In this huge world of ours, there are things that happen roughly once every second: Somebody is born, somebody dies, and somebody complains about how easy videogames have become. The latest to worry about easy gameplay is Mass Effect developer BioWare. The studio seems concerned that we gamers have become "pampered."
"Sometimes I think we’re pampering gamers too much," says Mass Effect 2 producer Adrien Cho. "Just recently, a game like Demon’s Souls is fantastic because when you die, and you fail, it’s not because the game was cheap it’s usually because you didn’t do something properly.
"It goes back to that learning mechanism of 'Well, I tried this -- it didn’t work. I’m going to try something different.' And I think that’s going to be something in Mass Effect 2, we don’t want it to be a cakewalk, you want a challenge."
It's a thin line between being challenging and simply hard for the sake of hard. Demon's Souls was a fantastic example of challenge, one that was logical and did not simply rely on throwing around a ton of enemies with cheap shot attacks to create the illusion of difficulty. If we can get more games like Demon's Souls, then that'll fabulous. If we get more games like the latter, then I'll stick with being pampered.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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And I kind of disagree. Difficulty has taken the form of challenges and achievements, and it's more up to the player to decide how hard the game will be. Just because we don't "die" every 2 minutes like we used to in games doesn't mean they've gotten soft.
As to making a SHOOTER harder without it being artificial, whatever you do, don't ask Bungie for advice. Hi there Halo 2 snipers.
look at the difference between borderlands and thief. borderlands coddles you more than any game i have played except.
i think a lot of console gamers (which is the majority) don't see this b/c they never played the older and truly great games. L4D is one of the only new games that actually penalizes you for being stupid in a good way that makes things interesting.
it would be nice to have creativity infused back into gaming
Look at inFamous. The normal goons are hitting me with AK rifle shots from buildings that aren't even in range of my character's attacks! And they were accurate as hell from that range. Thank God bullets didn't do that much dmg and that Cole got a lot of health late game.
Look at WaW with the grenade spamming. Yeah, hard as ****, but only because the floor was littered with infinite little death apples that came screaming out of the smoke and jungle foliage just to piss you off.
Yeah, gamers are pampered little brats nowadays. Tell anyone that screwing up means they should be punished and they look at you in horror. "But games are supposed to be fun!" they proclaim. "They shouldn't punish me for having fun! I'm not some masochist who likes being beaten for losing! That's not FAIR!"
And at such a time, I shake me head and walk away. 87% of US children are gamers, and they're all going to end up becoming entitlement begging brats who don't get the concept of earning something.
At least SOME developers see that gamers these days are still being held by their hands.
Also, Demon's Souls getting more deserved recognition. Boo ya!!
I love how this has come full circle. When we were little, our parents called us entitled brats who wanted everything to come easily because we played games and didn't do whatever the hell it was that they did when they were kids(probably just played with sticks or some shit). Now we say the same things to little kids today who play easier games than we did.
But I totally agree. Kids nowadays are pussies.
Yeah, I know. It sucks, I'm 21 and suddenly I COMPLETELY understand what my parents were trying to tell me when I was a growing up.
The problem is, for every person that realizes this there are about 10 more who don't and will allow the same folly to persist infinitely onward until we become to lazy to continue existing.
Ninja Gaiden fucking requires infinite lives. I remember beating the first 2 and thinking I was invincible, but then finding out that 3 had a limited number of continues, and seemed to be just as hard as the others. I just gave up after that. I could try it with save states, but I would feel bad about doing so.
It's the entire lack of information; so called hard games are hard because you don't know what to expect and there's no way of finding out WITHOUT. F'IN. DYING. When it comes down to it, you're not doing anything challenging; you're not really exercising your brain; you're just memorizing a pattern.
I swear if Bioware screws this up I'm gonna... still get it since I'm weak -_-
A great way to learn a boss fight in Demon's Souls is to help someone else do the fight as a Blue Phantom, even if you die you lose nothing.
@Ckarasu
You can't really say there aren't one-hit kills and then say it does but you are just underleveled. There are some places where you can get in over your head and you won't even know until you get dropped. Pure Black 4-1 Satsuki comes to mind, that Halloween event kicked my ass at the time!
Even in my first play through, I died 147 times. A lot of those were purely my fault, no excuses, but there were more than few of "oh, he can do that?" type deaths. Also, sometimes the bosses get pretty aggressive; chasing you down, breaking your guard, then going for the kill without so much as a breath. *I'm looking at you flame lurker.*
There aren't one hit kills in Demon's Souls? So.. you didn't actually play it, did you? I distinctly remember dying in about one hit from a certain red eyed knight in the first world, first level of my first play through..
There were hard parts to the game, and I really would have rather traded harder bosses for having checkpoints right before the fights, but mostly, the game was made to be punishing of blind aggression.
@Insanity-Oo: I never fought Tower Knight up close. I had Soul Ray (arrows work too). On new game+, you will die from one hit (I agree). I was talking about the first run through (which I thought you were talking about, too). Once you reach new game+, you should already know what to expect (though some bosses get new moves).
I'd personally like Bioware to start with making stories that actually consider what your character is capable of doing rather than only having cheap choices to wring drama out of a situation. I'm looking at you, "I have massive amounts of persuasion, but there is no dialog to persuade wimpy key characters to get what I want."
Bioware is firmly stuck in the uncanny valley of interactive exposition. It gives me just enough illusory choice to make me realize I can't do the things I would really want to do.
Hopefully their future games keep the same level of difficulty.
That was the means by which older shooters kept tension levels high, made the game more realistic/difficult and extended your play time quite a bit. How many people would have finished MW2 in 5-6 hours without automatically recovering health? Not very many, probably.
When I beat Call of Duty 4: Modern Warfare on veteran difficulty on my dad's PC, I thought, "Thank god that's over." I wasn't any better at the game, I just knew a few strategies I hadn't before. I would have had no trouble at all had I used a strategy guide.
When I finally got through Green Grass and High Tides on expert guitar in Rock Band, I spent at least five minutes screaming "YEEEEEAAAAAAHHHHHH" at the top of my lungs while running around the house. I then played through it again. And again. I looked back to about a year before that and realized that I wouldn't have had a whelk's chance in a supernova of beating that song on expert.
@KIDA26:
Having a finite number of lives and requiring the player to restart the entire game if they lose them isn't difficulty. It's a convenient way for developers to make their game take fifty hours to complete while only providing fifteen hours of actual content.
Left 4 Dead 2, im afraid, completely obliterates that line for the inadequate excuse of simply making the game harder. the end result being the flow of 'difficulty and balance' (which Left 4 Dead executed to perfection) replaced by 'broken gameplay and frustration'.
what's really sad is that the reason for the drastic differences from 1 to 2 is the simplistic, juvenile mentality of; "we're cool because our game is harder now".
and it's a shame because L4D2 is superior to the first in every other way. go figure. *shrug*
Recently I have played the original Call of Duty right after Modern Warfare 2 and the original is so much more challenging, involving and immersive. It makes you feel like you are really there, in jeopardy, and challenges you to make it out. MW2 on the other hand is just an interactive movie, plain and simple.
Compare Deus Ex to ANY shooter since, even a shooter/RPG hybrid like Mass Effect, and Deus Ex seems like it was made for mensa.
Whatever, the mainstream folks have taken over, I realize that. I'll just keep playing the oldies and enjoying the new games for what they are.
I'm glad that Bioware is going to do this. This is the age of the spoiled gamer. The mainstream people need a slap in the face with some good ol' challenge.
I think Adrien is probably overstating things a but we haven't really tried to make Mass Effect 2 super hard. We've tried to have a better hard core and insanity difficulty level than ME1. Overall I'd say the difficulty on ME2 is comparable to ME1 but higher levels will feel less cheap.
- BioWare Kitae
Instead of by some distant childhood memory, actually go back and play those ancient games. You might just find yourself breeze through them in a way you couldn't when you were younger.
I just wish all games had difficulty scales so the new kids still learning can hit easy and the lifelong gamers can crank it to the hardest. That's the best answer.
But I agree with Jim. It's a very thin line to screwing it up.
I'm all for higher risk if it's fair and requires more thinking logically, but most developers idea of cranking the difficulty is just turning down your health and upping the bad guys, which is cheap and makes me wish cancer on all developers involved in making those games.
Old games were stupid too, probably way more stupid in some respects. Thing is, nobody remembers them anymore, and this is a fallacy perpetuated by old people with respect to every medium and imposed on every younger generation everywhere. You think music was the best thing ever in the 70's and music now blows? Easy to say with a small selection of lasting 70's greats compared to any and every moron to release an album now in the 00's. The best movies of the 80's or the august 2009 lineup? Bah, movies are so crap nowadays! Once we realize that for the most part, quality has remained constant throughout generations we might be able to make some rational decisions instead of constantly calling for things to return to the way they were. The simple fact that this conversation arises all the time, everywhere, for every medium makes me wonder why it's such a difficult pattern to single out.
I can see why The Perfect Lifeform wouldn't need to wait, easy or hard he always wins.