It has been said that there's no such thing as a perfect game, and Bioshock is no exception. Even so, the game delivered a visceral experience all its own, and it unquestionably did many things right. One such thing was the way in which you could destroy your enemies in a multitude of ways. The experience always kept things fresh and enjoyable, and players never felt pigeonholed into one specific way of doing things.
That's just a single reason as to why a sequel to the game is on everyone's mind. The first one rocked -- why shouldn't the subsequent game? As luck would have it, the staff at NextGeneration caught up with 2K Marin's creative director, Jordan Thomas, and picked his brain for some clues as to what can be expected of the game. While the interview touches upon Jordan's early beginnings as a game designer, it's the possible clues found throughout that may be a glimpse of further things to expect from the next game.
More, after the jump.
Unfortunately for us, Jordan isn't at liberty to speak about 2K Marin's next project, but he does talk a little bit about the subject matter concerning the lecture (called White Space) he was giving at the University of Teesside’s Animex festival, right before being whisked away by game journalists:
“I really like the idea of the player being able to create dynamic physical attachments – Rube Goldberg machines of death! Those little chains of intent, those little arcs of player creativity are better expressed by tools that plug into each other. BioShock has a really great first crop of that kind of thing, but in games I do in the future I’ll want to generate much more of that – maybe give the player the ability to steal superpowers from characters that are wandering around the world, or alter their behavior in ways that amount to more than just getting them to fight each other. There’s a lot of potential real estate there.”
The ability to steal superpowers from those wandering around? Do tell us more! We got a taste of the altered behavior in the first game (with the Big Daddy's), but it's good to hear that there may be plans to expand upon and refine this. Overall, it sounds as if the game that everybody knows is coming, but nobody wants to really talk about at the moment, has already started to take form -- in theory, anyway.
We can't wait to see something a bit more concrete, as for fans of the first game, grasping at straws and trying to make connections to the future with whatever scraps and clues we can get our hands on is a painful undertaking, indeed. We all know it's coming 2K. How about throwing us a bone?
Confirmed.
You mean System Shock?
Agreed, I thought Bioshock was really fun the first time but I went back and tried to play it again but I just didn't like the game the second time around. I think the sequel would do that to me again unless they fix the damn shooting mechanic.
There is no such thing as "System Shock".
Bioshock was completely original and was in no way a successor to any previous series, spiritually or otherwise.
For cereal though, why not return into space. Space was MADE for sequels.
Yes, because putting Jason in space was a recipe for success.
Still didn't like it.
http://en.wikipedia.org/wiki/System_Shock
I immediately thought of Mega Man, but Kirby works too...
Wait, what?
Did you just claim that there wasn't a System Shock, or an excellent System Shock 2? I really hope that was just an attempt at sarcasm...
Of COURSE there was a System Shock. I realised the internet was a bad place to vent my sarcasm, so I even followed it up with "Bioshock was completely original and was in no way a successor to any previous series, spiritually or otherwise."
If you can read that and still not think that it was sarcasm, then, I'm sorry. I really am.
I'd be happy if there was a Bioshock sequel, as long as they left Rapture alone.
The internet is a bad place for sarcasm in general. If you don't frame your writing in just the right way people will completely miss your point.
I don't see the problem...
Also I appreciated burglarize's humor.
/fantasy
that's not really a fair judgement. The more basic you make it sound, everyone steals from everyone.
the concept of an evolving character or characters, for example. You could say prototype stole it from bioshock, who stole it from pokemon, who stole it from every RPG before that.
just nitpicking. I like they're tryingto retain innovation, at least.