Third time's the charm, so I'm told. So, if it doesn't work this time, we're just going to give up and torture you with deliberations on polka. Don't make us go there.
This episode of Bit Transmission really is going to have a lot of discussion about Mega Man 10, but that's not all. Oh, no sir. We're also going to talk about other things. Really important things. And we might let Colette go on about Final Fantasy XIII for a bit. Maybe. Or GDC stuff we didn't get to check out for ourselves.
Okay, look, I spent a lot of time putting together that header image. Then I had a really good idea for it. Then I ran out of time to write this post. We'll get through this together. Ask questions, make comments, we'll include in the show. That's how this goes. Begin.
And pay no attention to the masked man.
Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work.
Likes
Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games
Meet the rest of the team
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Also, if you were to recommend a Megaman (1-10) based on intrinsic characteristics, which would you choose?
Opinions on the Mega Ten series of video games. New Shin Megami Tensei is coming out on DS, Dale posted a review, anxious to hear what you all thought of the series. Nocturne, Digital Devil Saga, Devil Summoner, the translated SNES games, and of course the recent Persona games. No other podcast discusses them.
I want to add questions about Deadly Premonition a new 360 game that's batshit insane. Did the
retroforcebit transmissitters have thoughts about DP?And the latest beat em up RPG Yakuza 3 is out. I'm watching the opening cutscenes as I type this. Could this be better than the best beat em ups?
Lastly, how was your day? =)
This most recently happened to me with Bionic Commando 2009.
I'm glad there's room for a podcast with a bit more maturity at Dtoid. Although I'm not sure which one holds a special place in my heart piece quite yet.
After playing Final Fantasy XIII, many people seem to think that the Final Fantasy series is moving away from it's traditional battle system towards something more commonly seen in American RPG's - real time combat. After watching the battle styles shift from game to game, do you think this will be the case?
I had the opposite problem with XII (though it didn't help that most of XII's characters were complete garbage), where I found there was too much to do that it overwhelmed me. I learned to like that too, in the end.
Maybe give us a less shitty intro by Conrad?