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Bioshock will not have multiplayer because it's too interesting, says rep photo

The hammer came down from Elizabeth Tobey on the official Bioshock community site: No multiplayer for Bioshock. Unfortunately, the message was not a frank "we ran out of money" or "time issues." Instead, the lack of multiplayer was pegged as some artistic crime against gamers. Dance, online marketer, dance!

"BioShock features a compelling storyline that revolves around the experiences of one man as he enters the decaying world of Rapture," reads the explanation. "Having a multiplayer component would have compromised the story we were trying to tell so we made the decision to keep this game as a single player experience."

"Compromised," she says. How compromising is adding a multiplayer secondary mode to the game that has nothing to do with the story mode? This is not revolutionary thinking -- it's common sense and common industry practice. I can name a dozen modern games that do this. Open up some level maps where we shoot at each other and put some servers up. Bioshock has cool guns and great maps, why not? (sigh) We expect this to be a standard feature in our shooters because FPS single player campagins are typically just too short.

If the feature can't be in there; fine, we can deal. Just don't say it like you're doing us a favor. She's just reporting somebody else's bad decision, but can you imagine being married to people that talk like this?

"I'd love to offer captivating marital experiences for you, honey, but performing multiple chores today for the kids have been far too rewarding. Having your penis inside of me tonight as your wife would compromise the mom experience."

No honey, they're not related. Try again.

[Via Shacknews


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47 comments | showing # 1 to 47

Fana7ic's Avatar - Comment posted on 01/22/2007 16:02
Fana7ic
Seriously WTF?
-D-'s Avatar - Comment posted on 01/22/2007 16:05
-D-
All I want is Bioshock's penis inside my Vagina360. Be it one-on-one or orgy, I don't fucking care.
Jordan Devore's Avatar - Comment posted on 01/22/2007 16:05
Jordan Devore
Damn Niero you beat me!
SoonerBill's Avatar - Comment posted on 01/22/2007 16:09
SoonerBill
I'm tired of people thinking every freaking game HAS to have multiplayer.
If the developers envision their game as a terrific single player game let'em make it that way.
Did anyone ask Miyamoto after he made Super Mario Bros., "Hey, how come we don't have 8v8 multiplayer Mario vs. Koopa team deathmatch?"
World Famous's Avatar - Comment posted on 01/22/2007 16:14
World Famous
Wow, way to fuck up your game. Just give us a dumbed down tacked on version, I don't care. But that option should be there.
Joseph Leray's Avatar - Comment posted on 01/22/2007 16:14
Joseph Leray
Bill, that's because platformers aren't conducive to multiplayer, whereas FPS are.

While I admire the teams decision to at least attempt to maintain some level of artistic merit and storyline awesomeness (assuming it wasn't just a cover-up for more prosaic excuses, i.e. money, time), multiplayer is something gamers expect from FPS. Bioshock will never attain GoldenEye or Halo status, no matter how good the single player, without multiplayer.
Snaileb 's Avatar - Comment posted on 01/22/2007 16:14
Snaileb
....why...doesn't Miyamoto have that??
mistofRed's Avatar - Comment posted on 01/22/2007 16:16
mistofRed
Didn't we hear the same reason for the "Gunporn" game which was Black? That game was okay but didn't really stand out that much in the sea of FPSs out there. So does this mean there's possibility of this game coming out in the PS3 now that it doesnt have multiplayer?
Snaileb 's Avatar - Comment posted on 01/22/2007 16:17
Snaileb
@ Orcist ; well said. Brilliant example.
dprime's Avatar - Comment posted on 01/22/2007 16:22
dprime
"Hey, how come we don't have 8v8 multiplayer Mario vs. Koopa team deathmatch?"

Why not indeed?
SoonerBill's Avatar - Comment posted on 01/22/2007 16:24
SoonerBill
Orcist, I hear what you're saying, but shouldn't we WANT developers to make the game they envision, whether that be single player or multi? Or, do we want them to spend precious dev time "tacking on" as Mr. Summa says, a dumbed-down multiplayer?
I want great gamemakers to make great games. I don't have to have some silly 8v8 team deathmatch thrown in just to placate those who can't appreciate a stellar single player experience.
Chibi_Zero's Avatar - Comment posted on 01/22/2007 16:26
Chibi_Zero
Well, I figured this game was going to be single player game anyway. So this news doesn't really bother me at all.
DeusPayne's Avatar - Comment posted on 01/22/2007 16:28
DeusPayne
I envision some sort of DeusEx solution to this. They devote 100% of their efforts into an amazing single player experience. After the game sells well enough, and developers are freed up, they will have the resources to throw together a "tacked on" multiplayer patch. As for the 360 version, oh well, at least there won't be annoying achievements like "Get 10,000,000 enemies killed by security bots in a ranked match"
condiboy's Avatar - Comment posted on 01/22/2007 16:32
condiboy
This doesn't really bother me at all. I actually would've been surprised if they said Bioshock would have a multiplayer mode. Not every FPS needs to have multiplayer, they're already too similar as it is. The only FPS multiplayer that I really enjoy is Halo's, everything else just seems like an imitation.
Buster's Avatar - Comment posted on 01/22/2007 16:33
Buster
so is this game like 90 hours long, cuase if its like 8 hours with no multiplayer...even if it is interesting i wouldnt want it
Joseph Leray's Avatar - Comment posted on 01/22/2007 16:33
Joseph Leray
SoonerBill, you're right. We should want developers to make the game they envision. Like so many other things, this is a great example of trying to find a balance b/w story, gameplay, and creativity -- a balance that I'm glad developers are exploring.

But, at the same time, I can't help but think that multiplayer wouldn't hurt. It certainly may not add to the single player experience, but multiplayer wouldn't detract, either.
Niero's Avatar - Comment posted on 01/22/2007 16:35
Niero
Here's my beef: because even the best(est) more interesting(est) FPS shooters can be beaten in one sitting the day you buy it. Seriously. I bought HL2 and 8 hours later, in one weekend, I was done.

Multiplayer in FPS gives life to the game when the story is done. We don't want to play FPS campaigns over and over; they're predictable after the first go-about.
Niero's Avatar - Comment posted on 01/22/2007 16:35
Niero
Buster beat me to it, glad we feel the same way
Brand-X's Avatar - Comment posted on 01/22/2007 16:36
Brand-X
who needs another vanilla multiplayer component? as long as they pour the extra $chwing into the single player, I'm c00l with that.
Fenris's Avatar - Comment posted on 01/22/2007 16:37
Fenris
I'm not suppries by this, but still the potential for multiplayer in this setting would be amazing.

Finding parts to upgrade guns, setting traps with sentrys. Talk about brutal CTF. Oh well, maybe another game will step up. Like many people I have lots of ideas but no skills.
vabor's Avatar - Comment posted on 01/22/2007 16:41
vabor
"Multiplayer in FPS gives life to the game when the story is done. We don't want to play FPS campaigns over and over; they're predictable after the first go-about."

What about a game that isn't predictable after the first go-about? That's what BioShock has claimed to be since day one. What if it truly isn't "monster-closet" enemies, collect-this-power-up-or-weapon-at-this-point, and all that stuff Levine has said?

What about replaying a game at a higher difficulty? I beat God of War on normal in about 6 hours, it took me nearly double that to beat it on God mode...
Nick Chester's Avatar - Comment posted on 01/22/2007 16:43
Nick Chester
It's not a typical FPS; it's not meant to be played like Halo or Goldeneye. This is like bitching that Oblivion doesn't have multiplayer; it's just stupid.

I don't even remember anyone at any point mentioning multiplayer for this game. Why this is a surprise is beyond me.

The reason it would detract from the multiplayer game is that the team would have to refocus onto another mode entirely, taking away valuable resources that should be focuses on the single player experience.

Again, who cares? This isn't a game that's going to be hurt by lack of multiplayer.
Jaded Alyx's Avatar - Comment posted on 01/22/2007 16:45
Jaded Alyx
"8v8 multiplayer Mario vs. Koopa team deathmatch"

nice...
bayushi's Avatar - Comment posted on 01/22/2007 16:51
bayushi
"I'd love to offer captivating marital experiences for you, honey, but performing multiple chores today for the kids have been far too rewarding. Having your penis inside of me tonight as your wife would compromise the mom experience."

I want a prenup!
Hipple's Avatar - Comment posted on 01/22/2007 16:57
Hipple
Yeah I'm with Nick and Bill here. I won't play it either way because I'm jumpy and I like to sleep at night, but this actually makes me feel a lot better about the potential of the single player. I think this is the right move, and hopefully it will translate to a high replayability factor for the single player. If it only it didn't creep me the hell out...
galagabug 's Avatar - Comment posted on 01/22/2007 17:05
galagabug
granted the game may not be hurt by the lack of multiplayer, but if the controls are fluid, the guns are fun to shoot, and the environments are engaging, it'll be hard to not wish there was a multiplayer component.
Crockpot's Avatar - Comment posted on 01/22/2007 17:16
Crockpot
Remember Deus Ex multiplayer? Not worth playing. The pacing and mechanics of single player Deus Ex just didn't work well in multiplayer. Bioshock seems to have similar game play like Deus Ex.
xtofuconsumerx's Avatar - Comment posted on 01/22/2007 17:17
xtofuconsumerx
They will just start selling multiplayer as downloadable content on Xbox live
xX Hollow Tip's Avatar - Comment posted on 01/22/2007 17:20
xX Hollow Tip
not buyin this game anymore. if they are lucky and imnot busy playin some other amazing game online i will rent it. imagine if gears of war or rainbow sizx didnt add a multiplayer element. F!ck the single player this is 2007.
tapper's Avatar - Comment posted on 01/22/2007 17:20
tapper
Well, as some has already said, Bioshock is not a FPS shooter (I hope). Didn't any of you play System Shock 2 which this is a spiritual sequel to? I would hardly call that as shooter. Hell, I often use a wrench as my primary weapon in that game.

And the game will encourage you to play trough it several times using different tactics (if SS2 is anything to go by).

That said, SS2 actually had co-op multiplayer which was kind of fun even though it totally ruined the tension and atmosphere.
ArrestedDeveloper's Avatar - Comment posted on 01/22/2007 17:57
ArrestedDeveloper
I'm glad, bioshock shouldn't have mutliplayer, and if they did just tack on a a crappy multi element everyone would just complain about how it sucked. Complaining that this doesn't have multi or co-op is like complaining that Condemned didn't have them. This, just like Condemned, is a slower paced FPS, its supposed to make you think, not run around frantically jumping and sticking grenades onto people. As far as replayability for single player that is why they don't allow you to get every ability and every plasmid, you have to pick and choose what you want. I'm playing through Gears for my third time and I still enjoy the single player more than the multiplayer.
Varsity's Avatar - Comment posted on 01/22/2007 18:25
Varsity
Two things to note:

1. HL2 shipped without multiplayer for the same reason as Bioshock. Valve released HL2DM afterwards of course, but I have a feeling that was only because one of their guys had made it in his spare time anyway.

2. Bioshock had multiplayer a few years ago (I'm reliably informed). It was a very different game back then, but it did have it.

I'm 100% happy with this decision BTW. If the game isn't as powerful as Irrational think it is, then yeah, it will have been an opportunity wasted, but I'm confident that won't be the case.
Dot's Avatar - Comment posted on 01/22/2007 18:32
Dot
These news sadden me. SS2 Coop was the most hilarious experience ever, especially if you play through it with people who never played through the game before.
I don't care if the multiplayer mode is "tacked on", I don't care how polished it is or how nonsensical does the storyline become in coop. If it'd be there, I'd be happy.

Also from the same Q&A:
"Many development teams have learned important lessons from previous attempts to bring PC games to the console, though Deus Ex 2 is an infamous example. One of the main things we are doing differently is that we are leading our development efforts with the 360. Therefore all decisions on HUD and gameplay situations are made on the 360 and brought over to the PC to avoid the situations you are thinking about."
I don't see how can a sane person say anything like this.
Deus Ex 2 suffered *because* it got made for the consoles in the first place and dumbed down with the removal of many gameplay mechanics because they were simply considered too complex and unnecessary for a console game. The PS2 port of the original Deus Ex however, remained a brilliant game simply because they adapted the PC version to console controls and not vice versa, avoiding any "dumbing down" in terms of gameplay mechanics.
And, as a PC gamer, I feel insulted by the ex-PC developer's console-centricity too. :(
Cruds's Avatar - Comment posted on 01/22/2007 18:36
Cruds
This is one of the very few FPS I'm interested in, I can't care less that it don't has multiplayer. Actually I'm glad that they didn't slap multiplayer on it just because every other game has it. I'm pretty sure the single player mode will be more than interesting.
ManSpirit's Avatar - Comment posted on 01/22/2007 18:36
ManSpirit
I would have been extremely disapointed if they had caved and gone with a MP component. In this day and age of repetitive"me too" games that are clearly just cash ins, we should be thankful that someone is trying to maintain their artistic integrity.
tapper's Avatar - Comment posted on 01/22/2007 18:54
tapper
Dot, Chris Kline posted the following on the TTLG forums:

That FAQ entry is not accurate. According to Ken Levine, it was written by our new community development liaison who is coming to Boston this week to get fully briefed on our development process.

- Chris Kline, Lead Programmer

And I see now that the FAQ entry has been updated. It now reads "Therefore all decisions on HUD and gameplay situations that are made on the 360 will be re-thought and optimized when brought over onto the PC." instead.
Dot's Avatar - Comment posted on 01/22/2007 19:12
Dot
Oh.
That's good news actually.
*sets personal hype-o-meter back to high* :D
Im OK's Avatar - Comment posted on 01/22/2007 19:24
Im OK
So, let me get this straight. A lot of you would rather have them divert resources away from the single player game, in order to "tack on" a shitty, half-assed multiplayer game, which most of you will then probably bitch about because it is shitty and half-assed?

Personally, I didn't, don't, and won't give the slightest two shits that this game ever had, has, or possibly might later have a multiplayer component. I have zero interest in BioShock multiplayer, so I don't consider this to be bad news at all. If anything, it's good news, since it means that they are not potentially detracting from my single player game by wasting time "tacking on" your crappy multiplayer component.
Im OK's Avatar - Comment posted on 01/22/2007 19:39
Im OK
@Orcist

You said platformers are not conducive to multiplayer? I beg to differ. Miyamoto just made a choice not to include multiplayer in his game. So... why aren't people bitching at him about this, again?
Im OK's Avatar - Comment posted on 01/22/2007 21:01
Im OK
Also, while I'm on a bit of a roll...

I'm having a bit of a Twilight Zone moment here, so please bear with me.

How is it that people can bitch that BioShock needs a multiplayer mode, no matter how "tacked on" it is, just so long as it is there, yet they can also bitch about how much the control scheme in Twilight Princess supposedly sucked because, get this, it felt "tacked on"?

Do we want shitty features in our games, no matter how "tacked on" they are, just as long as the feature is there? Or do we want to be able to bitch about shitty "tacked on" features in our games? We shouldn't, in good conscience, be able to do both, should we? I can't recall if the people who were bitching about Zelda's "tacked on" Wiimote controls are the same ones crying for there to be a "tacked on" BioShock multiplayer or not, but if that is the case, then OH EM EFFIN' GEE.

This post has been brought to you by the phrase "tacked on", and the letters W, T, and F.
SoonerBill's Avatar - Comment posted on 01/22/2007 21:53
SoonerBill
Im OK,
These are the people who want their cyber-cake and want to eat it too.
For example....Crackdown is a multiplayer game that i'm excited to play. Recently a demo was supposed to be released on Marketplace, but when the game wasn't ready on time MANY people bitched about how MS and the devs needed to get their shit together. If the demo had been released unfinished these same people would have crucified everyone involved for releasing a crappy product and telling everyone around how this game sucks.
Moral of the story? Some folks are going to bitch no matter what.
Foxtoid's Avatar - Comment posted on 01/22/2007 22:10
Foxtoid
Reasonable move. Poorly -worded explanation. Wonder if they need some new PR around there. Bet it pays well.
dprime's Avatar - Comment posted on 01/23/2007 02:58
dprime
I think what we can all agree to is that Super Mario Bros. needs some 8 v 8 Mario v Koopa Deathmatch multiplayer mode!

Did I hear someone say "virtual console Wi-Fi patch"?
Chris Taran's Avatar - Comment posted on 01/23/2007 12:01
Chris Taran
I actually wish there was more focus on single player in FPS's so I find this to be rather positive news. Every other FPS has multiplayer, it's refreshing to see that some dvelopers would rather put all their time in making a killer single player experience.

Some of us out there still prefer single player to multiplayer. Multiplayer people seem to be catered to more than enough in the FPS arena.
nick golden's Avatar - Comment posted on 08/17/2007 03:48
nick golden
you guys really don't get it, cant you see it doesn't matter what we as a community say about any certain game. Because as a dev. the only importance is artistic creativity, and as a prod. the only drive is $$$, so the final say for fps-multi or not(or any game type really) lies in the negotiation between production and development. So why don't we all quit the bitchin-pickup a controller-and have fun plain' our favorite FPS (on-line or off what ever gets your personal jollies off.) Thanks have a nice night- i'm out!
Stewball's Avatar - Comment posted on 08/19/2007 22:29
Stewball
No multiplayer =*(


I think it would be hard to balance multiplayer with the plasmids.I mean come on lighting people on fire with 1 button or turning them into ice it would be chaos and if they took out the plasmids then it would loose its touch. I would say keep telekineses and speed boost and make multiplayer!

Bah If the game takes me more then 8 hours to complete I will be satisfied without multiplayer.

for 5 minutes mwahahha
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