One thing that was missing from The Old Republic’s official unveiling was how the game was actually going to work in regards to its combat. In a conversation with VG247, BioWare exec Greg Zeschuk explained that the combat would be “choreographed” instead of that nasty the typical MMO staple of “swinging through each other” with weapons.
From the interview:
Star Wars is choreographed, it’s elegant; it’s big, powerful moves and lightning bolts flashing, but in a way that makes sense visually and aesthetically. One of the goals we have [is] to create this choreographed type of combat that looks as though it could be taking place in a Star Wars movie.
I’m welcome to any massive confrontations on the scale of the Jedi and Sith battles in the movies, but I’m having a hard time drinking the BioWare Kool-Aid on this one. I can’t imagine that combat is going to be any different than the majority of MMOs. I’m expecting a few loose animations on par with
Knights of the Old Republic.
What do you guys think? Do you expect anything revolutionary?
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Obviously that little feature didn't make the cut, but I can imagine Bioware adopting something similar.
It does bother me that people generally just whack each other with deadly weapons over and over again in MMOs.
Not only this but the only alternative is to make the game HIGHLY instanced with dedicated server power to each instance making it more like an FPS aka low numbered 4 vs X mobs type situation.
In which cast again it's HIGHLY instanced and will resemble more of a SINGLE player game.
It's either these two of the "EXEC" is full of bullshit and doesn't know what he's talking about.
I find it amazing that gamers will be slapped down over and over again with lacklustre MMO versions of their favourite IP but they'll bounce back every time like a panting dog, full of enthusiasm and ready for the next disappointment.