Just look at the new Motorstorm - it's a $7 PSN Vita download. Without competetive mobile market pricing, we'd assuredly be seeing a higher price point.
If your game is good, it can sell - .99c or $60. See Cthulu Saves the World on Steam. Personally, I'm glad for .99c games. Just gotta adapt to a changing marketplace.
Great interview. I'll be first in line when the 'Sup, Holmes? shirts come out :)
just saying that us gamers should not be dooming the dedicated handheld gaming market and devices.
The 99c thing makes sense to me when its something like flinging birds at pigs in flash. Simply put, if the game is "bigger" it deserves a higher price point to me.
I have a love hate relationship with Steam sales, though. When I get in on one its great. If I see them lower the price after I bought something already I get a bit annoyed. But it does present the opportunity to take a chance on an indie developer I've not heard of when they have those sales. If I end up liking them I usually start buying their stuff full price.
I'm mostly just too poor to buy EVERYTHING full price these days, though.
I would argue that in the long run, the $0.99 game will have a negative effect on games in the fact that it will require smaller budgets and that will in effect require smaller games and less intricate games coming out because they cant make big games and expect to make a profit selling at 1 dollar each.
Part of my mind knows it's Conrad, but I try to silence that part with a soldering iron every chance I get.
Great show, Holmes! I think you're doing a great service to the indie scene. It's a positive and honest way to get to know the developers as they aren't pushing a product or trying to deliver their sales pitch.
Honesty = respect = buying the Bit Trip series on Steam (in my case anyways)
Things are different today, where games can be "cool and edgy" on the surface, but have little substance beneath that. People like games like Arkham games, Heavy Rain, Red Dead Redemption, Call of Duty, GTA, and L.A. Noire because they are "cool and edgy", not because of the way they are designed. People like those games because they are dark and cool and edgy and serious and grown up and blah blah blah, regardless of the fact that from a design perspective, they are often quite lacking in sophistication in both concept and execution (especially Heavy Rain).
So yeah, that's the difference between "cool and edgy" and "well designed game". There are plenty of terribly designed old school games as well, but if a new game uses classic design mechanics, it's usually because those mechanics are still awesome.
Pac-Man Championship Edition DX immediately comes to mind.

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