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BioShock was one of the most anticipated titles of 2007, and rightfully so -- the blend of briskly paced action and emotionally engaging story redefined the FPS genre and attracted many players that had never played shooters before. Little do most casual fans know that BioShock once had nothing to do with Big Daddies, Little Sisters or even an underwater metropolis. In an October 2004 interview, Ken Levine talks a little about the concept of the working title: BioShock takes place in a mysterious genetic laboratory. Other than that the complex is strewn with corpses (also for reasons unknown), nothing is clear to you. From what you can tell, the laboratory complex is apparently a holdover from World War II--you'll see remnants of the war as well as peeling paint throughout the complex. Something apparently happened back then that caused the complex to be abandoned by whoever was using it. In fact, the complex has only recently come back into use by the scientists circa the early 21st century, and advanced, top-secret contraptions used for arcane biotechnology experiments have been hastily bolted into the rotting walls of the complex.
It's a stolen glimpse into a workshop that's doors are now closed, but completely fascinating none the less. The concepts of this early incarnation seem to fit the name a bit better than what it became, but I think this might have been a less interesting FPS despite the talent at hand. The downloadable artbook has some more of the early concept art, including the Little Sisters as tin can robots, but seeing these actual enviroments really hit home for me. We don't always realize how lucky we are to get the games we get -- or how close they may have come to not existing at all. [Via Gamespot, thanks Geoff!]
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ZERO COMMENT
...to think of what could have been... personally Im glad they went with Rapture
I like the direction they went in better than what's presented here.
I <3 that game...
Wow, that looks like it could have been awesome, but I agree with everyone else, I personally like Rapture.
Now I love Rapture, and Bioshock, and the direction they went with it.
But personally looking at the screen shot's it does look like it could of still been cool. And, In my personal Opinion, I think it would of been creepier had they gone with the lab.
eh!?
Thank God they changed what they did, that would have sucked. "Hurry Mr. B! Giant centipedes don't wait for slowpokes!"
As awesome as that concept art looks, I'm glad they changed it the way they did.
Yay, German text that makes some sense. In amlost any other game it's just jibberish
I just wish they kept the game mechanic where you could decide if you spliced your DNA or not. Kinda losing yourself in rapture or keeping your humanity. They kinda threw away that whole play mechanic.
I think this goes to show what good can come from going away from the generic "creepy genetic lab" and being brave enough to take it in a completely different direction.
I remember reading a preview back when the story was like this, sounded more like the original System Shock games. Ultimately I'm pleased they went with Rapture though (soooo much more original!).
They could of included some of the mutations though, it would of shut up people (including myself) over generic splicers.
Pretty glad they didn't go with that storyline.
Thank god they didn't go with the first concept.