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Blacksite producer Harvey Smith and Midway part ways photo

Just yesterday we ran a story about Blacksite: Area 51 producer, Harvey Smith, and the strong words he had regarding the game's production. Among the other things, Smith said the "project was was so f**ked up" and that a year prior to release "the game was disastrously off rails." He also noted issues with shared technology that hindered production of the title.

It appears when it comes to publicly airing dirty laundry about your current employer, honesty is not the best policy. According to a report on GameTap, Midway and the creative director of Midway's Austin, Texas studio have parted ways. Midway-Austin studio head Denise Fulton confirmed the departure, calling it "a mutual agreement between Harvey and the studio."

While I respect Smith's honesty, I don't find this surprising at all. Regardless of what organization or industry you work for, publicly bad-mouthing the team you worked with or company that signs your checks is a bad idea. The "mutual agreement" was more likely a strongly worded conversation with management that ended in Smith handing in his resignation rather than being fired. 

Smith has years of industry experience, having previously worked with Warren Spector on the critically-acclaimed Deus Ex, as well as System Shock and Wing Commander. With such a strong background, we're sure he should have no trouble finding new projects, and we wish him the best of luck.


Continue: More Midway stories





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19 comments | showing # 1 to 19

ShadowXOR's Avatar - Comment posted on 11/30/2007 15:05
ShadowXOR
This guy ruined Deus Ex: Invisible War. Most of the worst ideas in the game were his ideas, I don't know why Warren Spector went along with them. Maybe Deus Ex was just a spoof and they both suck.

This should be all you need to know about Harvey Smith: He's the brilliant mind behind "universal ammo" in Invisible War.
topgeargorilla's Avatar - Comment posted on 11/30/2007 15:07
topgeargorilla
he's funny looking
brainderailment's Avatar - Comment posted on 11/30/2007 15:09
brainderailment
Surprise surprise.
Silverback 55's Avatar - Comment posted on 11/30/2007 15:18
Silverback 55
All of the recent stories tells me that if you work in the gaming industry, you better tow the line or you're out the door.
Churchhills Dog's Avatar - Comment posted on 11/30/2007 15:37
Churchhills Dog
Harvey Smith strikes me as an egotistical douche but nothing I read in the previous interview pointed towards him speaking bad about his team.
Tubatic's Avatar - Comment posted on 11/30/2007 15:41
Tubatic
More or less Silverback. On the one hand, I think everyone in the industry (and following) has an idea how deadlines, planning and pressures play into how things turnout, and yeah, sometimes plans turn sour: he really doesn't have to say it in great detail.

But, if you're having a horrible experience, and no one's talking about horrible experiences, or just out right avoiding that they exist, its worth just putting the laundry out there.

Of course, tact and public solidarity goes a long way in any business.
Tubatic's Avatar - Comment posted on 11/30/2007 15:44
Tubatic
Agreed with Churchhills. Sounds like frustration from the structure of the project and time constraints. Management things, which I guess is part of a team. But of his team proper, his grunts and specialists, I assume (and hope) he'd take a bat for them.
jerrt's Avatar - Comment posted on 11/30/2007 15:49
jerrt
seriously. from what he said, he was probably not happy working there anyway. i mean, i hate to hear anyone loose their job for being honest, but with what he did, that is sort of how it works. i'm sure he will get in on one of the new development studios that are popping up.
bleep's Avatar - Comment posted on 11/30/2007 16:01
bleep
yeah who didn't see this coming?
SanityMask's Avatar - Comment posted on 11/30/2007 16:44
SanityMask
that's a maniacal laugh right there.
Necros's Avatar - Comment posted on 11/30/2007 17:22
Necros
Not surprising, once he publicly insulted the company.
Sharpless's Avatar - Comment posted on 11/30/2007 17:30
Sharpless
I don't want to work in the game industry anymore.

I never did, but still...
Holyetheline's Avatar - Comment posted on 11/30/2007 17:35
Holyetheline
Yes that is an attractive man. Witty topic.
Joe Burling's Avatar - Comment posted on 11/30/2007 19:28
Joe Burling
They should have just ditched the PS3 version. It was obviously causing them problems as they ditched the multiplayer completely on the PS3.
Boolean's Avatar - Comment posted on 11/30/2007 22:00
Boolean
IMO, the conversation went something like:

"This company sucks balls. I'll stay if you pay me triple"
"No"
"Fuck you guys, I'm outa here".
iamnathan's Avatar - Comment posted on 11/30/2007 23:08
iamnathan
This explains why there were alot of flaws in the game.
iNFERN0's Avatar - Comment posted on 12/01/2007 02:17
iNFERN0
Let's be real here - Who is the last 'name' person that Midway actually fired?

...Took you a minute? Exactly. Never happens.

From what I hear that company rarely loses talent unless they are poached by other devs. "Amicable differences?" Smells like bullshit to me. The last dev to leave that company after "amicable differences" was John Romero after the atrocity that was Gauntlet PS2 .

Good luck finding a job. What company would hire a guy after he threw a project that undoubtedly cost millions to make, a team and the company that funded him out the window? Only morons...
Flaps's Avatar - Comment posted on 12/01/2007 03:26
Flaps
@iNFERNO

Your statement is mostly incorrect. John Romero left the company well before the release of the game. Between the time Romero left Midway, and its launch, the scope of the game was cut to a quarter of its original design. This was to accommodate a Q4 release timetable, which certainly wasn't a decision made on the studio level.

Also, many of the talented developers in the Austin studio, especially engineering-wise, left the project to seek out other opportunities, they were not simply 'poached'.

Midway executives have a proven history of bad decision-making, such as unifying around an engine which they do not control. Putting all your eggs in one basket is one thing, putting all of your eggs in someone else's basket is a lot worse.

While I'm sure Harvey Smith can share some of the blame for Blacksite's failures, pinning the success of the project exclusively on him is misguided.
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