Do you miss the good old days, when a videogame wasn't a videogame unless you were forced to plan your life around it? When you couldn't just kick open a door and shoot everything inside, but instead had to peek through the keyhole, hack into the security cameras, set up fifteen ammo drones, and then wire the door to kick itself in? Well, BioShock Infinite has what you want.
Irrational Games has announced "1999 Mode" after overwhelming fan demand. This new gameplay setting will bring back the glory days of titles such as System Shock and Deus Ex -- where planning, awareness and pragmatism are essential.
"It’s not simply a matter of adjusting the difficulty sliders in the game -- the team went much further than that," said the studio blog. "Resource planning? If you’re to survive this mode, proper planning will be crucial. Combat specializations? You’ll need to develop them efficiently and effectively throughout the story; any weapon will be useless to you unless you have that specialization. Combat? You will need to carefully target every shot, and your health will be set to an entirely different baseline.
"Game saves? Well, yes, there will be those, but according to Irrational Games Creative Director Ken Levine 'there are game saves, and you’re gonna f***ing need them.'"
1999 mode will feature irreversible decisions that will make you "suffer" if you choose incorrectly. According to Levine, this is for "the oldest and most committed fans," so you old school nutjobs out there are in for a real treat.
Sounds seriously tantalizing, right?
I played through Fallout: NV the first time on Hardcore mode, and I will probably play through Bioshock Infinite in 1999 mode. I love a challenge.
HHHHHNNNNNNNNNNNGGGGGGGGG
I SO EXCITE
obligatory relevant picture.wav
ALL OF MY MONEY FOR YOU IRRATIONAL GAMES
PS: Good lord is Elizabeth attractive! We need more Infinite news just for the headers.
Shot in the leg? You DIE
Still, this mode sounds fun! Loved Deus Ex and System Shock, and this sounds like a wonderful tribute to those types of games.
Gameplay was maybe deeper back then, because it wasn't like all the effort was consumed with DX11 graphics and Havok physics--there was more time for more interesting gameplay. But there have been good and bad and hard and easy games always.
Bioshock was remarkable for its interesting world and not its gameplay, which was pretty meh. So, I guess we will see if they have it within them to balance a hard mode right.
I guess this is the knee jerk reaction to people bitching about the respawn tubes in Bioshock? I don't know, personally, I'll take pacing and fun over masochism, but that is just my opinion.
As the name implies, this seems to be the video game equivalent of "the 90's are cool again!" mentality that is every where else. Quicksave/quickload was bullshit back in the day and it took you out of the experience, it became a constant, sweaty eye darting marathon between your life bar and your ammo count.
It is an optional mode so I am not going to get angry about it or anything, I just think that this is a new gaming fad we're in; this whole virtual cock and ball torture video game difficulty. A few years from now, it'll be back to split second respawn tubes.
I've been recently playing games on normal difficulties, as to... waste less time playing them. This will not be the case with new Bioshock.
Gotta buy, day one now