We've been chatting with 2K Marin creative director Jordan Thomas ahead of our upcoming BioShock 2 review, as you may have guessed from the truckload of stories we've posted. We had to ask the question everybody asks -- could BioShock work on the Wii? Thomas' answer was that it absolutely could ... if motion controls were more subtle.
"Speaking only for myself, I don’t think BioShock is about interface," he tells us. "It’s more about choice and expressivity -- made immediate and spectacular enough to encourage experimentation. If motion controllers are subtle and varied enough to translate gestures into all the forms of input our simulation demands, then it’s absolutely possible."
I'm not sure that "expressivity" is a word, but I like Thomas' thinking. Perhaps Natal or the Sony Wiimote will give BioShock the subtlety and variety it needs. Would you like to use your own hands to fling Plasmids around, or do you prefer your BioShock in a more traditional format?
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
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No, because my boss wants our interviews to be news stories. We've found that our interviews get largely ignored, mostly thanks to the tl;dr phenomenon. Readers have demonstrated that this is what they want more of, so this is what we provide them. Also, you don't have to read any of the BioShock stories if you don't want to.
It's like developers entirely forget it still has four gamecube controller slots that can work in Wii games.
fair enough. It's true I stopped reading kotaku because I'm not interested in the novelization of news stories
"Would you like to use your own hands to fling Plasmids around, or do you prefer your BioShock in a more traditional format?"
I'm sensing the need for a Powerglove. xP
Metroid Prime 3 had awesome controls. Also flinging Plasmids around sounds fun.
Try using a PC. The mouse is a bit easier to get used to.
However, I don't know why 'subtlety' even needs to be mentioned. Obviously, any Wii FPS would best utilize a Metroid Prime 3 scheme, which isn't even CLOSE to waggle.
Why is it so ingrained in these Western developers' (and players' as well, it seems) minds that Wii = waggle, that that's the only use of motion control? It's like saying, "Oh, I dunno about making a game for traditional controllers, we'd have to keep the button mashing 'subtle'" -- why is it assumed arbitrary input for an interface is the 'standard'? It should be a given that control schemes of any type should be implemented in an elegant fashion.
Really, I think it has all to do with preconceptions and the industry's bias against the Wii and, by extension, motion control. If developers didn't take the HD consoles seriously, didn't understand "button controls", and made only button mashing games, would that take away from the potential of the interface? There are ways to take advantage of motion control beyond waggle, but it can be difficult to see that if an people refuse to look past the "Carnival Games" of the industry.
And then I don't know why this stigma is applied to the Wii Remote, but not the Arc or Natal (especially Natal...). It's going to be really difficult for HD developers to take full advantage of the two when, up to now, they have tried their best to ignore any potential gameplay opportunities.
@Michel
I think the people who created the game know what consoles it's capable of being on.
iedge