9:57 AM on 04.04.2008
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It has been said that there's no such thing as a perfect game, and Bioshock is no exception. Even so, the game delivered a visceral experience all its own, and it unquestionably did many things right. One such thing was the way in which you could destroy your enemies in a multitude of ways. The experience always kept things fresh and enjoyable, and players never felt pigeonholed into one specific way of doing things. That's just a single reason as to why a sequel to the game is on everyone's mind. The first one rocked -- why shouldn't the subsequent game? As luck would have it, the staff at NextGeneration caught up with 2K Marin's creative director, Jordan Thomas, and picked his brain for some clues as to what can be expected of the game. While the interview touches upon Jordan's early beginnings as a game designer, it's the possible clues found throughout that may be a glimpse of further things to expect from the next game. More, after the jump.
Unfortunately for us, Jordan isn't at liberty to speak about 2K Marin's next project, but he does talk a little bit about the subject matter concerning the lecture (called White Space) he was giving at the University of Teesside’s Animex festival, right before being whisked away by game journalists: “I really like the idea of the player being able to create dynamic physical attachments – Rube Goldberg machines of death! Those little chains of intent, those little arcs of player creativity are better expressed by tools that plug into each other. BioShock has a really great first crop of that kind of thing, but in games I do in the future I’ll want to generate much more of that – maybe give the player the ability to steal superpowers from characters that are wandering around the world, or alter their behavior in ways that amount to more than just getting them to fight each other. There’s a lot of potential real estate there.” The ability to steal superpowers from those wandering around? Do tell us more! We got a taste of the altered behavior in the first game (with the Big Daddy's), but it's good to hear that there may be plans to expand upon and refine this. Overall, it sounds as if the game that everybody knows is coming, but nobody wants to really talk about at the moment, has already started to take form -- in theory, anyway. We can't wait to see something a bit more concrete, as for fans of the first game, grasping at straws and trying to make connections to the future with whatever scraps and clues we can get our hands on is a painful undertaking, indeed. We all know it's coming 2K. How about throwing us a bone?
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BIOSHOCK IN SPACE!
Confirmed.
I can't be the only one who doesn't think Bioshock needs a sequel or prequel. Every game doesn't need to become a franchise!
@burglarize
You mean System Shock?
Sounds like he wants to make a Kirby game.
@ Chocobo
Agreed, I thought Bioshock was really fun the first time but I went back and tried to play it again but I just didn't like the game the second time around. I think the sequel would do that to me again unless they fix the damn shooting mechanic.
@Rucksack
There is no such thing as "System Shock".
Bioshock was completely original and was in no way a successor to any previous series, spiritually or otherwise.
For cereal though, why not return into space. Space was MADE for sequels.
@ burglarize
Yes, because putting Jason in space was a recipe for success.
Yes. Yes it was.
Just booted up Bioshock on my PC a few days ago. Last save was on Dec 8.
Still didn't like it.
There's no such thing as System Shock? There's a lot of people committed to the lie then...
http://en.wikipedia.org/wiki/System_Shock
@Face
I immediately thought of Mega Man, but Kirby works too...
i like the rube goldberg analogy. thats really just better level design than anything else.
@burglarize
Wait, what?
Did you just claim that there wasn't a System Shock, or an excellent System Shock 2? I really hope that was just an attempt at sarcasm...
Bioshock 2 better be amazing! If/When it comes out.
"settle for an inteview?"
Urmm.... Okay?
My GOD you people.
Of COURSE there was a System Shock. I realised the internet was a bad place to vent my sarcasm, so I even followed it up with "Bioshock was completely original and was in no way a successor to any previous series, spiritually or otherwise."
If you can read that and still not think that it was sarcasm, then, I'm sorry. I really am.
I'd be happy if there was a Bioshock sequel, as long as they left Rapture alone.
@burglarize
The internet is a bad place for sarcasm in general. If you don't frame your writing in just the right way people will completely miss your point.
another game made by a company that delivered hours upon hours of fun?
I don't see the problem...
anyone beat most of Bioshock with telekinesis? (I did)
Fuck the next person who says "System Shock."
that sounds very very interesting, and I'm with Sharpless on this one.
System Shock.
Also I appreciated burglarize's humor.
Maybe BS2 could take place directly after BS, and you have to run from Zombie Ryan and Zombie(if he wasn't already) Fontaine and fight them off with all the little sisters........
/fantasy
I remember playing through it and getting mighty tired by the last few levels. Splicers blah blah more splicers...got a bit boring. By that time though I was kinda powering through looking for something interesting. Hacking was fun but after the 100th time it was enough. I guess what I'm saying here is that they seem to want to move forward from the Bioshock "crop" of actions to more intricate and less repetitive shtuff, so that is nice to hear.
stealing ideas from prototype i see, stupid developers lol.
the game did get very repetitive towards the end, I did get a bit bored and just wanted it to end already, I loved the game and the originality oh yeah the ending sucked ass, the boss was so easy to beat and the ending was way to short, I really felt I needed to kill the last boss press pause go microwave some popcorn and watch at least an awesome 5min plus ending I felt I deserved it after so many splicer kills, drinking, smoking and hacking stuff. I think 2nd time around should be way better.
@bruceleethree
that's not really a fair judgement. The more basic you make it sound, everyone steals from everyone.
the concept of an evolving character or characters, for example. You could say prototype stole it from bioshock, who stole it from pokemon, who stole it from every RPG before that.
just nitpicking. I like they're tryingto retain innovation, at least.
Biospace anyone?
Maybe SpaceShock.
I don't want to go back to Rapture. I loved Bioshock, but I want that world to be left alone. Now BioDome, that's a place I would love to beat some dudes down.