First of all, he starts by attacking the PC users and then he says that "piracy" is the cause for I Am Alive's dissapearance from the PC market.
RPS got it right, if the game is any good people will buy it. Look at Skyrim or DX: HR. Both games topped the Steam charts (Skyrim even beats MW3 on playerbase according to Steam's stat tracking service)
Ubi has a track record of letting down PC users, either by releasing its games months later (even after saying that there would be no delays) or by enforcing draconian DRM.
Anyways its a game published by Ubisoft. That right there is the one and final nail PC gamers need to hear to decide if we need not to buy it.
>implies people wont pirate on consoles
>is a fucking idiot
when done right PC games sell just fine i.e. steam, blizzard etc.
To me this situation looks more like they realize they will actually have to invest money to make a decent port because PC gamers aren't going to buy their bullshit anymore. And it's clearly not worth it to them to do so. As if it ever was.
Niche games do well on the PC. It's Ubisoft that doesn't.
Treat PC gamers well and make good games (for the PC platform) and you will be treated well in return (look at Valve and Blizzard).
You guys can't possibly believe this? CERTAIN niche games do, of course, if they're lucky enough to get heavily promoted with a good sale on Steam or get a huge fucking freight train of buzz behind them like Amnesia, but for every Amnesia, how many ArmA's do you think there are?
http://www.destructoid.com/bohemia-interactive-claims-100-pirates-for-every-3-buyers-216112.phtml
A lot of people called those numbers into question, but hell, lets say they aren't accurate (I tend to believe the developers on this more than I believe random video game blog posters, but just for the sake of argument), if they're even 1/10th of what this guy says they are, that's fucking inexcusable and it's no wonder someone like Mr. Mettra up there in the article would feel the way he does about the platform.
Seriously, PC piracy clearly IS absolutely as bad as it's made out to be, and these dickless scumbags are doing real, tangible damage to the platform. If there's a hell...
http://www.destructoid.com/cthulhu-saves-the-world-pc-beat-xbox-sales-in-six-days--206478.phtml
It was still pirated, not just a little: Wolfire estimated that over 25% of their bundle downloads were pirated.
The difference? Wolfire resigned themselves to the fact that it is going to happen, and focused on making cool games, rather than punish legitimate consumers.
@Tristrix Huh?? Niche titles have been with PC gaming for decades and do great, history is not on your side with that one.
http://www.destructoid.com/and-you-wonder-why-developers-hate-pc-gamers--193957.phtml
http://www.destructoid.com/piracy-preventing-super-street-fighter-iv-from-hitting-pc-184593.phtml
http://www.destructoid.com/project-zomboid-taken-offline-due-to-piracy-204071.phtml
http://www.destructoid.com/serious-sam-double-d-pirated-dev-asks-for-donations-211270.phtml
Your move. As I said, for every one success story, I can link you 4 or 5 victim stories. Your single example isn't changing anything.
This is about THE shittiest attitude a gamer can have. This is a prime example right here of the kind of dicklessness I was just mentioning, and the fact that it's so common should tell any reasonable person everything they need to know about PC piracy and its impact on the platform.
Americans love yelling about the invisible hand of the market and how it will take care of everything, well it is. The market has spoken and if you're loosing money on piracy you're just not offering a product people are willing ot pay for. Period.
Yay for excuses tho I guess?
"niche games like this never sell for crap on PC. The AAA titles sell fine, but anything that might not have immediate, obvious mass-market appeal just gets stolen."
You obviously know nothing about the PC game market. Ever heard of the little "niche" games Amnesia and Terraria? Minecraft? Zeno Clash? EYE: Divine Cybermancy?
Yeah, these oddball games never go over well on PC.
"The other two are indie games that are easily run and can be pirated and played by pretty much anyone who owns a computer."
...and someone was just saying earlier how that was supposedly the strength of the PC platform. Yet you're saying it's a contributing factor to piracy. The fact that you're both right (and you are) is another indication that piracy really is as bad as it seems. The very things that make the PC platform so wonderful are the very things that make it the platform of choice for dickless scumbag pirates.
Cracked put it best by saying "[They're] smashing out the windows because it's fun, and then crying because the rain is coming in."
Read the whole entry "5 Reasons Its Still Not Cool to Admit You're a Gamer" here: http://www.cracked.com/article_18571_5-reasons-its-still-not-cool-to-admit-youre-gamer_p2.html
@Sean Daisy: Well Wolfire is cool, Ubi is not.
How can you possibly not blame them, though? I mean look at this jackass...
"Its important to note tristix I do not and will not pirate a single non ubisoft game. You can clearly see my steam account with this user name on steam calcs. I buy games. I simply no longer buy ubisoft."
Real fucking mature, right? And then I'm sure the guy can't imagine for the life of him why Ubi's games have DRM. Well gee, genius, I fucking wonder!?! This is the dipshit attitude game developers are up against, and then we have the gall to act surprised when they decide it's not worth the effort to make a PC port? Really? My 6 year old is capable of higher reasoning than this, and this is the kind of person that makes up their potential target audience. I dunno man. I don't see how they do it.
Anyway if they actually put some time and effort into their ports minus the DRM their games would sell. Seriously, indies do great on PC because they actually put care into their products instead of lying about DRM and fucking up the feature set. If you make a GOOD product and put it on a Steam sale (this is your CHOICE as the dev, not some luck based thing) it will sell a shit ton.
I honestly believe ARMA is the exception rather than the rule. That is a game based on hyper realistic military tactics which is a narrow market to begin with, then it also has quite extreme system requirements because of it's giant draw distances. I would suggest that most piracy of it is for trial purposes. The devs tried to counter this by releasing a demo but I guess the damage was done.
You do realize that when games come out, console versions are put on the web first, xbawks tends to be the first iirc.
I also seem to be able to buy SFIV on steam, seems like piracy didn't scare them off for too long.
http://www.destructoid.com/oh-yeah-so-killzone-3-got-leaked-too--193975.phtml
Stop pretending that PC is the only place Piracy happens, it's really annoying.
Chances are the game is shit anyway. It's a fucking PSN/XBLIG
Piracy is a problem don't get me wrong about that, but its not just PC gamers like everyone thinks it is.
The indie scene is much better on PC then consoles. Not cause of console piracy (yet anyways), but most console players just don't care enough about these type of games.
I think its best to say the indie scene is a strength of the platform, but most indie games are also easily run and therefore easily played by anyone with a comp.

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