It appears that the BioShock 2 marketing team is beginning to ramp it up a bit more as they've sent out cards to a select few that proclaim the recipients as members of the International Order of the Pawns. As Beatboxtaun explains the card came in the mail and are part of an order that was set up to discover what exactly happened to Rapture after it disappeared. Each member of the organization was given a card, but there doesn't seem to be any reason yet that for people receiving them, though rumor has it today may be the day we find out why they came.
If you'd like to know more about the I.O.O.P then you can read the Wiki excerpt below, but I've pretty much lost interest in all of this. Is anyone else really annoyed that this sequel exists and that they're taking such a fantastically crafted and perfectly enclosed story and stretching it into this story that almost contradicts everything in the first game. I'm really getting the feeling that they're ditching the philosophical stuff for a big conspiracy/action plot. Maybe I'm just overreacting, but this I.O.O.P. is just another nail in the coffin for me.
BioShock's: International Order of the Pawns cards- I got mine in! [8bitfix]
The International Order Of the Pawns was a covert organization created by Orrin Oscar Lutwidge in 1956. Its main purpose was to research the mystery surrounding The Vanishing and how it related to the disappearance of Andrew Ryan and the building of Rapture. This organization had members around the world, each referred to by a code name of a pawn color and and degree. Late in Lutwidge's search for Rapture he became more paranoid, fearful that others would uncover the secret of Rapture. Thus, he began to direct the efforts of I.O.O.P. toward laying false evidence to mislead other researchers, such as Celeste Roget. Lutwidge enlisted the help of the Red Pawn to accomplish this, but in the process he alienated some of his previously faithful pawns who saw his quest become increasingly personal and obsessive.
The code names listed are:
* Red Queen - Orrin Oscar Lutwidge
* White King - Andrew Ryan
* Red Pawn - Jeremiah Lynch
* Grey Pawn 45° - Lee Wilson Seward, location : Tangiers, Morocco
* Blue Pawn - has law enforcement contacts and discovered Lynch's true past
* Yellow Pawn 32° - the unnamed woman from the radio transmission, location : Cadiz, Spain
Matthew Razak is Destructoid's Associate editor and co-founder of film site
Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife.
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Dammit, I'm trying to find something humorous about this but it all ends in disappointment.
I dunno. I'm not terribly excited for Bioshock 2. Like you said Matt it kind of just doesn't feel right with me. But then again I'm open to bein proven wrong because I love Rapture so much and if the writing is as good as Bioshock 1 is then the characters and all should be well done.
But yeah. It does seem a lil' off compared to the first and I'm extremely skeptical but also extremely open to being proven wrong. This is could put quite a riff through the fanbase for a while.
Also, go fuck yourself.
You are right in that there were so many cool thoughts that Bioshock brought on, but I don't think that having more action driven narrative with more mysteries to flesh out the world is a bad thing. I really do believe the game should be played before you decide not to be interested based on a few preconceptions.
Don't ignore it, you will more than likely really enjoy playing it, if not for the same reasons as the first, then hopefully for a completely new reason!
I think once you've gotten to the point where you read Razak's remark you've already given DToid a hit. I don't see where the luring is to be done.
But, ya know, I guess that's me using dumb ol' logic.
Just so you know, if you have not been keeping up with There's Something in the Sea, here it goes:
Mark Meltzer found out about girls disappearing accompanied by strange phenomena, like red glowing lights, so he investigates. He eventually gets the attention of Big Sister and one of them kidnaps his daughter, taking her to rapture, where she is presumably turned into a little sister (see the record player and the lunchbox puzzle in his office on TSS).
Meltzer's investigations eventually lead to Lutwidge (the OOL on the card), a business associate of Andrew Ryan, who figures out what Ryan is doing (building something under the sea and taking the best and brightest there, also called the Vanishing because they upped and vanished to the world) and Lutwidge wants in, but Ryan snubs him.
Lutwidge organizes the Pawns to help him find out where Rapture is so he can get in himself. At least some of the pawns have a personal connection to the Vanishing, e.g. the Gray Pawn who's sister and her boy friend vanished, saying they were going to true rapture. Right now, Meltzer is in Europe, looking up some of the pawns and other contacts.
I don't want to flame anyone here (oops this is Destructoid), but it might be helpful to familiarize yourself with what you are commenting on before you post.
That way you might be able to actually tell how something like the cards in the post tie into Bioshock 2 instead of guessing, incorrectly, the upcoming plot revolves around conspiracy.
MIND = BLOWN