.
EternalDeathSlayer's Avatar
EternalDeathSlayer at 10/23/2008 16:07
Great art, good writing on the technical side, but this is kind of pointless. They are ghosts in a simple arcade game. Does it really matter what this means?

Still, you managed to make it seem like it's important, and it's nice to see someone writing these long articles and asking questions about stuff like this that most people never even think about. Good read overall, but I'd like something a bit more meaningful next time. I just don't see the point of this. '

Also, I'm truly amazed you managed to write so much about the ghosts. I could never have done it this well.
Holyetheline's Avatar
Holyetheline at 10/23/2008 16:20
I actually noticed their individual traits... owned you all.
Niero's Avatar
Niero at 10/23/2008 16:21
Beautiful.
atastysammich's Avatar
atastysammich at 10/23/2008 16:34
I... I had no idea Clyde and Sue were the exact same ghost. Man, do I look stupid. :/
Bacchus's Avatar
Bacchus at 10/23/2008 16:42
all these years i have referred to my genitalia as inky, blinky, and clyde.

now it turns out my wang is actually named sue.

my junk (and pacman) is complicated.
bottled dark's Avatar
bottled dark at 10/23/2008 16:45
my friend had a theory that Clyde used to be named Kinky, but was rush edited at the last second.
tsunamikitsune's Avatar
tsunamikitsune at 10/23/2008 17:02
Great read! I found it very interesting. The art was also great, as always. I'd like to see more stuff like this. :D
Sharpless's Avatar
Sharpless at 10/23/2008 17:03
Boo would kick all their asses. Amirite?
Stella Wong's Avatar
Stella Wong at 10/23/2008 17:15
This is a great read :D
Funktastic's Avatar
Funktastic at 10/23/2008 17:18
Awesome write up is awesome! ^_^ Makes me want to dust off the old Tengen Pac-Man and test this theory, lol.
king3vbo's Avatar
king3vbo at 10/23/2008 17:44
I never noticed that the ghosts behave in that way
Tino's Avatar
Tino at 10/23/2008 17:51
You could have made this up ENTIRELY. But I believe EVERY SINGLE WORD.

That's AMAZING!
KaL YoshiKa's Avatar
KaL YoshiKa at 10/23/2008 18:11
I love it...the writing adds a sense of mysticism to an already legendary series. Also it goes to show that from very early times AI was so crucial in making a game perfect.
Crackpot360's Avatar
Crackpot360 at 10/23/2008 18:12
Nice write up. Never realized that the ghost patterns where character related.

Cool stuff.
zeroword's Avatar
zeroword at 10/23/2008 23:36
I knew about the personalities. That was how you figure out perfect play in Pacman.
Qalamari's Avatar
Qalamari at 10/24/2008 00:21
This was great! Usually people only take notice of etymology in games when they're already beaten over the head with it. Square used to do this a lot, not sure if they still do... Cid's best spear in FF7 was the Longinus, for example. in any case, another fantastic article, Ms. Davis.
robbway's Avatar
robbway at 10/24/2008 00:30
Nice article. Since I've seen this game since the day it was released in arcades, I know your research is great. That's because I saw the demo screen many times. I'd like to point out that the cartoon ghosts in Pac Land share similar qualities with the originals and Sue is a purple, female ghost in that game. My favorite interpretation of the names is in Ridge Racer V. If you play and play and play that game, you'll eventually earn the Pac Man Cup race. Clyde's minicar goes the slowest, Pinky/Speedy is really fast and waits for you to catch up, Bashful takes on his Inky persona and spews a smokescreen to make it hard to drive, and Blinky gets in front of you and slams on the brakes to make you stop.

Perhaps "Cruise Elroy" is a loose translation of "King's Cross?"
Clockwork-Zombie's Avatar
Clockwork-Zombie at 10/24/2008 03:23
A really interesting read I always kinda wondered about if the ghost's names in Pac-Man had any real significance, and now, thanks to you, I know.
RAB's Avatar
RAB at 10/24/2008 04:30
That was fucking incredible. I really, really fucking enjoyed it. I remember hearing that they each had slightly different characteristics but for you to go thru and disect each and every one like this is just awesome.
I REALLY look forward to anything else you've got up your sleeve.

And that art is fucking RAD!
DynamicSheep's Avatar
DynamicSheep at 10/24/2008 08:12
I've known that they have distinct AIs... I knew that Clyde liked to dick around and just do his own thing, while Inky would only give chase sometimes, and that Blinky and Pinky would co-conspire to trap me, with Blinky doing most of the actual chasing.

I did not, however, know that Blinky became Super Blinky after a while... that's an interesting bit I'll have to keep in mind the next time I play Pac-Man CE.

Excellent, informative write-up, and (as always) magnificent artwork.
i dont care i just wanna post a comment's Avatar
i dont care i just wanna post a comment at 10/24/2008 08:12
first of all get to the point, instead of saying (The gamer's mind is too busy being assaulted by how things appear and story text to be able to give things such as a character's name or the label given to a specific potion a second thought.) because your making out that the average gamer is stupid

secondly your question (Have you ever stopped in the middle of playing a game to think about why someone or something was given a certain name?), i have stopped for a second too give it some thought, and i can only name a few games that made me do this.

Thirdly you'll find no games nowadays, that have the same, (name this ghost boo because he hide's behind his flaps for hands, when mario looks at him hehehehe (laughs like a lil girl)

games are just mast made and not given thought anymore.

P.s your article is 28 years slow!
Grasshopper7's Avatar
Grasshopper7 at 10/24/2008 09:23
Great article! I've been interested in etymology and/or onomatology, especially in games. Plus, Superflossy is right the art belongs on a t-shirt, it rules.
Also, Bacchus made me LOL.
el_chack's Avatar
el_chack at 10/24/2008 09:44
Five stars Ashley,

I really loved reading your post. Althought I knew some of these facts, I didn't know about Cruise Elroy, Clyde/Sue and some other little details.

It makes me remember the Super Mario World's sleeping fish name: Rip Van Fish.
face777's Avatar
face777 at 10/24/2008 10:46
Nice post! As an onomastics PhD research student I love the method and analyses.

Fascinating read, I hope you'll do more in the future.
GENACON's Avatar
GENACON at 10/24/2008 14:30
Wow, What a great article. :)

Also, Poor little inky.
Dexter345's Avatar
Dexter345 at 10/24/2008 15:13
Very interesting. I had heard about the ghosts different personalities before, but I don't know if I've ever seen such an in depth analysis of their names.

Will this be a recurring feature, exploring the names of other characters?
TheGuero's Avatar
TheGuero at 10/24/2008 23:37
Sexism in Pac-man?! Surely you jest.
Is it simply co-incidence that Clyde, a.k.a Pokey, a.k.a Dopey was the only ghost changed to a female in the Ms. Pac Man version? His gender may not have remained in-tact, but her personality certainly did.

DISCUSS!
Teta's Avatar
Teta at 10/25/2008 09:36
OMG how did I miss this?
This was an amazing reading
Procyon's Avatar
Procyon at 10/27/2008 16:06
I wish I found this sooner... there are some discrepancies in the analysis of the ghosts behavior. The algorithms used to control the ghosts have all been found and decoded. They are actually really quite simple (except for Inky/Bashful.) I described it all in detail over at StrategyWiki. They work like this:

Blinky/Shadow: When the ghosts are not patrolling their home corners, Blinky will attempt to shorten the distance between Pac-Man and himself. If he has to choose between shortening the horizontal or vertical distance, he will choose to shorten whichever is greatest. For example, if Pac-Man is 4 grid spaces to the left, and 7 grid space above Blinky, Blinky will try to move up before he moves to the left.

Pinky/Speedy: When the ghosts are not patrolling their home corners, Pinky wants to go to the place that is four grid spaces ahead of Pac-Man in the direction that Pac-Man is facing. If Pac-Man is facing up, Pinky wants to go to the location exactly four spaces above Pac-Man. He does this following the same logic that Blinky uses to find Pac-Man's exact location.

Inky/Bashful: Bashful has the most complicated AI of all. When the ghosts are not patrolling their home corners, Bashful considers two things: Shadow's location, and the location two grid spaces ahead of Pac-Man. Bashful draws a line from Shadow to the spot two squares in front of Pac-Man, and extends that line twice as far. Therefore, if Bashful is alongside Shadow when they are behind Pac-Man, Bashful will usually follow Shadow the whole time. But if Bashful is in front of Pac-Man when Shadow is behind him, Bashful tends to want to move away from Pac-Man (in reality, to a point very far ahead of Pac-Man).

Clyde/Pokey: Pokey has two basic AIs, one for when he's far from Pac-Man, and one for when he is near to Pac-Man. When the ghosts are not patrolling their home corners, and Pokey is far away from Pac-Man (beyond 8 grid spaces), Pokey behaves very much like Blinky, trying to move to Pac-Man's exact location. However, when Pokey gets within 8 grid spaces of Pac-Man, he changes his behavior and goes to his home corner in the bottom left of the maze.
Procyon's Avatar
Procyon at 10/27/2008 16:09
It should also be noted that the above described behavior is what accounts for the safe spot just below the ghost pen. You can see how it works in operation right here. The diagram will help explain why Pac-Man can remain in that spot forever without fear of ever being killed.
Wexx's Avatar
Wexx at 10/30/2008 17:43
I Wish I had seen this sooner, great read :)

And like Dexter said: this would make for an interesting recurring feature, keep it up Ashley!
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