*BioShock is cropped in widescreen, cuts off top and bottom of view
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BioShock is cropped in widescreen, cuts off top and bottom of view

10:10 AM on 08.22.2007·  2 minute read   ·  Dale North@DaleNorth
0

It seems that there is a bit of trouble in Rapture today. Eagle-eyed gamers from the 2K Games forums have noticed that BioShock crops the video output to simulate widescreen, which cuts off part of the top and bottom view. This "tall view" affects both the PC and Xbox 360 versions.

The forum thread "Widescreen messed up" has been buzzing with this issue. One forum member named greylantern offers an example to the less technically inclined, saying that this type of cropping is "like looking through the slot of a knight's helmet." 

Hit the jump to read the statement by Ken Levine, BioShock's Creative Director, on the 2K forums.

 
Hey guys-
Sorry about all the conflict. IG development people (specifically Chris and Rowan who are both on vacation) were trying to take a day off today (we've been working about six months 6-7 days a week). I'm trying to see what everybody's concerns are and consult with the staff.
I know people are frustrated, but we are dealing with internet time here. It wasn't until 7 pm EST that I was able to even talk to anybody in our Australian studio, which is open today (9 AM their time).
I hear you that not everybody was thrilled with the PC launch. And I'm trying to collect information and see what the facts are. PC game development does not function in a matter of seconds or hours, especially when most of the team is on vacation. But I hear you, and we're looking into the issue. I'll only ask you have a bit of understanding as to the time scale that software development issues must occur in.

If you're anything like me, you are probably too busy kicking splicer ass and knocking back Old Tom Whiskey to care about some cropping, but it's totally understandable how some would be a bit concerned. 

[Via 2K Forums -- thanks to Fuzzy for the picture]

 

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Dale NorthFormer Dtoid EIC // Profile & Disclosures
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I am Destructoid's former Editor-In-Chief. I love corgis. I make music. more
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