Do you miss the good old days, when a videogame wasn't a videogame unless you were forced to plan your life around it? When you couldn't just kick open a door and shoot everything inside, but instead had to peek through the keyhole, hack into the security cameras, set up fifteen ammo drones, and then wire the door to kick itself in? Well, BioShock Infinite has what you want.
Irrational Games has announced "1999 Mode" after overwhelming fan demand. This new gameplay setting will bring back the glory days of titles such as System Shock and Deus Ex -- where planning, awareness and pragmatism are essential.
"It’s not simply a matter of adjusting the difficulty sliders in the game -- the team went much further than that," said the studio blog. "Resource planning? If you’re to survive this mode, proper planning will be crucial. Combat specializations? You’ll need to develop them efficiently and effectively throughout the story; any weapon will be useless to you unless you have that specialization. Combat? You will need to carefully target every shot, and your health will be set to an entirely different baseline.
"Game saves? Well, yes, there will be those, but according to Irrational Games Creative Director Ken Levine 'there are game saves, and you’re gonna f***ing need them.'"
1999 mode will feature irreversible decisions that will make you "suffer" if you choose incorrectly. According to Levine, this is for "the oldest and most committed fans," so you old school nutjobs out there are in for a real treat.
Sounds seriously tantalizing, right?
|3:00 AM on 05.07.2013|
You can now get your very own BioShock Songbird plushie
Irrational Games has teamed up with NECA Toys to produce cute little Songbird plushies. The plushie comes in at 7" tall, has an outstretched wingspan of 14" from tip to tip, and is going for $55. The design was created by sen...more
|2:45 PM on 04.29.2013|
BioShock Infinite DLC appears to have a new AI companion
Not much has been said about post-release content for BioShock Infinite to this point, but some juicy morsels of information may have dribbled out today. If a 2K employee's LinkedIn page is to be believed, the first DLC ...more
|4:00 PM on 04.24.2013|
What BioShock Infinite could have been
Almost a month after its release, BioShock Infinite is still on my mind, but not for the reasons you might suspect. If you grow tired of seeing the game plastered on just about every gaming website, magazine, and TV comm...more
|4:00 AM on 04.19.2013|
BioShock's robot George Washington toy up for pre-order
The mecha George Washington figure from BioShock Infinite is up for pre-order for just $34.99. The figure comes in at 9 inches tall, has 20 points of articulation, interchangeable heads, a bigass gatling gun, and two flags of Columbia. Head on over to Tomopop to see all the places you can pre-order the figure from. NECA gives Bioshock fans a terrorizing Founding Father [Tomopop]more
|6:00 AM on 04.18.2013|
Meet the voices behind BioShock Infinite's Lutece Twins
Jennifer Hale and Oliver Vaquer, the voice actors behind the Lutece Twins, sat down with GameTrailers to talk about their roles in BioShock Infinite. The pair touch on how they both had to read each character's scripts, how it was like working together, and where they'd want to go if they could rip open tears. And then things get weird.more
|4:00 PM on 04.17.2013|
BioShock Infinite's problem is not violence
Last week, Jim and I were both on Destructoid’s new video series The Question. We took opposite positions of a question that seems to be tearing through a lot of the game world right now: “Is BioShock Infinite too...more
|4:00 PM on 04.15.2013|
BioShock Infinite is the history lesson gamers deserve
According to Google, "Boxer Rebellion", "Pinkerton" and "Wounded Knee" have been trending lately. BioShock Infinite is teaching gamers about the American history that often evades classrooms, churches, and homes. After years ...more
|12:15 PM on 04.15.2013|
BioShock Infinite vs. quantum mechanics
First off, there are major BioShock Infinite spoilers in the above video. Don't watch it if you haven't finished the game. While playing through BioShock Infinite, I wondered how well researched the science was behind some o...more
|12:00 PM on 04.12.2013|
Why does BioShock Infinite need to be non-violent?
"I want a BioShock where we have the OPTION to resolve confrontation without the use of guns," said one gamer to me today. As I consider his comment, I can't help but think more and more it's like saying you want a Metal Gear...more
|11:30 PM on 04.09.2013|
BioShock Infinite remade into text adventure
It's been infinitely interesting to take part in the industry-wide discussion about BioShock Infinite. Many in the gaming press LOVE the game, many developers are REVOLTED by it, and many gaming consumers say it's "...more
|10:30 AM on 05.19.2013|
Ghost of a Tale meets funding goal, play your mouse lute!
Ghost of a Tale, the promising game starring a mouse with a LUTE AND A HAT, made its crowdfunding goal of 45.000€ last night. There shall be much rejoicing. The game caught attention through its incredible des...more
|9:00 AM on 05.19.2013|
Demon Chic is full of surprises
Destructoid produces a weekly podcast called Podtoid. Our reviews editor Jim Sterling often uses it as a platform for spontaneous free association, improvising nightmarish, hilarious, largely unpredictabl...more
|4:00 PM on 05.18.2013|
Multiplayer comic-adventure The Yahwg draws near
One of the problems with most narrative-focused games is that after you've played through them once, most of the surprises are over. The Yawhg, the next game from Damian Sommer (Friendship in 4 Colors), looks to circumve...more