Who is that gorgeous, ripped figure standing there? I do believe it is none other than the effusive Chad Concelmo, which can mean only one thing: Someone is getting naked on this podcast.
Chad's with us to talk Mega Man 10, but that's not all you're going to hear in episode 3. Other topics include linearity in Final Fantasy, the brilliance of Deadly Premonition and we give some impressions on the recent news about Playstation Move.
If you haven't subscribed to Bit Transmission yet, you should do that via iTunes or standard RSS. Or, you could be less efficient with your time and download from the direct link below. Notes for this episode follow the jump.
Direct download: BTP003.mp3
Bit Transmission ep#003
Total running time: 57:04
0:00:53 - 0:06:09 | Final Fantasy linearity (Q from Overcrowd)
0:06:21 - 0:14:49 | Deadly Premonition (Q from Corenthian)
0:15:02 - 0:20:47 | Character sex appeal
0:21:01 - 0:29:33 | Playstation Move
0:29:49 - 0:33:30 | Peripheral fail
0:33:46 - 0:41:45 | Mega Man 10: Pretty good, we guess
0:56:22 - 1:00:33 | Wily is a failure
0:48:05 - 0:56:11 | A Mega Man trifecta
0:56:13 - 0:57:04 | Closing and episode 4 tease
Music used in this episode
"Battle Result" - Final Fantasy XIII OST
"Title" - Deadly Premonition
"Katamaritaino" - Katamari Damacy OST
"Lightning's Theme" - Final Fantasy XIII OST
"Staff Roll" - Mega Man 10
"Get a Weapon" - Mega Man 10
"Wily Stage 1 Entrance" - Mega Man 9 OST
Don't forget that you can follow Bit Transmission on Twitter, which makes us trendy and awesome. You can also e-mail your grievances to bits (at) bittransmission (dot) com or visit the Bit Transmission forum.
Thanks for taking the time to give us more Chad, Chad! Gonna start listening now :D
I'm going to listen to this podcast naked.
I'm starting to warm up to this new show. I was happy to hear Chad's voice after god-knows-how-long.
"Hey, I like Ringman."
"Yeah, he's got rings!"
"OH REALLY"
Epic. I officially love this podcast.
MOTHER FUCKIN CHAD CONCELMO!
Bit Transmission ROCKS. That is all. ^____^
But things like the towns, villages, academies, bases, Story NPCs, sidequests and all that jazz helped flesh it out and seem bigger than it was as well as the world it was happening in. FF games, as any fan of the series knows, have always been linear to some degree, so this one continuing that trend is no surprise. It's the fact that they stripped out nearly everything except combat and cutscenes that makes this game "linear" even for a JRPG. If you took out the combat, it'd literally be a B movie with nothing missing from the story and you'd have the same experience.
You're basically running through a narrow map only fighting battles with the same 10 or so monsters for two hours until you reach the end, switch backgrounds and fight a new set of 10 monsters for a few hours. Hell, they even took escaping from battles out to drag it out even more.
Final Fantasy linearity (Q from Overcrowd): I don't neccesarly think that the problem with FFXIII is the linearity. Some of my favorite games are pretty damn linear. The problem is that it's extremely linear for the genre to the point that it feels like you're playing super mario bros. again and you can't move to the left anymore. Linearity in RPG's isn't a bad thing, but when it becomes too constrictive you have a problem.
Deadly Premonition (Q from Corenthian): I think if deadly premonition were to be made competently it would completely ruin the game. Part of what makes that game great is the weird goofiness it has. If you were going to take that out, you would just have a mediocre action game with elements of shenmue.
Character sex appeal: First off, the theory that men think about sex every seven seconds is an old old old old urban myth that is complete bullshit. If men were to think about sex that often there would be no global economy, or farms, or governement, or modern society! Second off, I don't really care about sex in games because it just feels badly done most of the time. Sex in games feels more like a mechanic than the rest of what the game is trying to accomplish.
Playstation Move: We'll see how it works when it comes out. I have more hope for this than NATAL.
Peripheral fail: Man, remember the atari trackball? That should've sold better.
Mega Man 10: Pretty good, we guess: Remember, you could always be playing something like megaman 7 and 8.
Wily is a failure: I think you're all ignoring the real genius, dr. cozak.
Podtoid has a very low-fi feel because it has no editing and seems like you are simply barging into a conversation. So the unexpected things that would normally get edited out are both funny and show that the hosts are human.
Retroforce had the wackyness of Chad, and the over seriousness of Topher. This combo merged into a retro soup of awesome (except for Dyson, every time he told a irrelevant story I died a little inside.)
Bit transmission I am unsure of. Nobody has any real personality that is different from one another. And the show feels overproduced, I'd prefer if it was just one continuous recording like the other podcasts in Destructoid's lineup. Maybe the introduction of Chad in this episode will bring back my lost interest, but it's most likely a case of too little too late.
But then again, based on the comments, I am the minority. Feel free to disregard my criticism. :p