I'll watch the panel after work, but allow me to clue you in, MagnaChris. The declining quality of their titles may have something to do with their annexation in the evil EA Empire, and EA's hostility to delaying a release date when a game clearly needs more work.
It was full 3D games, the baldurs gate games are pure rpg bliss but then came Never winter nights. A bland dull... bleh game, i could see how the efforts was put into creating a shiney 3D world insted of the epic well writen stories of their earlier work.
I'm not even too keen on BioWare, myself.
Also, I'd tap dat.
Or rather don't drop $60 on the damn thing and then bitch when it inevitably disappoints you. Purchase their games for $20-$30 and preferably in their GOTY/Ultimate forms and you *might* actually enjoy the experience.
BioWare = Bargain bin. (it's a mantra which will serve you well RPG fans)
And basically what joboking said, they weren't talking about these things as the next big thing.
I see nothing wrong whatsoever with that.
Was it too much?
Was it not enough?
Was I happy then?
I don't think I ever was...
Oh, Jessica!
To abuse a very wonderful Tim Kasher song.
Still, we learned that if you want to have a positively received panel, just pump enough hallucinogenic gas into the room.
Both sides make great games and not all of them are completely original idea, nor do they need to be.
I think Chris is taking the most negative view on this video clip that one could realistically take. A large part of that clip is them making fun of themselves and acknowledging shortcomings of DA2, yet people are now getting mad about this all over again? I was disappointed in DA2, as many people were, but what's wrong with the video?
And I appreciated hearing the part about keeping a character's identity while swapping armor, so that you don't end up with a party full of identity-less suits of armor/robes. Yet, somehow this was translated as "They even spend close to three minutes talking about customizing outfits with genre bending ideas such as "color"." ... Really?... I assume you started watching the video with the intent of shitting on it.
For the level design, they were mainly talking about the re-using of a lot of maps in the dungeons of DA2. I'm pretty sure that's easily attributable to cost-cutting on EAs part. The dungeons themselves were rpetty sweet, but after the first Act, you stopped seeing any new ones.
As for the "equipment" issue, I vastly preferred DA2's inventory over DA1 or something like ME1 where everyone you killed would just have an equipment diarreah and it became extremely tedious to keep track of it all. And as for the "cosplay" issue, they were jsut referring to having mor unique character designs so you could tell with just a glance at the screen who was who. Like Isabella. Her outfit was quite distinct and made it very easy to keep track of her on the battelfield.
As for the decision issue, I can sympathize a bit with them with the difficulty in giving the player too many choices. The third novel deals with the aftermath of the DA2 chantry story, so its easy to see where they're taking that world. If players are given too many choices, it would be hard to guide the story as effectively.
And David Gaider is pretty cool. He signed my books as himself and as Brother Genitivi :)
I don't see the issue with the panel, they weren't touting ancient RPG mechanics, they were responding to user criticism from Dragon Age II, not pretending to offer brand new things that nobody has ever seen before in the genre. Personally, I'm pretty happy that I'll be able to customise my party aesthetically, as it's not really something that BioWare has done much of in their previous games beyond just giving them armour and equipment.
Maybe i'm just spoiled by my shallow, desisionless JRPG's... But isn't that standard?
Oh, and in JRPG's we call them Party Members, and craziest thing of all? The are usually fully playable and matter in the plot!
I've wasted a 140 dollars and a lot of playtime on two extremely shit games, and them 'admitting their mistakes' doesn't change that. I was in love with the first dragon age and the second killed any and all interest I have in the franchise. there was a time when this company had my faith, but i'm done with them.
I'll take jaded and a fatter wallet over giving a company that has continued to screw fans over day in and day out 'just one more chance.'
I like what they tried to do with DA2, but in execution I feel it kind of fell apart. The recycled areas were annoying, but they could have been forgiven if the story and characters were good. The story had some great ideas and so much potential, but it was too disjointed and the way things progressed both felt natural and unnatural. Also the ending sucked. The characters had that same problem. They were varied and all had good reasons for being with you, but in the end there is virtually no character development to them and the writing on the relationships was not great.
Now where I think the game did good on was combat, the dialog, and character progression. The combat flowed well and felt good, the dialog had it's ups and downs but for the most part it was good, and the leveling system was great.
My opinion is solely based on the base game so it is entirely possible the DLC packs they've released have great stories and characters, I have no idea.
Reflecting on the issue some more, I understand that RPG's are a problem as a business model. Traditionally RPG's are not for the mainstream audience. However, the more of an audience you have the more money you make, and the more you can fuel the franchise.
This is exactly why Mass Effect lost me - it started as an RPG at heart, but with a number of flaws, and ended up as Gears of War in terms of gameplay more than any traditional RPG. This is all fine, I know a lot of people loved ME2 and ME3 - but I didn't.
These days games use "space-age tech" and I know it's expensive and sometimes considered absolutely dumb to create a game for a tiny audience (relatively) that would absolutely adore the shit out of it. But developers and publishers need to realize that succumbing to this trend is exactly what is hurting them. Don't make a game that everyone in the world will "like", make a game that fans of that type of game will "sacrifice their firstborn" for.
"I have no idea how a company can go from making one of the most expansive RPGs of all time (Baldur's Gate) to a shell of their former self, into an almost Molyneuxian parody state."
They had a Black Isle-ectomy.
Oh, and you're ten days too late with this presentation, Bioware.
It was meant to be a joke, right?
One of the reasons that you couldn't change your party members core armor in DA2 (aside from the various slots for accessories) was so that they could maintain their distinct look/character design, and not have generic armor dilute this. In this presentation, they're saying that if you give a set of armor to a different character, it WILL affect their appearance this time, but also that the appearance will be in some way tailored to that character, so that they don't lose their identity. It's actually a pretty cool idea that's addressing a fairly complex design issue.
This isn't simply a case of "Oh hey, you can give armor to your companions".
It's similar to 2004 where console games started to effect the quality of PC games. These grabs for cash like ME2+ are effecting the quality of console games.

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