games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


BioShock before Big Daddies, Splicers and moral dilemma photo

BioShock was one of the most anticipated titles of 2007, and rightfully so -- the blend of briskly paced action and emotionally engaging story redefined the FPS genre and attracted many players that had never played shooters before. Little do most casual fans know that BioShock once had nothing to do with Big Daddies, Little Sisters or even an underwater metropolis. In an October 2004 interview, Ken Levine talks a little about the concept of the working title:

BioShock takes place in a mysterious genetic laboratory. Other than that the complex is strewn with corpses (also for reasons unknown), nothing is clear to you. From what you can tell, the laboratory complex is apparently a holdover from World War II--you'll see remnants of the war as well as peeling paint throughout the complex. Something apparently happened back then that caused the complex to be abandoned by whoever was using it. In fact, the complex has only recently come back into use by the scientists circa the early 21st century, and advanced, top-secret contraptions used for arcane biotechnology experiments have been hastily bolted into the rotting walls of the complex.

It's a stolen glimpse into a workshop that's doors are now closed, but completely fascinating none the less. The concepts of this early incarnation seem to fit the name a bit better than what it became, but I think this might have been a less interesting FPS despite the talent at hand. The downloadable artbook has some more of the early concept art, including the Little Sisters as tin can robots, but seeing these actual enviroments really hit home for me. We don't always realize how lucky we are to get the games we get -- or how close they may have come to not existing at all.

[Via Gamespot, thanks Geoff!]


LAUNCH GALLERY (2 IMAGES)
Photo Photo
 

Continue: More First Person Shooter stories





prev next

14 comments | showing # 1 to 14

king3vbo's Avatar
king3vbo at 10/01/2007 10:20
ZERO COMMENT

...to think of what could have been... personally Im glad they went with Rapture
PraiseChaos's Avatar
PraiseChaos at 10/01/2007 10:28
I like the direction they went in better than what's presented here.

I <3 that game...
Tricoden's Avatar
Tricoden at 10/01/2007 10:30
Wow, that looks like it could have been awesome, but I agree with everyone else, I personally like Rapture.
Neonie's Avatar
Neonie at 10/01/2007 10:33
Now I love Rapture, and Bioshock, and the direction they went with it.

But personally looking at the screen shot's it does look like it could of still been cool. And, In my personal Opinion, I think it would of been creepier had they gone with the lab.
LarkOhiya's Avatar
LarkOhiya at 10/01/2007 11:02
eh!?
Topher Cantler's Avatar
Topher Cantler at 10/01/2007 11:04
Thank God they changed what they did, that would have sucked. "Hurry Mr. B! Giant centipedes don't wait for slowpokes!"
Necros's Avatar
Necros at 10/01/2007 11:14
As awesome as that concept art looks, I'm glad they changed it the way they did.
3r0t1c n3rd's Avatar
3r0t1c n3rd at 10/01/2007 11:32
Yay, German text that makes some sense. In amlost any other game it's just jibberish
jfbguy's Avatar
jfbguy at 10/01/2007 11:41
I just wish they kept the game mechanic where you could decide if you spliced your DNA or not. Kinda losing yourself in rapture or keeping your humanity. They kinda threw away that whole play mechanic.
scrape's Avatar
scrape at 10/01/2007 11:48
I think this goes to show what good can come from going away from the generic "creepy genetic lab" and being brave enough to take it in a completely different direction.
Kaikara's Avatar
Kaikara at 10/01/2007 14:31
I remember reading a preview back when the story was like this, sounded more like the original System Shock games. Ultimately I'm pleased they went with Rapture though (soooo much more original!).
iateyourhorse's Avatar
iateyourhorse at 10/01/2007 14:36
They could of included some of the mutations though, it would of shut up people (including myself) over generic splicers.
PetiePal's Avatar
PetiePal at 10/01/2007 14:36
Pretty glad they didn't go with that storyline.
Mxyzptlk's Avatar
Mxyzptlk at 10/01/2007 16:06
Thank god they didn't go with the first concept.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos




    Win this!
    Reminder: We're giving away six copies of Magnacarta 2!



    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Mahjongg Artifacts 2 review
    Dragon Age: Origins review
    Lost Winds: The Winter of the Melodias review
    Osmos review
    Space Invaders Extreme 2 review
    Half-Minute Hero review
    JU-ON: The Grudge review
    Kenka Bancho: Badass Rumble review
    Thexder Neo review
    Domino Rally review
    more reviews
    PS3's 256-player MAG
    Rooms The Main Building
    Skate 3
    Hudson's bringing back the Bonk
    James Cameron's Avatar
    Bomberman Battlefest
    Calling
    Bad Company 2's multiplayer
    Partying like it's 1959 in BioShock 2's multiplayer
    BioShock 2 through the eyes of Big Daddy
    more previews


    - The Dtoid Army is 49607 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: How to respond to a videogame review





















    More Destructoid Originals




     Popular now more
























    Destructoid's editorial lovefest is:
    Nick Chester
    Editor-in-Chief
    Jim Sterling
    Reviews Editor
    Dale North
    News Editor
    Hamza Aziz
    Community Manager
    Anthony Burch
    Features Editor
    Rey Gutierrez
    Video editor & director
    Niero
    Founder, publisher
    Letters to the editors
    tips@destructoid.com
    Associate Editors
    Ashley Davis Jonathan Holmes
    Brad Nicholson Jonathan Ross
    Brad Rice Jordan Devore
    Chad Concelmo Matthew Razak
    Colette Bennett Tom Fronczak
    Conrad Zimmerman Topher Cantler
    Dyson Samit Sarkar
    Contributors
    Adam Dork
    Ben Perlee
    Daniel Lingen
    Joseph Leray
    Joe Burling
    Mikey
    Will Maddock
    Stella Wong





     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006