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BioWare: We're pampering gamers too much photo

In this huge world of ours, there are things that happen roughly once every second: Somebody is born, somebody dies, and somebody complains about how easy videogames have become. The latest to worry about easy gameplay is Mass Effect developer BioWare. The studio seems concerned that we gamers have become "pampered."

"Sometimes I think we’re pampering gamers too much," says Mass Effect 2 producer Adrien Cho. "Just recently, a game like Demon’s Souls is fantastic because when you die, and you fail, it’s not because the game was cheap it’s usually because you didn’t do something properly.

"It goes back to that learning mechanism of 'Well, I tried this -- it didn’t work. I’m going to try something different.' And I think that’s going to be something in Mass Effect 2, we don’t want it to be a cakewalk, you want a challenge."

It's a thin line between being challenging and simply hard for the sake of hard. Demon's Souls was a fantastic example of challenge, one that was logical and did not simply rely on throwing around a ton of enemies with cheap shot attacks to create the illusion of difficulty. If we can get more games like Demon's Souls, then that'll fabulous. If we get more games like the latter, then I'll stick with being pampered.








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54 comments | showing # 1 to 50
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Electrium's Avatar - Comment posted on 12/04/2009 10:43
Electrium
Demon's Souls isn't a shooter, though. Shooters by default are really hard to make difficult without being cheap.

And I kind of disagree. Difficulty has taken the form of challenges and achievements, and it's more up to the player to decide how hard the game will be. Just because we don't "die" every 2 minutes like we used to in games doesn't mean they've gotten soft.
Jon B's Avatar - Comment posted on 12/04/2009 10:47
Jon B
Yes, you're pampering gamers too much. That's because not everyone is as fuckawesome as the hardcore following like bloggers and that. I mean, I'm fairly sure not many people could clear Commander Keen 4 nowadays, let alone when they were 4. Same with Sonic 2, nigh on impossible final levels.

As to making a SHOOTER harder without it being artificial, whatever you do, don't ask Bungie for advice. Hi there Halo 2 snipers.
Locke's Avatar - Comment posted on 12/04/2009 10:49
Locke
i agree, older games with more hardcore feel had better "dying" mechanics. it seems the mass market and console market has softened games.

look at the difference between borderlands and thief. borderlands coddles you more than any game i have played except.

i think a lot of console gamers (which is the majority) don't see this b/c they never played the older and truly great games. L4D is one of the only new games that actually penalizes you for being stupid in a good way that makes things interesting.

it would be nice to have creativity infused back into gaming
Drakengard's Avatar - Comment posted on 12/04/2009 10:52
Drakengard
I'll agree that shooters are hard to make challenging without being annoying cheapshot games.

Look at inFamous. The normal goons are hitting me with AK rifle shots from buildings that aren't even in range of my character's attacks! And they were accurate as hell from that range. Thank God bullets didn't do that much dmg and that Cole got a lot of health late game.

Look at WaW with the grenade spamming. Yeah, hard as ****, but only because the floor was littered with infinite little death apples that came screaming out of the smoke and jungle foliage just to piss you off.

Yeah, gamers are pampered little brats nowadays. Tell anyone that screwing up means they should be punished and they look at you in horror. "But games are supposed to be fun!" they proclaim. "They shouldn't punish me for having fun! I'm not some masochist who likes being beaten for losing! That's not FAIR!"

And at such a time, I shake me head and walk away. 87% of US children are gamers, and they're all going to end up becoming entitlement begging brats who don't get the concept of earning something.
Shin Oni's Avatar - Comment posted on 12/04/2009 10:57
Shin Oni
This whole article is what people of this gen need to read. Playing Demon Souls for like 20 mins and only to laugh and stop when a knight was healing just like me, I couldn't help but not want a PS3 so I could start my journey.

At least SOME developers see that gamers these days are still being held by their hands.
Demtor's Avatar - Comment posted on 12/04/2009 11:03
Demtor
Well, after sinking my teeth on Dragon Age's challenging combat, I'm really hoping they keep the raised difficulty for their future titles.

Also, Demon's Souls getting more deserved recognition. Boo ya!!
gamadaya's Avatar - Comment posted on 12/04/2009 11:04
gamadaya
"And at such a time, I shake me head and walk away. 87% of US children are gamers, and they're all going to end up becoming entitlement begging brats who don't get the concept of earning something."

I love how this has come full circle. When we were little, our parents called us entitled brats who wanted everything to come easily because we played games and didn't do whatever the hell it was that they did when they were kids(probably just played with sticks or some shit). Now we say the same things to little kids today who play easier games than we did.

But I totally agree. Kids nowadays are pussies.
NuDimon's Avatar - Comment posted on 12/04/2009 11:16
NuDimon
I agree 100% with Mr. Cho.
KIDA26's Avatar - Comment posted on 12/04/2009 11:17
KIDA26
Gamers have turned into pussies. Give me a game with a finite number of lives. If you don't beat it, you have to try again you pussy. Sure, with some games it works to have infinite lives and checkpoints and stuff. but I would love to see some games go like old school Ninja Gaiden.
KingSigy's Avatar - Comment posted on 12/04/2009 11:17
KingSigy
I think that as games become more realistic, they will just need to get easier. You can't make real-life something it's not and adding in stupid difficulty just because your game lacks challenges will hurt the end result.
Drakengard's Avatar - Comment posted on 12/04/2009 11:18
Drakengard
@gamadaya

Yeah, I know. It sucks, I'm 21 and suddenly I COMPLETELY understand what my parents were trying to tell me when I was a growing up.

The problem is, for every person that realizes this there are about 10 more who don't and will allow the same folly to persist infinitely onward until we become to lazy to continue existing.
ChaosTeaCup's Avatar - Comment posted on 12/04/2009 11:20
ChaosTeaCup
I still think it's more to do with getting lots of chances to persevere (Saves/checkpoints/continues/etc) than it is to do with games getting explicitly easier: . Try completing your average FPS using only 5 lives, and I'll bet the majority of us on this site, no matter how hardcore we like to think we are, couldn't do it.
Sonvar's Avatar - Comment posted on 12/04/2009 11:24
Sonvar
I don't mind a game being challenging as long as it's fun. If I'm not having fun playing it then I'll go onto something else. The reason we have this "pampering" is because games are being sent out to larger audiences than they were 20 years ago. And to appeal to a larger group they do need to dumb down or make things a bit easier as not every video game player is hardcore about it.
gamadaya's Avatar - Comment posted on 12/04/2009 11:27
gamadaya
@KIDA26:
Ninja Gaiden fucking requires infinite lives. I remember beating the first 2 and thinking I was invincible, but then finding out that 3 had a limited number of continues, and seemed to be just as hard as the others. I just gave up after that. I could try it with save states, but I would feel bad about doing so.
vecha's Avatar - Comment posted on 12/04/2009 11:33
vecha
As long as they include an Easy mode....
KupoCheer's Avatar - Comment posted on 12/04/2009 11:47
KupoCheer
They did a pretty good job with Dragon Age. Most of that game is hard, but fair. Then, there are some battles you should probably just forget doing and come back to when you're more powerful. Sure, it can be frustrating, at times, and I've had to turn the difficulty down to easy to be able to get through a few fights, but the challenge in that you exhaust yourself in every fight, barely coming out of it alive, in many cases, is a fun change of pace from the way most games are developed these days.
Insanity-Oo's Avatar - Comment posted on 12/04/2009 11:50
Insanity-Oo
Even after beating Demon Souls, I still can't really agree with this sort of mentality. Really, the way developers make games hard is ridiculous; they think that trial and error gameplay is fun and challenging. I'm all for a challenge, but going into a game like demons souls: "oh, that hit's a one hit kill" *runs back 15 minutes to the boss* "oh, that hit's a one hit kill too" *another 15 minute run* "oh dead again...well, at least I know the start upfor that move now...etc. If I wasn't prepared by dtoid for that kind of nonsense, I may not have made it all the way through.

It's the entire lack of information; so called hard games are hard because you don't know what to expect and there's no way of finding out WITHOUT. F'IN. DYING. When it comes down to it, you're not doing anything challenging; you're not really exercising your brain; you're just memorizing a pattern.
Ckarasu's Avatar - Comment posted on 12/04/2009 11:58
Ckarasu
@Insanity-Oo: Demon's Souls never had one hit kills, unless you were horridly under leveled. If you rush in recklessly, you WILL die. I played pretty carefully (Like you should play), and came out fine. I was in body form for 75% of the game. It is not really that hard. You just have to play a different way than what most RPGs do.
Neo Rena's Avatar - Comment posted on 12/04/2009 12:11
Neo Rena
It's funny, the more and more I hear about Mass Effect 2 the less I want it...
I swear if Bioware screws this up I'm gonna... still get it since I'm weak -_-
Capn Yesterday's Avatar - Comment posted on 12/04/2009 12:12
Capn Yesterday
@Insanity-Oo

A great way to learn a boss fight in Demon's Souls is to help someone else do the fight as a Blue Phantom, even if you die you lose nothing.

@Ckarasu

You can't really say there aren't one-hit kills and then say it does but you are just underleveled. There are some places where you can get in over your head and you won't even know until you get dropped. Pure Black 4-1 Satsuki comes to mind, that Halloween event kicked my ass at the time!
Insanity-Oo's Avatar - Comment posted on 12/04/2009 12:13
Insanity-Oo
@Ckarasu: Try the second play through; difficulty jumps quite a bit; tower knight's shield bash WILL kill you instantly. The spear lunge WILL kill you instantly.

Even in my first play through, I died 147 times. A lot of those were purely my fault, no excuses, but there were more than few of "oh, he can do that?" type deaths. Also, sometimes the bosses get pretty aggressive; chasing you down, breaking your guard, then going for the kill without so much as a breath. *I'm looking at you flame lurker.*
runtheplacered's Avatar - Comment posted on 12/04/2009 12:18
runtheplacered
@Ckarasu,

There aren't one hit kills in Demon's Souls? So.. you didn't actually play it, did you? I distinctly remember dying in about one hit from a certain red eyed knight in the first world, first level of my first play through..
Insanity-Oo's Avatar - Comment posted on 12/04/2009 12:21
Insanity-Oo
Just for the record. I'm not against difficulty, I'm against trial and error gameplay being called difficulty. Being screwed over by a mistake that you had no way of forseeing or correcting (even if caught early) is just fake difficulty.
silvain's Avatar - Comment posted on 12/04/2009 12:22
silvain
@Ckarasu: Most of the bosses have one or two hit kills unless you really boosted VIT (why the hell would you want to do that?), in my experience. That being said, the game forced you to be careful, which was a great take on survival horror, in my opinion.

There were hard parts to the game, and I really would have rather traded harder bosses for having checkpoints right before the fights, but mostly, the game was made to be punishing of blind aggression.
Ckarasu's Avatar - Comment posted on 12/04/2009 12:24
Ckarasu
@runtheplacered: Yes, he is there. But, you are not the proper level to fight him at the time (which contributes to the whole "under leveled" comment I made). You can beat him, but you have to play very defensively.

@Insanity-Oo: I never fought Tower Knight up close. I had Soul Ray (arrows work too). On new game+, you will die from one hit (I agree). I was talking about the first run through (which I thought you were talking about, too). Once you reach new game+, you should already know what to expect (though some bosses get new moves).
funran's Avatar - Comment posted on 12/04/2009 12:25
funran
@runtheplacered - And that red knight has red eyes, a warning to be sure. You defiantly take a chance when you approach a monster that is bigger than anything else you see, and its EYES ARE GLOWING RED. I'd say it's still the players fault.
silvain's Avatar - Comment posted on 12/04/2009 12:28
silvain
""Sometimes I think we’re pampering gamers too much," says Mass Effect 2 producer Adrien Cho. "Just recently, a game like Demon’s Souls is fantastic because when you die, and you fail, it’s not because the game was cheap it’s usually because you didn’t do something properly.""

I'd personally like Bioware to start with making stories that actually consider what your character is capable of doing rather than only having cheap choices to wring drama out of a situation. I'm looking at you, "I have massive amounts of persuasion, but there is no dialog to persuade wimpy key characters to get what I want."

Bioware is firmly stuck in the uncanny valley of interactive exposition. It gives me just enough illusory choice to make me realize I can't do the things I would really want to do.
Ckarasu's Avatar - Comment posted on 12/04/2009 12:28
Ckarasu
@Silvain: Yeah, I kinda dumped a few point into vitality early on. I didn't put a whole lot into it, though. But, concerning your point: It would come down to how you "built" your character, then. It's not like the game tries to tell you how you should build your character. If you end up making a "frail" build and die in one hit, then that is your fault.
Logo's Avatar - Comment posted on 12/04/2009 12:40
Logo
It's weird to see Bioware commenting on this as Dragon Age has a really good difficulty curve between the settings.

Hopefully their future games keep the same level of difficulty.
Rosseh's Avatar - Comment posted on 12/04/2009 12:42
Rosseh
I'm glad to hear this. Seeing as you had to complete the game twice to unlock the real game where enemies have immunities.
ChainThrow's Avatar - Comment posted on 12/04/2009 12:48
ChainThrow
Demon's Souls could only be that hardcore by having impeccable design. There is a very fine line you have to walk to get a game that is hard and fair. Most difficulty in games is derived from placing the player in a situation that is distinctly unfair. That's what games like Ninja Gaiden do. Developers would need to break away from the idea that Ninja Gaiden's obnoxiousness is what people want before I would trust them to start making difficult games.
Gyrael's Avatar - Comment posted on 12/04/2009 12:50
Gyrael
They sure pulled it off in Dragon Age, so if they can pull it off in this it'd be awesome..
Slothrop's Avatar - Comment posted on 12/04/2009 12:51
Slothrop
Do any of the people saying you can't make shooters more difficult without cheating or making the game "artificial" remember the good ole days when your health wouldn't automatically recover every 10 seconds?

That was the means by which older shooters kept tension levels high, made the game more realistic/difficult and extended your play time quite a bit. How many people would have finished MW2 in 5-6 hours without automatically recovering health? Not very many, probably.
Arkhon's Avatar - Comment posted on 12/04/2009 13:00
Arkhon
I completely disagree. I really don't understand why everyone is saying games are "too" easy. If I have to spend more than thirty minutes trying to get past a certain point, repeatedly dying, I'm only going to get frustrated. When I get past that point, I'm still going to be pissed off. Anger is not really an emotion I want to feel when I'm gaming.

When I beat Call of Duty 4: Modern Warfare on veteran difficulty on my dad's PC, I thought, "Thank god that's over." I wasn't any better at the game, I just knew a few strategies I hadn't before. I would have had no trouble at all had I used a strategy guide.

When I finally got through Green Grass and High Tides on expert guitar in Rock Band, I spent at least five minutes screaming "YEEEEEAAAAAAHHHHHH" at the top of my lungs while running around the house. I then played through it again. And again. I looked back to about a year before that and realized that I wouldn't have had a whelk's chance in a supernova of beating that song on expert.

@KIDA26:

Having a finite number of lives and requiring the player to restart the entire game if they lose them isn't difficulty. It's a convenient way for developers to make their game take fifty hours to complete while only providing fifteen hours of actual content.
Bastard Spawn's Avatar - Comment posted on 12/04/2009 13:12
Bastard Spawn
I completely agree, fuck the mainstream audience. I was raised on do or die games and I liked it, it taught me to think about what I did.
carg0's Avatar - Comment posted on 12/04/2009 13:15
carg0
Left 4 Dead remains a perfect example of how to walk that line of difficulty & balance to perfection. the game was uncompromisingly hard (on the higher difficulties), yet never to the point of frustration due to broken gameplay.

Left 4 Dead 2, im afraid, completely obliterates that line for the inadequate excuse of simply making the game harder. the end result being the flow of 'difficulty and balance' (which Left 4 Dead executed to perfection) replaced by 'broken gameplay and frustration'.

what's really sad is that the reason for the drastic differences from 1 to 2 is the simplistic, juvenile mentality of; "we're cool because our game is harder now".

and it's a shame because L4D2 is superior to the first in every other way. go figure. *shrug*
Stephen Beirne's Avatar - Comment posted on 12/04/2009 13:34
Stephen Beirne
Batman Arkham Asylum.
CarbonByGravity's Avatar - Comment posted on 12/04/2009 13:54
CarbonByGravity
Demons Soul's is a fantastic game that I am sure took an enormous amount of planning toi create. A game that is difficult and fair simultaneously is a hard balance to achieve. Personally, I hope more developers follow From Software's lead and take on that challenge.
loki d20's Avatar - Comment posted on 12/04/2009 13:55
loki d20
I'm in line with a bit more challenge, but I don't think the challenge of Demon's Souls is what they're aiming for with Mass Effect 2, because that would kind of crazy considering the huge focus on aiming.
StingingVelvet's Avatar - Comment posted on 12/04/2009 14:14
StingingVelvet
Games are not only too easy now-a-days but are also on average too stupid. As in not at all mentally stimulating.

Recently I have played the original Call of Duty right after Modern Warfare 2 and the original is so much more challenging, involving and immersive. It makes you feel like you are really there, in jeopardy, and challenges you to make it out. MW2 on the other hand is just an interactive movie, plain and simple.

Compare Deus Ex to ANY shooter since, even a shooter/RPG hybrid like Mass Effect, and Deus Ex seems like it was made for mensa.

Whatever, the mainstream folks have taken over, I realize that. I'll just keep playing the oldies and enjoying the new games for what they are.
OWENR22's Avatar - Comment posted on 12/04/2009 14:17
OWENR22
I think with certain games, challenge should be secondary to the story telling. There's nothing worse than getting stuck at a stupidly difficult section of a game when all you really want to do is find out whats happened to character Y or what's going on on Planet X.
Anastu's Avatar - Comment posted on 12/04/2009 14:24
Anastu
@Arkhon If you're repeatedly dying at that certain point, you're probably not using any strategy or thinking, for that matter, AT ALL. That anger is only you getting angry at yourself.

I'm glad that Bioware is going to do this. This is the age of the spoiled gamer. The mainstream people need a slap in the face with some good ol' challenge.
kitae's Avatar - Comment posted on 12/04/2009 14:40
kitae
@Rosseh Insanity is unlocked day 1 for ME2

I think Adrien is probably overstating things a but we haven't really tried to make Mass Effect 2 super hard. We've tried to have a better hard core and insanity difficulty level than ME1. Overall I'd say the difficulty on ME2 is comparable to ME1 but higher levels will feel less cheap.

- BioWare Kitae
TheTruth's Avatar - Comment posted on 12/04/2009 14:47
TheTruth
Does anyone consider, if they are in the camp of games today are too easy, that maybe you just play so many games and for so many years now that you are simply better at games, that your skill level has increased?

Instead of by some distant childhood memory, actually go back and play those ancient games. You might just find yourself breeze through them in a way you couldn't when you were younger.
I just wish all games had difficulty scales so the new kids still learning can hit easy and the lifelong gamers can crank it to the hardest. That's the best answer.

But I agree with Jim. It's a very thin line to screwing it up.
I'm all for higher risk if it's fair and requires more thinking logically, but most developers idea of cranking the difficulty is just turning down your health and upping the bad guys, which is cheap and makes me wish cancer on all developers involved in making those games.
Robbo the hood's Avatar - Comment posted on 12/04/2009 14:51
Robbo the hood
@StingingVelvet

Old games were stupid too, probably way more stupid in some respects. Thing is, nobody remembers them anymore, and this is a fallacy perpetuated by old people with respect to every medium and imposed on every younger generation everywhere. You think music was the best thing ever in the 70's and music now blows? Easy to say with a small selection of lasting 70's greats compared to any and every moron to release an album now in the 00's. The best movies of the 80's or the august 2009 lineup? Bah, movies are so crap nowadays! Once we realize that for the most part, quality has remained constant throughout generations we might be able to make some rational decisions instead of constantly calling for things to return to the way they were. The simple fact that this conversation arises all the time, everywhere, for every medium makes me wonder why it's such a difficult pattern to single out.
CarbonByGravity's Avatar - Comment posted on 12/04/2009 15:43
CarbonByGravity
Amen to that brotha
Ckarasu's Avatar - Comment posted on 12/04/2009 15:45
Ckarasu
@kitae: I didn't see the part where he said that Mass Effect was going to be super hard. All I saw was that he said it would not hold your hand (which a lot of games do). Dragon Age was a step in the right direction (though, there were a few elements that made things a bit too easy if you exploited them). I hope Mass Effect 2 provides a good challenge.
Ckarasu's Avatar - Comment posted on 12/04/2009 15:49
Ckarasu
*Mass Effect 2
zanthox's Avatar - Comment posted on 12/04/2009 16:04
zanthox
Dragon Age was tuff and it took them yeaaaaars to make. I'm content to wait for a game to move from 'good' to 'great' because the gameplay has enough depth to make it a challenge.

I can see why The Perfect Lifeform wouldn't need to wait, easy or hard he always wins.
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