If you'd like to know more about the I.O.O.P then you can read the Wiki excerpt below, but I've pretty much lost interest in all of this. Is anyone else really annoyed that this sequel exists and that they're taking such a fantastically crafted and perfectly enclosed story and stretching it into this story that almost contradicts everything in the first game. I'm really getting the feeling that they're ditching the philosophical stuff for a big conspiracy/action plot. Maybe I'm just overreacting, but this I.O.O.P. is just another nail in the coffin for me.
The International Order Of the Pawns was a covert organization created by Orrin Oscar Lutwidge in 1956. Its main purpose was to research the mystery surrounding The Vanishing and how it related to the disappearance of Andrew Ryan and the building of Rapture. This organization had members around the world, each referred to by a code name of a pawn color and and degree. Late in Lutwidge's search for Rapture he became more paranoid, fearful that others would uncover the secret of Rapture. Thus, he began to direct the efforts of I.O.O.P. toward laying false evidence to mislead other researchers, such as Celeste Roget. Lutwidge enlisted the help of the Red Pawn to accomplish this, but in the process he alienated some of his previously faithful pawns who saw his quest become increasingly personal and obsessive.
The code names listed are:
* Red Queen - Orrin Oscar Lutwidge
* White King - Andrew Ryan
* Red Pawn - Jeremiah Lynch
* Grey Pawn 45° - Lee Wilson Seward, location : Tangiers, Morocco
* Blue Pawn - has law enforcement contacts and discovered Lynch's true past
* Yellow Pawn 32° - the unnamed woman from the radio transmission, location : Cadiz, Spain
can cause it. You can fix it by adding *.disqus.com to your whitelists.