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BlazBlue DLC jumps the gun, sucks crocodile nuts
7:00 PM on 06.27.2009, Jim Sterling![]() Continue: More Xbox 360 stories ![]()
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What do you know? That's also what I've been saying. Go read my posts.
"...siding with casuals."
That whole statement was retarded and self-defeating, I'm not going to bother bringing it down. You should feel stupid for saying it.
"You guys are looking at this from a very narrow perspective: casual, hardcore"
Fucking EXACTLY. But I'm looking from an even narrower perspective that has transcended casial/hardcore. I'm looking from the competitive perspective. What you're missing is why we're taking this perspective. Do you want to know why I take this perspective? because BlazBlue is a competitive game. Don't believe me? Look at the official website for the American localization. The "What is Drive" trailer even features major competitive players like Alex Valle and Mike_Z. This is a game designed around competition, and unlocks have proven time and time again in a competitive game to be absolutely dumb and almost unacceptable (see: TF2).
As far as "people are being screwed" competitive players have always been screwed by unlocks regardless. It has always meant that buying the game didn't mean we got to play it, it means we got the right to play the game after meeting some bullshit set of requirements (go look up how to unlock Gouken in SF4 right now). We've always had to pay the game our TIME before we actually got to play, just that now we have the option to pay the game our money to get everything instantly.