Likewise, what if an indie developer creates a very small puzzle game that is reviewed by two outlets, at 90% on Metacritic?
Would that person automatically be more qualified to develop shooters for Irrational Games than an individual from Infinity Ward, who created a largely successful FPS game that happened to obtain an 84% from one hundred outlets?
Something doesn't add up.
As much as its cool to hate on Metacritic, can you honestly say that there are many truly bad games that score over 85?
What it also does is (at least try) to focus on quality, take for example Okami, game sold shit, was a commercial bomb, however using this metric its still a note worthy accomplishment with the original sitting pretty with 93.
I'd much rather this be based on aggregated review scores than sales numbers at least this way Okami devs would be picked up before Carnival Games Devs.
Of course, I haven't yet figured out how I'm supposed to get any experience if no one will hire me and train me, but, what do I know.
Yeah, that sure makes a lot of sense. Because that guy sure haven't designed any innovative or though-provoking games. No siree!
no wonder the industry is boned, this is what passed for logic
He sure hasn't produced very many good selling games, thats for sure. Video game industry is a business in the end.
lmfao Just curious, do you have to work really hard at being a giant pretentious douche, or does it just come naturally?
A concept artist can't be credited of the quality of the whole game; but a designer is responsible of creating, polish and approve some of the core gameplay aspects of it. The analogy here is closer to a movie director.
Game could have gotten a 95+ and the person you are about to hire could be the group slacker. Who phoned in all their work and was carried by the rest of the team.
Game could have gotten a 60+/- and you could be pushing off the single competent team member who your company would greatly benefit from. Not to mention how they would shine when paired with competent teammates.
'cause I liked it almost better than the first one.
I see it!
They might as well hire people based on their Zodiac sign. It means exactly as much but at least has seniority.
On posting I saw recently was for "an employee with at least 10 years of Microsoft windows server 2008 experience" but then again if you can find someone capable of time travel I bet that's be a kick ass employee.
A studio like Irrational must get tons of misspelled, badly composed resumes from idiots all the time who think, "I want to make viddia-gameies!!!" The people qualified for their job would probably look at that requirement and laugh. They either ‘have’ that qualification, or they are talented enough to know it won't matter because they are good enough.
And when I played the sequel, those negative feelings were still present and they prevented me from enjoying them. This is what I was told, so I gave in and replayed Bioshock...I now love Bioshock. I now love Bioshock 2. I am now looking forward to Bioshock Infinite.
An employer should take the time and do the research, and decide on his impressions and tests whether someone is worthy of the position.
@ RoOhDiNi - So long as they are satisfying federal requirements in their hiring, the company can specify whatever requirements they deem necessary in potential candidates. Granted, I would rather they followed a model more like you suggested, but it's not my company to decide with how to do things.
I really don't like the precedent it sets, but I suppose it was inevitable, given how increasingly prevalent it's become in various commpanies' decisions, such as whether or not to award bonuses if a certain number is achieved. It certainly points to a greater disconnect between who actually makes the game and who profits from it, along with everything Chris Carter said earlier.
Y'know what I remember about Bioshock? It was pretty, short, and had a few philosophical themes. Beyond that I don't think it was quite as "amazing" as everyone said it was. I didn't even re-play it after beating it.
they love their creation.
But what Chris Carter said is very true. They should just have said
"we want someone with experience in at least one critical acclaimed
game by at least fifteen sources"

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