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Some of you may be aware that I was in Las Vegas the past two days to attend Midway's winter event that essentially showcased their top titles for 2007 and 2008. One such game on hand and playable was BlackSite: Area 51 for the Xbox 360, PC, and PlayStation 3.

Due this summer, hit the jump for my quick and simple impressions of the game. 

Understanding that there is a flood of first-person shooters out there, the creators behind BlackSite: Area 51 are really trying to set themselves apart from the pack by claiming to have gameplay that will "redefine the first-person shooter genre." They plan on doing this by mixing in elements that, honestly, aren't anything that will redefine the genre -- at least not moreso than games like Gears of War already have.

Some of the big talking points about the game include a keen focus on incredible sound, fully-destructible environments, and a story that'll keep you intrigued. Have they succeeded? Well, it's too early to tell for most of this, but the game did sound and look amazing -- though it was a bit sluggish at certain points.

Besides the usual FPS additions (standard multiplayer modes, us vs. them storyline, etc.), BlackSite also has a touch of squad-based combat intertwined. Though, it should be noted, it's at a very simple level. Still though, it's there for you as a placeholder for variant gameplay.

As for my final say on the game after seeing and playing it, BlackSite doesn't really revolutionize anything like Midway claims, but that doesn't mean it's bad either. It has promise and FPS fans will most likely be pleased with what comes out. It's certainly one that deserves to have an eye kept on it as we learn and see more of the game.

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5 comments | showing # 1 to 5
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Rockvillian's Avatar - Comment posted on 01/26/2007 18:35
Rockvillian
Blue is the new brown
Civnerd's Avatar - Comment posted on 01/26/2007 19:08
Civnerd
Is there an interface at the demo you played? The pics only show your weapon, and that's about it. What do they mean by destructable environments? I sure hope that isn't restricted to just barrels and cars.... The "squad-based" from the screenshots (I'm assuming all the dudes in the shots are your squad mates and not you) look like nothing more than Call of Duty "there are people on my side around me, and that's about it" kind of thing. And will there be some kind of wall leaning/blind shooting a la Rainbow Six?
Civnerd's Avatar - Comment posted on 01/26/2007 19:35
Civnerd
Nevermind, read the Gamespot article... game sounds like it could be a winner depending on the story and the squad based stuff.
Niero's Avatar - Comment posted on 01/26/2007 21:16
Niero
I'm loving the weirdness of those enemies, it looks polished
Hipple's Avatar - Comment posted on 01/26/2007 23:55
Hipple
Of course, one of the advantages of weird looking enemies is that no one can really tell if they look like crap. "That's how they're supposed to look"
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