Very fitting.
It did look promising but ended up mediocre at best.
I wouldn't get it for 15 dollars, but I would definitely get it. Call me weird, but I find those flaws to be strangely charming.
But I played through the demo and wasn't very impressed. Gameplay felt repetitive and the actual level design felt pretty... well, repetitive. Every now and then something new would come along, but would quickly be assimilated into the routine. It honestly felt like level design is some kind of nod to Excitebike.
A, A, B, A, C, A, B, A, C, A, D, A, A, B, D, A, and so on and so forth.
I did like the cell shaded art direction, though.
Been wondering about this ever since I saw it pop up on steam.
Also, "the weeaboo art style"
I lol'd.
and yes, since almost all hack-n-slash platformers gone to the consoles...i might be checking this out, I know I might regret it later, but i'm going to check this one out. :P
Is that new magazine still even in print?
Aside from the theme, the quality of the game's presentation really turned me off. The game was rife with naive references to the American anime culture, from Engrish phrases ("Bonus GET!") to fanfares played with Japanese instruments. Seriously, did they intend the game to be this corny? Lastly, and most importantly, the gameplay was entertaining for as long as I played it, but I don't expect it to carry me throughout the entire game....the story definitely won't. I've played games of higher quality games for less money. Bionic Commando Rearmed and Prince of Persia Classic are two examples of cheaper platform-genre games that outdo Blade Kitten by great lengths.
Because the demo performed this poorly, I really hope that I never see the comic this game is based on. That would definitely waste time in my life...not because I'm reading it, but because I'm rage-ranting for hours about the comic's existence. See, I'm wasting time right now!
Right,so with that pre-requisite joke out of the way,I don't what I know feel sadder about: that the only 2-D side-scroller starring a pink haired cat girl is from some Wannabe Wantanabe instead of an honest-to-goodness Japanese game studio (who are too busy failing at trying to be Epic Games or channeling Todd MacFarlane) or that the game just isn't very good.
If these guys are going to emulate old school Japanese action gaming and pop-culture, why not do it right? Combine Strider 2,Gunstar Heroes/Guardian Heroes, maybe a dash of 2-D Sonic with 'Metroidvania' elements then,while they're at it, crib a good lot of the heroine's moveset from Felicia from the Darkstalkers series or Bagi from the Osamu Tezuka film of the same name.
The biggest problem comes from Americans not doing enough to distinguish themselves when they 'take it back'. Rather than try to mimic what changes their admirers from overseas have made to techniques and tropes popularized by their forebeares,they should show them a new way to do it that they would have never imagined.
If the Japanese can turn the powered armor from Starship Troppers into Mazinger Z and Gundam or cat-women seen in series such as Poul Anderson's Ensign Flannery or Epic Comic's Timespirits into a ridiculously tough pink furred half-human half-cat hybrid or teenage girls with cat eyes, ears and tails,surely these guys can manage to make something that approaches the level of,say,the Na'vi. (yes,I know that they were more lemur-like that cat-like,but that isn't the point!)
What the Japanese managed to do to gaming (including saving it from the original incarnation of Atari's fumbles)would be a lot harder to match than character concepts, though it isn't as if there weren't a ton of great 2-D games to draw inspiration from,whether from Japan,the USA or even France (see Flashback and Another World/Out of this World).

surf dtoid with 

Rising (10+)
People you follow





















follow


