A few days ago we posted an article about the PC versions of Mass Effect and Spore containing some worrying copy protection methods that would require users to validate each game online every ten days. While I expressed concern that such a move could go horribly wrong, others were more vocal -- chief among them the BioWare fans who absolutely railed against the somewhat harsh measures.
Well, BioWare has said it listened "very closely" to the fans (though really, you didn't need a hearing aid to register such fury from PC gamers) and has now opted to back away from the incredibly strict authentication methods. Mass Effect will now only require validation when you first run the game and when you download additional content. How about that, eh? Kicking your legs around and screaming actually works sometimes!
From BioWare's FAQ on the matter:
BioWare has always listened very closely to its fans and we made this decision to ensure we are delivering the best possible experience to them. To all the fans including our many friends in the armed services and internationally who expressed concerns that they would not be able re-authenticate as often as required, EA and BioWare want you to know that your feedback is important to us.
So there you have it. One of those rare moments of victory for the consumer, and an easier validation process for any PC gamers looking to buy Mass Effect. One can only imagine that Spore will similarly back out of this verification process, but that remains to be seen.
05/09/2008 21:09
05/09/2008 21:25
05/09/2008 21:38
05/09/2008 21:43
05/09/2008 21:50
05/09/2008 21:55
05/09/2008 21:56
05/09/2008 22:11
05/09/2008 22:18
05/09/2008 22:18
Personally I was never going to boycott the games, but that was the whole problem with EA piggybacking this bullshit with high-profile guaranteed sellers would've established a nasty precedent. So I and a lot of folks complained as hard as we fucking could. It seems to have worked, sorta.
05/09/2008 22:45
05/09/2008 23:11
(side note: EA still blows)
05/09/2008 23:17
05/09/2008 23:24
This so reminded me of Stewie in Family Guy bitching and whining on the airplane.
WhAAAAAAA! WHAAAA!
05/09/2008 23:26
05/09/2008 23:29
05/09/2008 23:51
05/10/2008 00:00
Hopefully EA don't whip Bioware too badly for going against their master's wishes.
05/10/2008 00:07
But they will crack it anyway, we all know it, they know it, so then why make the consumer experience shit? The guy who actually payed for the game should not stand that shit.
05/10/2008 00:10
05/10/2008 00:26
How so? I understand that devs and publishers caving to community pressure may have repercussions for game design, but that's what focus groups and game testers do all the time, lol.
@Boolean - "So Bioware was behind the idea?"
Naw, it was an EA decision. It's the publisher that usually makes the decision regarding distribution and copy protection. The fact that this was extended to Spore revealed that. This is speculation, but EA likely let Derek French, Bioware's technical producer, make the announcement because they figured fans would be more likely to take it up the butt if their beloved devs trumpeted "hay guys, this is great, take our advice". Thankfully we didn't.
05/10/2008 00:56
Also, @ajaxender, its a PC game, just import it, it will cost you less than $70 that way.
05/10/2008 04:32
But even that, a 10 day limit is stupid, basically do as every other online game does, validate it the minute it connects to the web.
I just hope that developers don't forget to, someday in the future, release a patch for that really old game, removing its copy protection. I mean, when most of the modern population and its technology is dissipated, if I survive, I still want to play my Steam games and BioShock for a bit.
05/10/2008 08:35
05/10/2008 09:29
05/10/2008 10:03
05/10/2008 11:01
Yes, it still uses SecuROM. If you're still boycotting it, don't stop yet. Or pirate, I don't care.
05/10/2008 12:00
Honestly, anybody with access to the internet can see that, regardles of any copy protection, virtually every game is released in the warez scene either on or before the street date.
Now, someone of normal intelligence might conclude pissing off customers with ineffective anti-piracy measures to be fruitless and harmful. This in mind, why is it that people earning hundreds of thousands a year with a bunch of business degrees and shit can't see this?
05/10/2008 13:33
EA better cut the crap and can the BS before the consumers engage in a mass exodus...
05/10/2008 15:07
05/10/2008 15:08
05/10/2008 15:36
Newsflash, they delayed the US version to 28 May and EU to 6 June, that is why there is nothing floating around the torrent sites.
So no, it didn't work. And it won't work, just like every other protection method ever.
05/10/2008 15:40
@adultswim810: it's not even in stores yet, why would it be 48 hours past release?
05/10/2008 16:03
05/10/2008 16:46
05/10/2008 18:30
EA/Bioware have a responsibility to their stockholders to sell as many copies of this game as they possibly can. Internet boycotting is all well and good, 'Sweet, I can send out anonymous blog messages and do my little part to change the industry.'. People who pay for Media should be crying for effective DRM. The real message the community needs to be sending is 'Piracy is insulting to the stockholder, the paying consumer, and the developing staff. I'm all for DRM, but this can't be our last option.'
05/10/2008 18:44
Though of course I would rather have no DRM at all so I can install it on whatever and not have to deal with this crap.
05/10/2008 20:21
05/11/2008 07:33
No we shouldn't be saying "I'm all for DRM" at all. You can just fuck off with that dipshit mentality, seriously.
All DRM does is inconvenience the end user and infringe on consumer rights.
What we should be saying is "Make your product appear more attractive than downloading a pirated version and going through the sometimes ballsachey process of getting it to work".
If, when buying CD (remember kids, you're only paying for a license to play anyway) you were given an MP3 version along with the higher quality CD track, or when downloading from iTunes ALL music was DRM free and didn't have stupid ass restrictions on what you could do, music piracy would start to become less prevalent.
It's a fucking joke that downloading pirated MP3's is LESS hassle than getting a legit version. We should be saying "Add value to your product", telling people "add restrictions to your products" is goddamn retarded.
05/11/2008 08:57
Even the most invasive protection (ie: Starforce) was broken eventually, and this SecuROM is even easier.
The only thing they can do (and only sometimes) is prevent the pirate copies from playing online, because of cd key checking. So unless its an MMO, it's going to be pirated, they just need to think about acceptable losses when they make a game, and give up with the copy protection, aside from simple protection to keep your average joe from burning copies for his friends.
I would have bought Mass Effect with the 10 day reactivation, because they would have to make it fairly transparent anyway. But it would suck badly for those with dialup or no internet. On the other hand, if you can afford a PC that runs Mass Effect, chances are you can afford 30-40 a month for broadband.
05/11/2008 18:00