Metacritic scores are taken a little too seriously in this industry (said as someone who likes Metacritic), but Irrational may be lending them more credence than most. In a move that has generation much lip-flapping, the BioShock Infinite developer is looking for a staff member with an 85% Metascore to his or her name.
In the studio's lengthy list of requirements for a design manager position, it asks for, "Credit on at least one game with an 85+ Average Metacritic Review Score."
The thinking is obvious -- Irrational wants high quality developers with a traceable history of success. Still, arguments brought up against it are fairly sound -- it excludes the fact that game making is a team effort, critical opinion isn't always indicative of a good or successful game, and that even the best developers can be hamstrung by poor decision making by those wearing the expensive suits. Likewise, a game can be great in spite of a bad creator at the steering wheel, all thanks to a talented team.
It's certainly an odd thing to have as a basic requirement, given the amount of variables that go into the generation of a Metacritic average. It's certainly not a criteria I'd have, but then, Irrational did make BioShock, so I guess it knows what it's doing.
Take-Two held its quarterly earnings call today to report on the end of its fourth-quarter and fiscal year. The company finished the year at a loss, but there were many bright spots to be optimistic about. Of particular note,...more
Bioshock Infinite has been out for a little while now. The spoiler police are starting to doze off at their posts. The game's harshest critics and most passionate fans have seemingly declared a temporary cease fire (at least...more
Irrational Games has teamed up with NECA Toys to produce cute little Songbird plushies. The plushie comes in at 7" tall, has an outstretched wingspan of 14" from tip to tip, and is going for $55. The design was created by sen...more