Mmm, delicious blood. Who can deny the thrill of watching to fly while playing a videogame? I can't, especially on those stressful days when it just feels good to beat the crap out of some virtual victims. The thrill is there, but BioWare seems to think that the gaming industry may not have to rely on it so much anymore, according to recent comments from an interview with GamesIndustry.biz.
Greg Zeschuk and Ray Muzyka commented on the future of gaming, saying that they believe that the industry is evolving:
We talk a certain amount internally about whether you need to have combat as part of the experience. Are there possibilities to actually start separating pieces of the game and actually tailor it to the audience?" said Zeschuk, creative officer of BioWare. "Certainly the core gaming experience, folks that are used to playing games over the last ten years, they want to have those battle moments, and the fighting. But there are different audiences that would maybe just enjoy the story.
"I think it's actually possible. I think the interesting thing about it too is I don't know if it's even necessarily a technology thing. I think once we've got the breadth of audience available to us, there could be really good opportunities created by different people coming to games that are story-driven."
That sounds like a pretty wonderful vision, especially for this gamer (I'm kind of the story-driven type, in case you hadn't noticed). I'm sure that violent games will always have their place, but I wonder if we could see games grow into new territories if we keep moving in this direction. With games like Flower and Heavy Rain on their way to our consoles, you can certainly see something changing, that's for sure. Do you look forward to this, or do you prefer your games blood soaked?
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Also, didn't the original Fallout have the ability to go through the entire game without killing anyone? I only played a bit of it, so I never got to really put that to the test.
You know, if its from BioWare, at least.
I'd actually prefer a 50/50 balance of both; as much as possible. It wouldn't feel right to me if one was lacking or all too dominant.
Granted all of those things mentioned are fun in their own right, leveling the playing field in terms of pushing story as a key interactive element is a noble goal.
I think games that the enemies simply explode or vanish in sparks have a more traditional view.
Games with aliens seem to require a grade of blood to make the enemies more grotesque; but making red showers with humans is just messy and not so funny in my opinion.
MadWorld is an example of what i really dont care when violence is present, it is so exaggerated and sick that it's not really entertaining. I mean, put the guy in a tire, throw him to a rosebush, and then chop his head out for bonus points? So messy I don't care of it.
If anything (to me), gameplay is what attracts me. Violence is secondary and not necessary.
Sadly, these days there's alot more pew pew than anything else that usually becomes the talk of the industry.
Am I mistaken, or are they pushing violence and sex as one of the biggest selling points of Dragon Age, as seen in various interviews and dev footage.
Seriously, watch the trailers.
I think it was JackMaverick
If I'm pissed than I sure love some blood and gore to calm me down.
But otherwise I'm all for story. Mass Effect had a pretty good one so I think Bioware may be on to something here.
Let's face it though, most developers are answer to the whim of a publisher and shareholders. Generic Alien Shooter IX and Bland War Shooter XXV are what people buy in the millions, it would take a real shift in attitude towards gaming for a real resurgence in mainstream non-combat oriented games.
If a game is all story and no action, that may be nice for a few titles, but I couldn't see it becoming normal. Infact I wouldn't want to see it become the norm.
Blood is a fascination for the nerd. Be it Horror flick, Graphic novel, or computer game. It appeals to the pacifistic masochist.