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BioShock before Big Daddies, Splicers and moral dilemma

10:19 AM on 10.01.2007, Colette Bennett 14 comments

BioShock before Big Daddies, Splicers and moral dilemma photo
     First Person Shooter

BioShock was one of the most anticipated titles of 2007, and rightfully so -- the blend of briskly paced action and emotionally engaging story redefined the FPS genre and attracted many players that had never played shooters before. Little do most casual fans know that BioShock once had nothing to do with Big Daddies, Little Sisters or even an underwater metropolis. In an October 2004 interview, Ken Levine talks a little about the concept of the working title:

BioShock takes place in a mysterious genetic laboratory. Other than that the complex is strewn with corpses (also for reasons unknown), nothing is clear to you. From what you can tell, the laboratory complex is apparently a holdover from World War II--you'll see remnants of the war as well as peeling paint throughout the complex. Something apparently happened back then that caused the complex to be abandoned by whoever was using it. In fact, the complex has only recently come back into use by the scientists circa the early 21st century, and advanced, top-secret contraptions used for arcane biotechnology experiments have been hastily bolted into the rotting walls of the complex.

It's a stolen glimpse into a workshop that's doors are now closed, but completely fascinating none the less. The concepts of this early incarnation seem to fit the name a bit better than what it became, but I think this might have been a less interesting FPS despite the talent at hand. The downloadable artbook has some more of the early concept art, including the Little Sisters as tin can robots, but seeing these actual enviroments really hit home for me. We don't always realize how lucky we are to get the games we get -- or how close they may have come to not existing at all.

[Via Gamespot, thanks Geoff!]


LAUNCH GALLERY (2 IMAGES)
Photo Photo
 

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Tricoden's Avatar
Tricoden at 10/01/2007 10:30
Wow, that looks like it could have been awesome, but I agree with everyone else, I personally like Rapture.
Neonie's Avatar
Neonie at 10/01/2007 10:33
Now I love Rapture, and Bioshock, and the direction they went with it.

But personally looking at the screen shot's it does look like it could of still been cool. And, In my personal Opinion, I think it would of been creepier had they gone with the lab.
LarkOhiya's Avatar
LarkOhiya at 10/01/2007 11:02
eh!?
Topher Cantler's Avatar
Topher Cantler at 10/01/2007 11:04
Thank God they changed what they did, that would have sucked. "Hurry Mr. B! Giant centipedes don't wait for slowpokes!"
Necros's Avatar
Necros at 10/01/2007 11:14
As awesome as that concept art looks, I'm glad they changed it the way they did.
3r0t1c n3rd's Avatar
3r0t1c n3rd at 10/01/2007 11:32
Yay, German text that makes some sense. In amlost any other game it's just jibberish
jfbguy's Avatar
jfbguy at 10/01/2007 11:41
I just wish they kept the game mechanic where you could decide if you spliced your DNA or not. Kinda losing yourself in rapture or keeping your humanity. They kinda threw away that whole play mechanic.
scrape's Avatar
scrape at 10/01/2007 11:48
I think this goes to show what good can come from going away from the generic "creepy genetic lab" and being brave enough to take it in a completely different direction.
Kaikara's Avatar
Kaikara at 10/01/2007 14:31
I remember reading a preview back when the story was like this, sounded more like the original System Shock games. Ultimately I'm pleased they went with Rapture though (soooo much more original!).
iateyourhorse's Avatar
iateyourhorse at 10/01/2007 14:36
They could of included some of the mutations though, it would of shut up people (including myself) over generic splicers.
PetiePal's Avatar
PetiePal at 10/01/2007 14:36
Pretty glad they didn't go with that storyline.
Mxyzptlk's Avatar
Mxyzptlk at 10/01/2007 16:06
Thank god they didn't go with the first concept.
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