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BioWare: we don't need violence to attract gamers anymore photo

Mmm, delicious blood. Who can deny the thrill of watching to fly while playing a videogame? I can't, especially on those stressful days when it just feels good to beat the crap out of some virtual victims. The thrill is there, but BioWare seems to think that the gaming industry may not have to rely on it so much anymore, according to recent comments from an interview with GamesIndustry.biz.

Greg Zeschuk and Ray Muzyka commented on the future of gaming, saying that they believe that the industry is evolving:

We talk a certain amount internally about whether you need to have combat as part of the experience. Are there possibilities to actually start separating pieces of the game and actually tailor it to the audience?" said Zeschuk, creative officer of BioWare. "Certainly the core gaming experience, folks that are used to playing games over the last ten years, they want to have those battle moments, and the fighting. But there are different audiences that would maybe just enjoy the story.

"I think it's actually possible. I think the interesting thing about it too is I don't know if it's even necessarily a technology thing. I think once we've got the breadth of audience available to us, there could be really good opportunities created by different people coming to games that are story-driven."

That sounds like a pretty wonderful vision, especially for this gamer (I'm kind of the story-driven type, in case you hadn't noticed). I'm sure that violent games will always have their place, but I wonder if we could see games grow into new territories if we keep moving in this direction. With games like Flower and Heavy Rain on their way to our consoles, you can certainly see something changing, that's for sure. Do you look forward to this, or do you prefer your games blood soaked?








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Colette Bennett is a Destructoid features editor from New Orleans, Louisiana. She is also a founding member of Destructoid's sister sites Tomopop, a toy lover's blog and Japanator, our anime site. Likes Nintendo DS, NES, Silent Hill series, Rhythm games, RPGs Meet the rest of the team



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28 comments | showing # 1 to 28
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Havoc Fang's Avatar - Comment posted on 07/06/2009 15:47
Havoc Fang
I love me some story in games, but love me some degrees of violence. It is not about one or the other for me, it is about balance.

Also, didn't the original Fallout have the ability to go through the entire game without killing anyone? I only played a bit of it, so I never got to really put that to the test.
covah's Avatar - Comment posted on 07/06/2009 15:49
covah
Nah they don't need violence... just hot alien rape simulators
ParaParaKing's Avatar - Comment posted on 07/06/2009 15:51
ParaParaKing
Well the Dragon Age trailer shows the exact opposite.
Holyetheline's Avatar - Comment posted on 07/06/2009 15:52
Holyetheline
Yeah, but I just care about multiple ways to decapitate someone.
Tubatic's Avatar - Comment posted on 07/06/2009 15:59
Tubatic
I'll take a game that paces itself like an episode of Star Trek. Mostly talky the, sometimes, there's a nice bit of action. Then more talky.

You know, if its from BioWare, at least.
Daraku Tenshi's Avatar - Comment posted on 07/06/2009 16:02
Daraku Tenshi
Story? MOAR BLOOD!
I'd actually prefer a 50/50 balance of both; as much as possible. It wouldn't feel right to me if one was lacking or all too dominant.
Aughndibi's Avatar - Comment posted on 07/06/2009 16:03
Aughndibi
I would love to see this idea come to fruition, just to see how it turns out. If they do it well enough, it has the potential to change much of the public's perception on games and gamers. If they can do it, and do it well, it would be something of a milestone. If they do eventually make a non-violent, entirely story-based game, then I support them 100%.
Brandnamecommercial's Avatar - Comment posted on 07/06/2009 16:09
Brandnamecommercial
Given that video games are based on interaction, it would be nice if the vast majority of said interactions didn't consist of slashing, stabbing, shooting, stomping, blasting, bludgeoning, curb-stomping, CQC-ing, magic-ing (yeah, I made that a verb) a nazi, robot, alien, giant sewer rat, space marine, zombie, and/or whatever the hell Yoshimitsu is.
Granted all of those things mentioned are fun in their own right, leveling the playing field in terms of pushing story as a key interactive element is a noble goal.
HiddenAHB's Avatar - Comment posted on 07/06/2009 16:13
HiddenAHB
But then, there wouldn't be nothing for the morons complain about videogames!
HiddenAHB's Avatar - Comment posted on 07/06/2009 16:14
HiddenAHB
But then, there would not be nothing for the morons to complain about videogames!
Monodi's Avatar - Comment posted on 07/06/2009 16:22
Monodi
Blood is just a graphic bonus, it has been so used in any medium already I don't think it's required for anything now.

I think games that the enemies simply explode or vanish in sparks have a more traditional view.

Games with aliens seem to require a grade of blood to make the enemies more grotesque; but making red showers with humans is just messy and not so funny in my opinion.

MadWorld is an example of what i really dont care when violence is present, it is so exaggerated and sick that it's not really entertaining. I mean, put the guy in a tire, throw him to a rosebush, and then chop his head out for bonus points? So messy I don't care of it.
Andrew Kauz's Avatar - Comment posted on 07/06/2009 16:39
Andrew Kauz
I can't remember now who the author was, but there was a great C-blog last week that was similar in theme to this: violence is great and all, but it's certainly not necessary for a strong and mature experience. I agreed 100%. I've never really had a problem with violence in a game--I just have a problem with shitty games, and violence does not a good game make.
Los255's Avatar - Comment posted on 07/06/2009 16:41
Los255
"BioWare: we don't need violence to attract gamers anymore"

If anything (to me), gameplay is what attracts me. Violence is secondary and not necessary.

Sadly, these days there's alot more pew pew than anything else that usually becomes the talk of the industry.
Space Moose's Avatar - Comment posted on 07/06/2009 16:47
Space Moose
I like cutting of dragon's head with a battle axe
Space Moose's Avatar - Comment posted on 07/06/2009 16:47
Space Moose
I like cutting of dragon's head with a battle axe
Cynical Gamer's Avatar - Comment posted on 07/06/2009 16:56
Cynical Gamer
Well what's the point of making games where you kill and people and things then? I'm tired of playing games where you shoot or slice up guys and they just fall over. What's the fun in that? Game developers are becoming such weak sauces nowadays catering to the ESRB and stupid parents.
Chris Carter's Avatar - Comment posted on 07/06/2009 16:57
Chris Carter
What a minute, WAIT a minute.

Am I mistaken, or are they pushing violence and sex as one of the biggest selling points of Dragon Age, as seen in various interviews and dev footage.

Seriously, watch the trailers.
Monodi's Avatar - Comment posted on 07/06/2009 17:02
Monodi
@kauza

I think it was JackMaverick
akathatoneguy's Avatar - Comment posted on 07/06/2009 17:31
akathatoneguy
Heavy Rain may not be the best example...you know, given the whole "tracking a serial killer and your characters being able to die in all kinds of grisly ways" thing. The gameplay may not be full of action, but the story itself is full of violence.
The Kojukinator's Avatar - Comment posted on 07/06/2009 17:45
The Kojukinator
I'm curious as to how many compelling stories can be told to a mature audience that don't incorporate some sort of violence. I mean violence is at least used as a motivational force most of the time (girlfriend gets killed, now you're motivated). But as I said I AM curious, so we will see.
Elsa's Avatar - Comment posted on 07/06/2009 18:23
Elsa
Story! If blood is needed to better tell the story, fine... but too often blood is just there for the sake of blood and gore with no reference to the story. If they can tell a story without blood - I have no problem with that!
Darren Nakamura's Avatar - Comment posted on 07/06/2009 18:34
Darren Nakamura
I'll take a little from Column A and a little from Column B. I don't mind blood, nor do I require it, but who says you can't have story AND blood?
Ultramonkey's Avatar - Comment posted on 07/06/2009 18:48
Ultramonkey
Violence or GTFO
Takeshi's Avatar - Comment posted on 07/06/2009 18:55
Takeshi
If I shoot someones head of in a game there'd better be blood. No green or purple goo. Just red blood.
Chronic Logic's Avatar - Comment posted on 07/06/2009 23:48
Chronic Logic
No violence needed anymore?! Screw that, I want my violence!
dgschrei's Avatar - Comment posted on 07/07/2009 00:42
dgschrei
That sort of depends on my mood.
If I'm pissed than I sure love some blood and gore to calm me down.
But otherwise I'm all for story. Mass Effect had a pretty good one so I think Bioware may be on to something here.
Timmeh's Avatar - Comment posted on 07/07/2009 02:11
Timmeh
It'd be nice if developers more often worked on developing mature plots and engaging gameplay to complement it.

Let's face it though, most developers are answer to the whim of a publisher and shareholders. Generic Alien Shooter IX and Bland War Shooter XXV are what people buy in the millions, it would take a real shift in attitude towards gaming for a real resurgence in mainstream non-combat oriented games.
ChaosTeaCup's Avatar - Comment posted on 07/07/2009 05:40
ChaosTeaCup
I can live without blood, but if you're playing a game that involves violence, a lack of blood just detracts from the realism. Also, I get pulled right out of my 'zone' when bodies disappear. Seriously, I hate that. I don't mind if they disappear when they're off screen, but when they vanish in front of your eyes, that really gets me. I like to see the destruction I've caused. Mercenaries 2 was awful in this respect, because you'd literally tear shit up, bring about all types of mass destruction, and 10 seconds later you'd be looking at what appeared to be a sleepy little suburb on a sunday afternoon. Maybe I'm weird like that? That was something that early consoles grated on me with. Because they were unable to preserve decals, whereas decals have been preservable on PC games since, like, forever...

If a game is all story and no action, that may be nice for a few titles, but I couldn't see it becoming normal. Infact I wouldn't want to see it become the norm.

Blood is a fascination for the nerd. Be it Horror flick, Graphic novel, or computer game. It appeals to the pacifistic masochist.
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