Dragon Age: Origins wasn't much of a looker, especially the console versions of the tech-handicapped RPG, but BioWare is doing the work required to make the next Dragon Age visually impressive, or "super hot" to be just a tad more specific.
"I can confirm that we're doing a lot of work on the Dragon Age engine," the studio's VP Greg Zeshuk told Joystiq in a recent conversation, "and doing a lot of stuff to pump it -- to make it visually super hot."
We're not exactly sure what that means, but if it has anything to do with not falling through monster bodies, getting stuck in pieces of the environment, or dealing with 20 frames-per-second during the game's oh-so-bloody conclusion, then well, we're totally all about having a "super hot" Dragon Age 2.
BioWare says Dragon Age 2 to look 'super hot' [Joystiq]
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Or I could just have low standards.
Well, at least it sounds productive. Let's hope they succeed with their "super hot" tweaking of the game engine as it was barely lukewarm, to put it nicely.
I'll admit the game didn't look terrible. Not spectacular, but not bad either. But things felt really slugglish. From the battles, to the menus, everything was chugging really bad.
And that's not even touching upon the AI base programming in which I found my party always running into objects, taking really odd and often the long route paths to enemies, sometimes getting stuck by using paths that appear to exist but are actually blocked off with invisible walls. The targeting system was rubbish too.
Pretty poor results overall. Story was quite good. Voice acting was enjoyable. Graphics were nice, but in action the whole system was pretty poor. Final Fantasy XII on the PS2 with a similar battle system did a better job.
Destructoid gave the game, I think, a 7.5/10 and it earned that score.
Thank God she had personality, because she was sure as hell the ugliest girl at the dance that was 2009.
And glad to know I'm not the only one experiencing framerate issues. I thought my new HDD was screwing up my PS3. *Phew*
Despite the rough edges, a very enjoyable RPG experience.
FFXII >>>>>>>> DA. At least they got the Gambit system right.
Maybe you're more of a JRPG guy. No reason to hate Bioware for it. Unless you just wanna play a shit load of FMVs with no role playing whatsoever.
DA on PC was a flawless experience, and considering the input- and resource limitations on consoles, I think Bioware did an excellent job of making the game available on consoles. Sure, the graphics weren't top of the line, even on PC, but they were good enough to keep me interested and, most importantly, still be able to render the masses of enemies smoothly.
By no means do I have a flashy system, but I was able to play the entire game on 1680x1050, all highest with FPS constantly above 40.
So, sorry, disappointed console gamers, but I have no sympathy. DA is a typical PC experience and it was made to make full use of that platform. If you want the fullest out of it, play it on the system it was made for.
I really hope they do give the engine a massive overhaul in future content because after starting ME2 its very clear the same team of people weren't working on both games or at least one got alot more resources put in to it.
I agree that FFXII absolutely nailed the battle system that DA attempted, and it may have been the better game (I absolutely loved FFXII). But DA was still extremely good. If the sequel is as much of an improvement as ME2, we're in for a treat.
It's weird, because everyone loved KOTOR, but those are the only recent Bioware games that I haven't played. They're a wonderful developer, maybe you just don't "get it".
I enjoyed KOTOR and Jade Empire more than I enjoyed Mass Effect and DA: Origins. Not that the latter two are bad.
I also like JRPGs and repeated viewings of the Bleach.
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