hot  /  reviews  /  video  /  blogs  /  forum

BioShock's International Order of the Pawns sends cards

5:00 AM on 01.03.2010 // Matthew Razak

It appears that the BioShock 2 marketing team is beginning to ramp it up a bit more as they've sent out cards to a select few that proclaim the recipients as members of the International Order of the Pawns. As Beatboxtaun explains the card came in the mail and are part of an order that was set up to discover what exactly happened to Rapture after it disappeared. Each member of the organization was given a card, but there doesn't seem to be any reason yet that for people receiving them, though rumor has it today may be the day we find out why they came.

If you'd like to know more about the I.O.O.P then you can read the Wiki excerpt below, but I've pretty much lost interest in all of this. Is anyone else really annoyed that this sequel exists and that they're taking such a fantastically crafted and perfectly enclosed story and stretching it into this story that almost contradicts everything in the first game. I'm really getting the feeling that they're ditching the philosophical stuff for a big conspiracy/action plot. Maybe I'm just overreacting, but this I.O.O.P. is just another nail in the coffin for me.

BioShock's: International Order of the Pawns cards- I got mine in! [8bitfix]

The International Order Of the Pawns was a covert organization created by Orrin Oscar Lutwidge in 1956. Its main purpose was to research the mystery surrounding The Vanishing and how it related to the disappearance of Andrew Ryan and the building of Rapture. This organization had members around the world, each referred to by a code name of a pawn color and and degree. Late in Lutwidge's search for Rapture he became more paranoid, fearful that others would uncover the secret of Rapture. Thus, he began to direct the efforts of I.O.O.P. toward laying false evidence to mislead other researchers, such as Celeste Roget. Lutwidge enlisted the help of the Red Pawn to accomplish this, but in the process he alienated some of his previously faithful pawns who saw his quest become increasingly personal and obsessive.

The code names listed are:

* Red Queen - Orrin Oscar Lutwidge
* White King - Andrew Ryan
* Red Pawn - Jeremiah Lynch
* Grey Pawn 45° - Lee Wilson Seward, location : Tangiers, Morocco
* Blue Pawn - has law enforcement contacts and discovered Lynch's true past
* Yellow Pawn 32° - the unnamed woman from the radio transmission, location : Cadiz, Spain




 Reblog (or) Blog Reply

Matthew Razak, Contributor
 Follow Blog + disclosure Tips
Monday reviews aren't on Monday. It's old school, trust me. OK, so I've been and editor for a while now. I probably should fill this part in a bit more fully. I've been here a while. In most a... more   |   staff directory

Get more destructoid:   We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.


  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter?
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -