A few weeks ago, Obsidian lead creative designer Chris Avellone told us that story is an important game component, but it’s not as important as systems or level design. While a rich never draws players into a game universe and compels them forward, it operates the best as a mechanic “divorced” from everything else. The lead writer for Dragon Age: Origins, David Gaider, agrees with Avellone: story is important, but it’s not that important. Players want satisfying mechanics and systems more than they want to be told a story.
As part of a Mass Effect retrospective feature in Official Xbox Magazine issue 99, the publication spoke with members of BioWare about concepts that didn't make it into the finished games. While great in theory, non-humanoid ...more
During an investor call today, EA Labels president Frank Gibeau briefly discussed the company's plans for E3 2013. As expected, June is going to be a big month for the new home consoles. "Regarding next generation consoles, w...more
As a follow-up to news of Electronic Arts signing a multi-year deal with Disney to exclusively develop and publish games based on Star Wars, EA Labels president Frank Gibeau has shared a detail that's nice to hear confirmed. ...more